gopher
Iron Veterans
Always Clumsy !
Posts: 248
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Post by gopher on Jul 5, 2012 2:53:13 GMT -5
Ooppss - Sorry. I was still in a post-quest trauma. Emphasizes the danger though. *grins*
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Post by erdluf on Jul 6, 2012 18:36:56 GMT -5
Un'Goro Crater: The Fledgeling Collosus (53). I solo'd this as a druid at 60, but I took 5674 damage, so without healing I'd have been toast.
Gormashh the Glutinous: Is very resistant to magic. Also, on my first attempt I hadn't cleared enough room and pulled two adds. Had to Nature's Grasp, sprint away and Shadowmeld. Second time, cleared some room, and as a regular melee fight it wasn't bad.
If questing with Maximillian of Northshire, he likes to go after elite lizards.
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tanee
Iron Veterans
Posts: 396
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Post by tanee on Jul 24, 2012 7:59:28 GMT -5
For anyone's that's ranged, when/if you're planning on opening the Hodir dailies and doing the quest The Drakkensryd: www.wowhead.com/quest=12886 you can Dot/Shoot your next target before changing drakes. I personally DoT'd up my next target, let them tick down to about half before I changed drakes. It saved me alot of damage taken. Additionally, when "dismounting" from the drake onto Thorim's platform I took 2300 damage for whatever reason. Glad I had healed up after killing the last drakerider. One last thought, after dismounting onto the platform, it leaves you standing at the very edge so make sure you don't actually walk off, just for kicks it screwed up my camera viewing when I dismounted as well. This is the quest that killed my 82 I was on the last one (have to kill 10), I harpooned, it pulled my off my drake but failed to put me on the one I harpooned, & I fell to my death.
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rustyiron
Iron Veterans
Never Surrender, Sometimes Retreat
Posts: 431
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Post by rustyiron on Jul 28, 2012 20:43:52 GMT -5
killed my hunter at 25 near 26 because I was unaware that the quest in Aszhara that tells you to bomb the glaive throwers and bomb the command center YOU have to handle the flying mount..the glaive throwers bomb back and there are flying alliance about too..no precast bombing run, and no parachute once your mount dies..sheesh, even the Firelands daily bombing run is preset flying...
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Post by frozboz on Aug 10, 2012 16:35:42 GMT -5
Un'Goro Crater: Quest " Ever Watching From Above". The Gorilla section turns you PVP - rather, people can attack you as the transformed gorilla. Also, the Diemetradon section has you bite NPCs. They can kill you (especially the flight master). Unsure if "dying" in either part counts as a real death, although the Wowhead comments seem to suggest so. I wouldn't recommend this quest, even though it gives a ton of exp.
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gopher
Iron Veterans
Always Clumsy !
Posts: 248
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Post by gopher on Aug 11, 2012 15:55:46 GMT -5
"Too Big For His Britches" in the Cape of Stranglethorn where you have to go after a basilisk 'behemoth' in the mine. Very hard for me as I spent most of the time petrified and unable to do diddly and he seemed to have a ton of hit points that didn't go down quickly enough causing me to get nervous about respawns of the 'trash' behind me. I have tried this twice now at 33 and 34 and I will not waste the adrenalin again. It took me around 3-4 mins to kill the swine and I had the best gear I could get (within the rules) and had remembered the fortitude buff for a change.
Good luck with this one.
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Post by katrii on Aug 12, 2012 9:32:12 GMT -5
At 33 and 34, isn't that about on-level with that zone? I'm usually in the high 30's when I do that area. For that quest I know I end up around half health when I finish it.
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gopher
Iron Veterans
Always Clumsy !
Posts: 248
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Post by gopher on Aug 12, 2012 11:26:45 GMT -5
At 33 and 34, isn't that about on-level with that zone? Yes it is. I guess I was being over-optimistic again. It is hard getting into the discipline of doing lower level zones.
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Post by Gironee @ Blood Furnace on Aug 12, 2012 15:46:58 GMT -5
EASY to kill Stitches in Darkshire. Dont skip the fun.
The key is to this is the npc will pull off aggro. I have done it on 10 or more Ironman tries with no problem. It is very helpful to use show "target of target" from the interface.
When the quest starts, work east and west (easier than north and south. Come outside while npcs have Stitches engaged, and go west of Stitches first. Get to the edge of your ranged attacks range. Either shoot, throw or spellcast till you grab aggro, then turn and run west on the road until the npcs grab aggro again (dont attack as you run). When npc's have aggro, run back and past Stitches, avoiding the fires, and get to your easternmost edge of ranged attack. Repeat the process in that direction, running away as soon as you grab aggro. Then when npc's grab Stitches back, repeat the strategy. Do this until Stitches is either dead or you can unload a finishing move on him. If you take incidental damage, bandage up when npcs have aggro. It's virtually risk free, and a lot of fun.
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gopher
Iron Veterans
Always Clumsy !
Posts: 248
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Post by gopher on Oct 22, 2012 5:34:46 GMT -5
Terokkar - There is a breadcrumb quest that takes you to a quest target just inside the Sethekk Halls instance. I didn't make a note of the name but don't go rushing in as four Skettis 66-elite guards will walk into view a couple of seconds later. Two will patrol and two will stay put. It is possible to turn in the quest at 66 but the aggro range is cutting it fine - particularly if you are a couple of levels lower. Not sure whether a clothie could make it back out quick enough and I'm not going to try just at the moment
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Post by thereallink on Oct 22, 2012 15:59:46 GMT -5
Terokkar - There is a breadcrumb quest that takes you to a quest target just inside the Sethekk Halls instance. I didn't make a note of the name but don't go rushing in as four Skettis 66-elite guards will walk into view a couple of seconds later. Two will patrol and two will stay put. It is possible to turn in the quest at 66 but the aggro range is cutting it fine - particularly if you are a couple of levels lower. Not sure whether a clothie could make it back out quick enough and I'm not going to try just at the moment Ah I remember doing that turn-in down there. I was watching my little portrait for red aggro more than watching my Nightelf going straight to the quest giver haha. Yeah cutting it close is no joke. Inched forward ever so slowly until I could interact then immediately left. Think I was something around 68-69 when I was in there. Hey if you're worried you can always go back and do it later or just skip.
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Post by thereallink on Nov 15, 2012 1:20:59 GMT -5
Alrighty working through Duskwood again and going to bump the "Lurking Worgen" Quest (A Curse We Cannot Lift) now that MoP has buffed things. As a warrior there at 27, the Worgen has almost double your HP. He took me down to almost 15% life left - and that was purposely starting the fight with as near 100% rage as possible, coupled with a heal mid-fight. Might be easier for other classes but as a Warrior it's definitely a little nerve wrattling. The purple spirits / shades outside the stables aren't exactly pushovers either. While I'm on Duskwood, I did want to comment on the Raven Hill graveyard ghouls too. Plague Spreaders - Just DPS down, not too bad if you're 27+ Bone Chewers - If you can get to 28+ in Duskwood, you get Disarm. It really, well, takes the bite out of these guys' damage. Rotted ones - No real issue, just keep whacking 'em. Flesh Eaters - These are the real nasty guys. They have a 6 second buff which has them regain 5% of their health per tick. If you have to fight for an extended period of time they'll use the buff several times, making any seeming chance of victory short-lived (they'll gain 350HP+ repeatedly). You can try to heal up during their nom time or continue to stop their health regen but you'll probably live with <30% life. Tonight however, I was noticing that Charge is usable all the time in all stances since MoP and tried it on a ghoul. Good case in point is it will not only give you free rage, but it will interrupt the eater's buff and health regen . You can certainly use it once during a fight, maybe twice. It won't make the fight a pushover but it will help you live with ~50%+ health perhaps. Feel free to Charge and stun them - it'll make your life a lot easier.
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Xaya
Community Moderators
Posts: 1,663
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Post by Xaya on Nov 15, 2012 15:04:34 GMT -5
in Hellfire Peninsula, when attacking the bonechewer raiders (wolf rider near Honor Hold), if you shadow meld you can create second wolf that stay there beside the rider, so next time you attack the rider you will have 2 wolves instead of one. That's what killed Xayatwesi a few hours ago
Xayatwefor lvl 71 hunter (dead) Xayatwesi lvl 63 monk (dead) Xayatwesev lvl 5 monk (alive)
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Post by ferrestella on Nov 15, 2012 19:14:07 GMT -5
Wow, I never knew that. Definitely added it to my list of things to avoid doing! Thank you.
I wonder if there are other situations where that can happen?
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Post by thereallink on Nov 15, 2012 23:19:52 GMT -5
Wow, I never knew that. Definitely added it to my list of things to avoid doing! Thank you. I wonder if there are other situations where that can happen? Might've personally only seen it once or so. Other than that, at least it seems that MoP fixes some of the mob stacking issues (such as multiple Blood Elves at the Cryo Core splitting once attacked). But yes, if anyone does find other cases of this, please make it known!
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