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Post by marston on Jan 20, 2017 10:28:26 GMT -5
Well, hello there! Long time no see. So, Stone added a D3 version of the Ironman challenge to the website: wowchallenges.com/index.php?Show=D3IronI didn't see that at first, only his twitter post and though "Well, sure, why not?". Since I didn't see all restrictions I only tried it with only gray/white gear first (so runes and passived allowed) and got to level 16 when I died. I tried it today again with those restrictions and died at level 6, which was more a fault of the quest I did than the imposed restrictions... xD Anyway, anyone else going to try that? I was playing on hard which is pretty doable at the moment and awards more EXP/Loot. Getting white/gray items is an absolute pain though, ugh.
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Asyluun
Iron Veterans
Drunk
Posts: 272
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Post by Asyluun on Jan 20, 2017 14:26:30 GMT -5
can you register it like wow toons?
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Post by marston on Jan 20, 2017 14:34:22 GMT -5
So far not, I think. Stone, anything planned for that?
I died again at level 9. God, just let me reach level 10, then I can at least get the passive healing the Templar offers.
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Deleted
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Post by Deleted on Jan 21, 2017 11:44:00 GMT -5
Not quite yet... I have to look at the D3 API and see what kind of information is available first. I don't think there is anyway to track things like blue+ gear equipped and then unequipped which is a big deal.
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Post by marston on Jan 21, 2017 13:20:28 GMT -5
At the moment I loot everything, which also equips it automatically (I remove it, I just use that to get mats if I decide to play a normal character). I think there is also no way to unequip passives if you accidentaly pick one, right?
I am currently level 9, still on hard and I will try again later to maybe actually reach level 15+ on hard for once... xD
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Post by Crystalpall on Jan 21, 2017 14:07:48 GMT -5
If that's the mechanic then a good playstyle rule would be you need to get a white piece before you can loot blue or higher pieces.
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Deleted
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Post by Deleted on Jan 21, 2017 17:56:06 GMT -5
At the moment I loot everything, which also equips it automatically (I remove it, I just use that to get mats if I decide to play a normal character). I think there is also no way to unequip passives if you accidentaly pick one, right? I am currently level 9, still on hard and I will try again later to maybe actually reach level 15+ on hard for once... xD That's weird... when I play the items don't automatically equip... is there an in-game setting for this?
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Post by marston on Jan 21, 2017 18:58:07 GMT -5
At the moment I loot everything, which also equips it automatically (I remove it, I just use that to get mats if I decide to play a normal character). I think there is also no way to unequip passives if you accidentaly pick one, right? I am currently level 9, still on hard and I will try again later to maybe actually reach level 15+ on hard for once... xD That's weird... when I play the items don't automatically equip... is there an in-game setting for this? I just looked, yep, it's an option. "Auto-equip items", under the Options -> Gameplay tab.
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Post by Lyssan on Jan 22, 2017 19:35:44 GMT -5
A couple of comments/suggestions about the rules based on my D3 experience:
- what is the final goal of this challenge? I think that instead of just reaching max level it should be to finish the single-player campaign - defeat Malthael - in various difficulty modes ( normal, hard etc). This would reward skill instead of time-based grinding. - skills/runes should definitely be allowed. Playing without them is the equivalent of leveling a WoW toon without using any skills: no fun and hardly possible - healing potion should also be allowed, in my opinion, as its an essential tool in D3 as opposed to WoW where it is optional - paragon points - if any - should definitely NOT be assigned
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Post by brittleiron on Jan 23, 2017 4:56:49 GMT -5
Paragon points are account-wide if I recall so anyone that already has them would be out of luck. Also there is no way to track gear that is in the shared stash so people could easily just transfer gear/gold. Seasonal characters will prevent some of this however.
As someone that played Diablo 2 Hardcore religiously for years I can tell you that it is FAR easier to die in Diablo 3 hardcore than it was back in Diablo 2. Even if you allow ANY gear death will happen once you get into the higher levels eventually.
Edit: Actually going back and looking the Paragon points are account-wide BUT they can be assigned differently to each character... no way to know if someone used them though to my knowledge.
Edit#2: I agree about allowing skill runes and passives as Lyssan said as well.. so much of Diablo 3 is scaled to assume gear upgrades that a character will be more than hindered just from a lack of gear. Having a little variety via runes/passives will open up a little variety in character play/builds.
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Post by Crystalpall on Jan 23, 2017 6:10:14 GMT -5
Can't D3 characters just be boosted into oblivion over the course of like 1-2 days? Too much depends on honor, imo. But I tried it (only up to skeleton king on free version though) and really enjoyed it
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Post by Broken Fox on Jan 23, 2017 9:15:02 GMT -5
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Post by marston on Jan 23, 2017 19:03:23 GMT -5
Playing with Stones rules I still haven't reached leevel 20 on hard. I also think runes and passives should be allowed, as it's hard enough to just level with white/gray gear.
As for the goal, I think there could be several if it could somehow be tracked:
- Reaching max level - Finishing the campaign - Maybe even reaching a specific Greater Rift - Doing the above, but on a higher difficulty
Even on hard mode you get problems early on. I had a quest in act 5 and at level 17 just got obliterated from a swarm of mobs. Getting surrounded by big champions with Vortex can kill you early on. Cursed Chest events can kill you without much problem because you can't kill the mobs fast enough.
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Deleted
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Post by Deleted on Jan 25, 2017 15:50:28 GMT -5
A couple of comments/suggestions about the rules based on my D3 experience: - what is the final goal of this challenge? I think that instead of just reaching max level it should be to finish the single-player campaign - defeat Malthael - in various difficulty modes ( normal, hard etc). This would reward skill instead of time-based grinding. - skills/runes should definitely be allowed. Playing without them is the equivalent of leveling a WoW toon without using any skills: no fun and hardly possible - healing potion should also be allowed, in my opinion, as its an essential tool in D3 as opposed to WoW where it is optional - paragon points - if any - should definitely NOT be assigned I've updated the rules based on this. I initially had Healing Potions not allowed but as I went through it there was literally zero health regen. Healing Potions are really required. The Skills / Runes are iffy honestly... basically I was going around with my Crusader using the default abilities / runes and none of the skills selected. It was definitely very hard. Even with the skills selected for my companion to heal me and taunt, etc... very very tough. Changed the rule to allow this since we're not really tracking anything at the moment. Once I've had a little break I'll be checking out the D3 API and see what I can pull out of there.
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Post by marston on Jan 26, 2017 5:21:14 GMT -5
A couple of comments/suggestions about the rules based on my D3 experience: - what is the final goal of this challenge? I think that instead of just reaching max level it should be to finish the single-player campaign - defeat Malthael - in various difficulty modes ( normal, hard etc). This would reward skill instead of time-based grinding. - skills/runes should definitely be allowed. Playing without them is the equivalent of leveling a WoW toon without using any skills: no fun and hardly possible - healing potion should also be allowed, in my opinion, as its an essential tool in D3 as opposed to WoW where it is optional - paragon points - if any - should definitely NOT be assigned I've updated the rules based on this. I initially had Healing Potions not allowed but as I went through it there was literally zero health regen. Healing Potions are really required. The Skills / Runes are iffy honestly... basically I was going around with my Crusader using the default abilities / runes and none of the skills selected. It was definitely very hard. Even with the skills selected for my companion to heal me and taunt, etc... very very tough. Changed the rule to allow this since we're not really tracking anything at the moment. Once I've had a little break I'll be checking out the D3 API and see what I can pull out of there. Well, do runes really make that much of a difference though? Yes, they are stronger than the initial skill, but since we get no stat bonuses from gear, we do nearly no damage anyway and has any character even reached level 30 yet? Once we get to the point where 2/3/4 Affixes are active we are probably doomed anyway. xD
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