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Post by 'Ster on Mar 31, 2013 6:53:43 GMT -5
So on the popular WA server, Blizzard has dumped a large number of MoonGuard players onto our server. Ever go into Goldshire in the evening? Its packed with 100-200 players crammed into the Inn to trash talk.
The worst part of this server consolidation at our expense by Blizzard includes: - Must wait to finish a quest because several others are also waiting to take out a quest NPC. Quest NPCs are all but wiped and now you wait for respawns. - Rares and treasure chests are all but gone. - Impatient / rude players who will help you kill something, even though you ask them not to. - Lots and lots of bugs, thanks to CRZ. And these bugs can kill an Iron. - Bad frame rates. - Corrupt database tables - people being banned/reinstated mistakenly, goofed up drop rates, the list goes on and on. Bliz threw quality out the window.
I guess the almighty dollar / profit is more important to Blizzard than player experience. This cross realm zone solution is nothing more than reducing the number of servers Blizzard must host. But at our expense.
You suck Blizzard. There, I said it.
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Post by 'Ster on Mar 31, 2013 7:16:48 GMT -5
Sorry for double post, stupid browser, but hey, got to say twice Bliz sucks. :-)
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Klingy
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Post by Klingy on Mar 31, 2013 8:50:01 GMT -5
I completely disagree with you. For one, the Ironman Challenge is something some players chose to do, if World of Warcraft had those rules enforced, no one would play it, it wouldn't even have had any expansion.... That is part of the appeal of the Ironaman Challenge, right? Make the rules harder to achieve something that was intended to be completed in a much easier way. And the cross-realm zones falls into that as well. And I think CRZ are great!!!!!! It's a MMORPG, it's not a single player game. You play solo in this challenge, but the game is this. Why should rares, elites and quest bosses be abundant? Why should hard and rare and special be easy? And if the respawn time was faster, wouldn't you complain that it would be too fast for an Ironman char? I mean, there you are, peacefully healing yourself after taking ages to kill a mob, or doing some gathering quest, and suddenly, surrounded by mobs..... About the players... Is blizz to blame here? Take responsibility, we are the players. And wishing for an easy challenge it's about in the same spectrum of impatient players....
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Dranina
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Post by Dranina on Mar 31, 2013 8:56:06 GMT -5
Althoug I'm not at WRA I totally agree. (Steamwheedle Cartel, Moonglade, and Darkmoon Faire have been CRZ'ed, so Goldshire is worse than a cosplay bar Friday night - sigh). Drop that #¤"/&%¤ CRZ! Framerates drop to 17-20 fps. Players are all over etc. Sure this is a MMORPG, but you feel like running around in New York or Tokyo. Not much RP in this either. Why should those NPC's select us crappy IMCs to do their dirty jobs when there's literally hundreds of players in green gear around?
Drop it, preferably yesterday!
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Klingy
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Post by Klingy on Mar 31, 2013 10:37:30 GMT -5
I play in Darkmoon Faire, and I hardly see anyone.... And is Goldshire that much of a big deal? What are you doing there? Level 1-10 quests?
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Dranina
Iron Veterans
MotherOwl is Draninas old alias
Posts: 1,063
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Post by Dranina on Mar 31, 2013 11:27:24 GMT -5
Many - if not all holiday Quests play in Goldshire ... And I start over a lot! I had begun over 33 times last I counted. That makes for lots of time spent in Goldshire and surroundings. Whole Elwynn Forest is laggy as ... And Yes it IS a MMORPG, but still, the illusion is also that you run from place to place througt rough and wild terrain, and if players are snooking behind every bush and shrub that illusion is worn very thin. But the worst is the framerates. In all CRZ it drops to below 30, and that is witout harcly anyone there too (offtimes) Imagine how it is to try to kill Hogger with 17 fps - not fun at all. Merge those servers instead! That would at least up the framerates. Also, but not IMC relevant. All nodes are harvested by the bigger servers' population, making AH prises skyrocket on the sparsely inhabited servers as SW is not CRZ.
I HATE CRZ!
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Klingy
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Post by Klingy on Mar 31, 2013 12:20:04 GMT -5
Well I think it's more of a matter of opinion. It's not like I prefer to have lag to increase the challenge or anything. I've never been much of a fan of RP. I started to play with Cataclysm, and stopped playing for a while just after MOP launched. Now just casually rolling some ironmen. That to say that I loved the Tol Barad, Molten Front and all MOP launches. I like hindrance from other players and have always played in PVP servers. As an Ironman that's very different, but I think the technical problems are the issue here... Poor innocent me thought, when I started playing, that everyone played in the same server and that they would maybe do the reverse-CRZ, split them when needed if too crowded. I don't know much about these issues, but I think that in EVE Online all players play in the same server, I don't know exactly how and I think the Gameworld is very different from WOW.
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Post by katrii on Mar 31, 2013 12:24:18 GMT -5
I am so effing sick of the counter-argument of "it's a MMPORG; if you don't like other people then play a single player game". Yes, it is a MMPORG but that means that a there are many players playing but they don't all have to be crammed into the same freaking space! That argument is a straw argument and based on Blizzard own words on the box for for the vanilla WoW "Play solor or enlist fellow heroes to join force ..." That right there says that the choice of play style (whether it is solo or in a group) is up the player. I enjoy playing with others but I also enjoy playing alone. I don't enjoy playing with 6 - 8 other server's population. I know who the asshats are on my own server and can either ignore them or avoid them but these new asshats I'm limited what I can do against them.
The problems that CRZ causes is too numerous for me to go in to as I really don't want to write a dissertation on this subject but it was one of the stupidest ideas they ever came up with and what we got was not what was originally promised. And don't even try to say that the inviting to group with your other realm friends is the same thing as CRZ because it isn't. That is a totally different thing. That part of their idea works well and works as intended.
What put me over the edge for CRZ was when I walked over the bridge from Elwynn Forest to Westfall on one of my lower level alts and saw in the chat "0:15 until server shutdown" Before I could turn around and run back over the bridge, I was kicked off the server and was not able to retrieve that character until the server came back up and that was several hours - it was not a restart but a full shutdown with no warning until I crossed into that "zone".
CRZ should be removed and the developer who came up with the idea summarily fired.
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Post by katrii on Mar 31, 2013 12:38:53 GMT -5
I would be happy if they gave us an "opt out" option for our battle.net account. You initially decide if you want to play with CRZ or not and you make a one time selection to either opt in or opt out account wide and you can't change your mind. The argument I hear against this is that "then everyone would opt out". Well, if that is the case, wouldn't that tell you that CRZ sucks big time? The ones I see arguing for CRZ fervently seems to be those who PvP and they like being able to gank other players and they fear that if people could opt out then they wouldn't have anyone to gank. Granted, if you roll on a PvP server you expect to PvP but some of these servers have gone from being one-sided for one faction to being almost one-sided for the other faction. People do research on servers and select based on certain criteria important to them and Blizzard has just said "Eff you guys, you play like we want you to. You want a Horde dominant server? Forget about it!" I have chosen low populated servers to play on simply because they are low populated or I rolled on a PvP server because it had more Alliance players or was balanced and I could be fairly certain to get some decent PvP but with several servers being zoned in you don't know what you are going to get thereby negating the importance of ever having to select a server to roll on. What's the point then? Why even do a server transfer? It won't matter - as soon as you leave SW or Org you will be zoned somewhere else.
Goddess! Why did you get me wound up on this subject. It makes me froth at the mouth! I deal with this crap the best I can but I hate it and I have been playing less and less. I have 5 accounts with 30 characters 85+ (between Alliance and Horde) and I keep letting accounts lapse and I don't play as much as I used to. I only have 7 level 90 characters and that's not like me at all. I know why - CRZ, profession patterns being gated behind rep and having to do the daily grind on so many characters are the biggest ones (and yes, I know Pandaria isn't CRZ yet but I don't always spend all my time in Pandaria). To get to be able to do things I want to do I have "work" at this game with dailies and that's about as much fun as having a root canal. I enjoy working on my professions and I have them all but to get the good patterns I have to have rep up with a good majority of the factions and that is too much work. So I putter around, stare at the screen and say "screw it, I'm going to go watch a movie or read a book."
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Klingy
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Post by Klingy on Mar 31, 2013 13:25:45 GMT -5
Private pirate servers: nuff said. PVP is not ganking btw. Good for you that you do other things anyway... ONLY have 7!!! level 90 WTH?
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Klingy
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Post by Klingy on Mar 31, 2013 13:42:36 GMT -5
I don't want to appear as if I want to anger someone here, and I understand that many might have, lets say, an "emotionally charged" view on this, since it's like the game changes when you feel it was good already. I think I understand that feeling.
When I started playing just before Cataclysm launch, it felt like a deserted world with lazy people just sitting in cities... I thought: wasn't this supposed to be like a fantasy world where you could meet and play together or against others peoples chars? I had played Neverwinter Nights online before. That was a different game, people would create their own servers and allow access to whoever they wanted. Could be private, public, whatever. WOW is different. I think maybe the best solution, would be to allow people to always chose their servers and change it at will. I wouldn't say like in the free MMORPG's that you do it every time you log, but maybe you might change it, FOR FREE, every week. I don't know if this would please you, because in a week time a server could turn unbalanced, deserted or overpopulated....You could have servers flagged as CRZ or locked status. I really don't know.
I for one like to see people in the world even if I don't talk or anything with them. But I would like that it would be possible to have this without the technical issues. And I guess it will always be like that: players won't spread over the world, some places will always be more populated than others...
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Post by katrii on Mar 31, 2013 13:42:45 GMT -5
No, ganking is not PvP but it seems that the PvPers think it is. I look for a fair fight.
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Post by Lyssan on Mar 31, 2013 16:23:44 GMT -5
For what is worth, I agree with Katrii.
CRZ has changed the game and this challenge from "Me against the game" to "Me against the game, bugs, quirks and other players". When you have to describe to the other challengers the "safe" flying paths through Northrend to avoid being dismounted to your death, something is wrong.
Please note that I have nothing against the social aspect of the game(which is lacking to say the least), I just think that CRZ is the wrong solution.
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Post by ferrestella on Mar 31, 2013 20:44:51 GMT -5
I absolutely agree that CRZ has caused nothing but a worse play experience for me, on almost every realm I play on, both with Irons and normals.
Not all of us have good internet connections - all I can get where i live is IDSL and I've always had problems with the packed zones at the start of expansions. This is just like that. There is nothing fun about trying to turn in quests in Goldshire when you have to deal with an inn packed full of people being obnoxious (few of them from the home server) and most of the NPC's continually killed by onmipresent horde.
And it's not just the starter zones, it's almost every zone I've been questing in. It seems the crowding has gotten noticeably worse since patch 5.2 dropped. Before that it was annoying - but it's becoming close to unplayable in terms of having any kind of good experience.
There is a lot of distance between 'empty' servers and the way CRZ is currently dumping players into zones. Blizz has not found a balance for it yet.
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Xaya
Community Moderators
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Post by Xaya on Mar 31, 2013 21:49:31 GMT -5
I don't like CRZ either, expecially with ranged classes like hunter, you target a mob, kill it, get near to loot, it just disappear and you're facing with 2-3 mobs you couldn't even see before. You get back a little, the mobs disappear and you see you loot just standing there waiting for you...
Xayatweeig lvl 85 night elf monk (dead) Wyrmrest Accord Xayatwenin lvl 81 dwarf hunter (dead) Wyrmrest Accord Xayatrity lvl 38 worgen warlock (dead) Wyrmrest Accord Xayathirto lvl 34 worgen hunter (alive) Wyrmrest Accord
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