Falling damage and how to avoid it
Dec 28, 2016 21:51:27 GMT -5
Twofrog, Towny, and 1 more like this
Post by Crystalpall on Dec 28, 2016 21:51:27 GMT -5
Hello IMC forums!
I wanted to write up this list-guide since I started visiting this site and I haven't found any tips or tricks regarding the - let's be honest - very common ironman death issue, but the recent post from Towny really pushed me to start. So, without further ado, let's get right into it
Everyone knows falling damage, but how exactly does it work? The more you fall, the more damage it deals, stacking intensely, and scaling off your max health - so the more health you have, the more damage you get, because it's a percentage. Damage starts calculating from the moment you start actually falling down, which means that if you fly up high, let's say 50yd, and fall on something that's 40 yd higher than your original point, you will only get damaged as if you fall from 10 yd.
Generally, falling over 70 yards will kill you, unless you fall to water, use slow fall or change the falling calcuation point
How to change the damage calculating point? You have to use an ability that does it for you, and there are more abilities and ways than you think!
Cat Form - Simply activating cat form will reduce the falling damage, but won't save you if falling from great heights, although it will certainly increase your chances
Barkskin - (Balance, Guardian and Restoration only) "Reduces all damage taken by 20%"
Flap - Requires Moonkin Form - Reduces falling speed
Flight Form - The best of them all (Requires level 58 though) - makes you a bird and lets you fly
Disengage - (Marksmanship and Beast Mastery only) - Makes you jump backwards. Also resets falling point to the point of Disengage, so the damage starts calculating from the disengage moment.
Aspect of the Turtle - Reduces all damage taken by 30%
Blink - Teleports you 20 yd forward. Also, resets falling damage to the point of blink so the damage starts calculating from blinking moment.
Ice Block - Blocks all damage for 10 seconds, similarly to paladin's bubble
Slow Fall - Slows falling speed *duh*
Divine Shield - Prevents all damage for 8 seconds.
Blessing of Protection - Prevents all physical damage for 10 seconds (I'm 99% certain falling damage counts as physical but it's safer to use Divine Shield!)
Levitate - Slows falling speed
Pain Suppression - Reduces all damage taken by 40%
*note* All priest's life-saving abilities are target-cast, so I strongly suggest using /target YOURSELF /cast Levitate /targetlasttarget macro!
Safe fall - (Passive) Reduces damage from falling
Fleet Footed - (Passive) Reduces damage from falling
Shadowstep - (Assassination or Subtlety only) - Ok, this is a tricky one and the second hardest to pull off, but it's better to know than not. You can reset the falling point if you shadowstep beind a creature while falling, but you have to be quick, precise and cold blooded to target and execute the ability while surprise falling. Please note, that you can shadowstep to friendly targets as well as enemies!
Astral Shift - Reduces all damage taken by 40%
Sadly, that's all Shamans have to offer. Do not use water walking though, it will get you killed upon hitting water!
Unending Resolve - Reduces all damage taken by 40%
Sadly, that's also the end for Warlocks. In the past, they had a very good life saver as Demonology with Demon Leap, but now it's no longer the case.
Charge - The absolutely hardest save to pull off, and if you manage then hats off to you and to your beating like crazy heart. As you have probably guessed by now, if you charge to an enemy mid-air, you won't take damage. It will start the combat though, and having an enemy standing conviniently from 8 to 25 yd from your falling spot is not likely at all.
Defensive Stance - (Protection only) Reduces all damage taken by 15%
Heroic Leap - Leaping mid-air will reset the falling point, just like with Blink and Disengage, also a lot easier than Charge, although it requires level 26.
Intercept - (Protection only) Like charge, but also works on friendly targets
Ignore Pain - (Protection only) Reduces up to 90% of the next damage received
Zen Pilgrimage - (Wowhead states it's instant, but when I played monk two years ago it had cast time) - if it's instant, then a perfect "I'm out" button for ultimate saving
Transcendence - Again, i don't know if it's instant, but if it is, then you could theoretically use transcendence while falling, then quickly re-cast it and reset the falling point to your first transcendence, although it would have to be really calculated as you have to use two abilities (mind the global cooldown) - not too slow, or you'll splash on the ground, and not too fast because if you use transcendence high in the air resetting the fall won't do you much good. I have not seen or tried pulling that off though, so use at your own risk!
Roll and Flying Serpent Kick DO NOT reset the falling spot
Thanks for reading this very short guide / list, of course except these abilities there are also consumables like Goblin Glider Kit, but I do not use them and usually if you do you remember that you have them.
Waiting for feedback, missed abilities and good luck everyone!
I wanted to write up this list-guide since I started visiting this site and I haven't found any tips or tricks regarding the - let's be honest - very common ironman death issue, but the recent post from Towny really pushed me to start. So, without further ado, let's get right into it
1. The Basics
Everyone knows falling damage, but how exactly does it work? The more you fall, the more damage it deals, stacking intensely, and scaling off your max health - so the more health you have, the more damage you get, because it's a percentage. Damage starts calculating from the moment you start actually falling down, which means that if you fly up high, let's say 50yd, and fall on something that's 40 yd higher than your original point, you will only get damaged as if you fall from 10 yd.
Generally, falling over 70 yards will kill you, unless you fall to water, use slow fall or change the falling calcuation point
How to change the damage calculating point? You have to use an ability that does it for you, and there are more abilities and ways than you think!
2. The tricks
Cat Form - Simply activating cat form will reduce the falling damage, but won't save you if falling from great heights, although it will certainly increase your chances
Barkskin - (Balance, Guardian and Restoration only) "Reduces all damage taken by 20%"
Flap - Requires Moonkin Form - Reduces falling speed
Flight Form - The best of them all (Requires level 58 though) - makes you a bird and lets you fly
Disengage - (Marksmanship and Beast Mastery only) - Makes you jump backwards. Also resets falling point to the point of Disengage, so the damage starts calculating from the disengage moment.
Aspect of the Turtle - Reduces all damage taken by 30%
Blink - Teleports you 20 yd forward. Also, resets falling damage to the point of blink so the damage starts calculating from blinking moment.
Ice Block - Blocks all damage for 10 seconds, similarly to paladin's bubble
Slow Fall - Slows falling speed *duh*
Divine Shield - Prevents all damage for 8 seconds.
Blessing of Protection - Prevents all physical damage for 10 seconds (I'm 99% certain falling damage counts as physical but it's safer to use Divine Shield!)
Levitate - Slows falling speed
Pain Suppression - Reduces all damage taken by 40%
*note* All priest's life-saving abilities are target-cast, so I strongly suggest using /target YOURSELF /cast Levitate /targetlasttarget macro!
Safe fall - (Passive) Reduces damage from falling
Fleet Footed - (Passive) Reduces damage from falling
Shadowstep - (Assassination or Subtlety only) - Ok, this is a tricky one and the second hardest to pull off, but it's better to know than not. You can reset the falling point if you shadowstep beind a creature while falling, but you have to be quick, precise and cold blooded to target and execute the ability while surprise falling. Please note, that you can shadowstep to friendly targets as well as enemies!
Astral Shift - Reduces all damage taken by 40%
Sadly, that's all Shamans have to offer. Do not use water walking though, it will get you killed upon hitting water!
Unending Resolve - Reduces all damage taken by 40%
Sadly, that's also the end for Warlocks. In the past, they had a very good life saver as Demonology with Demon Leap, but now it's no longer the case.
Charge - The absolutely hardest save to pull off, and if you manage then hats off to you and to your beating like crazy heart. As you have probably guessed by now, if you charge to an enemy mid-air, you won't take damage. It will start the combat though, and having an enemy standing conviniently from 8 to 25 yd from your falling spot is not likely at all.
Defensive Stance - (Protection only) Reduces all damage taken by 15%
Heroic Leap - Leaping mid-air will reset the falling point, just like with Blink and Disengage, also a lot easier than Charge, although it requires level 26.
Intercept - (Protection only) Like charge, but also works on friendly targets
Ignore Pain - (Protection only) Reduces up to 90% of the next damage received
Zen Pilgrimage - (Wowhead states it's instant, but when I played monk two years ago it had cast time) - if it's instant, then a perfect "I'm out" button for ultimate saving
Transcendence - Again, i don't know if it's instant, but if it is, then you could theoretically use transcendence while falling, then quickly re-cast it and reset the falling point to your first transcendence, although it would have to be really calculated as you have to use two abilities (mind the global cooldown) - not too slow, or you'll splash on the ground, and not too fast because if you use transcendence high in the air resetting the fall won't do you much good. I have not seen or tried pulling that off though, so use at your own risk!
Roll and Flying Serpent Kick DO NOT reset the falling spot
Thanks for reading this very short guide / list, of course except these abilities there are also consumables like Goblin Glider Kit, but I do not use them and usually if you do you remember that you have them.
Waiting for feedback, missed abilities and good luck everyone!