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Post by maarius81 on Nov 18, 2017 11:44:05 GMT -5
I'm not only trying out a few challenges currently, it's so much fun to me that I'm actively thinking about new challenges. The following is all about crafting. I will start it when 7.3.5 goes live, so zones/mobs will scale to my level, keep that in mind. The title indicates "personal" because this challenge can't be tracked (I think), so the death-rule from the iron man challenge won't be unfair (dc,...) What I've got so far: 1.) only self crafted armor is allowed - no vendor items either2.) there are rules for what/how you equip armor:
Edit1: new rules for sets, dropping stuff and fitting token Edit2: making it easier to read Edit3: added fitting token joker
3.) the weapon4.) auction house- you may buy crafting recipes for the crafting profession you have
- blue BoE-Items count as auction tokens --> you can use one to sell 1 item / 1 stack of an item in the auction house
- you must not buy anything else!
5.) Death- death = the end
- except: technical issues like disconnect
6.) Alternative rules for more challenge- If you play a class with a strong self heal (Paladin, Druid,...) you must delete your most used heal skill from your skillbar.
- You are allowed to solo dungeons for recipes, it's probably not worth it though. You may die in dungeons.
what do you think? How could this challenge be improved? Am I missing something which makes this challenge a drag?
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Post by Brynazul on Nov 18, 2017 19:38:17 GMT -5
It sounds like an interesting idea. The only thing is, a lot of the sets aren't full sets. There can also be quite a tradeskill level difference between items in the same set. The ilvl differences, I assume, won't be an issue with 7.3.5, as I assume they're scaling with level. Hopefully. But the difference in tradeskill needed might make some sets frustrating to get.
Will you be gathering the materials yourself? Or can you buy some materials from the AH? I would think it'd be more challenging to have to also gather the materials.
I liked the idea of armor tokens from your soulsearcher challenge. Maybe those could be incorporated somehow? One of the things that I added to my version of your soul challenge was the idea of auction tokens. That for each life over three, you gained an auction token that would allow you to list an item or single stack of items on the auction house. Maybe some sort of token system could be established for a pure tradeskill character.
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Post by maarius81 on Nov 18, 2017 20:32:27 GMT -5
Thanks for your thoughts!
I just looked into it and it's more complicated than I thought, so I have to take a few adjustments. You're right, the sets-idea would be a problem since some bodyparts don't even have a set-item, and some are unique. Level required isn't that big a problem I think, you'll just have to wait longer before you can equip all parts. I haven't looked closely to the tradeskill requirements though yet.
maybe from set I could change it to material type: -) equip only armorparts which are created by the same basic material (copper, bronze, iron,...) -) the number of armor-pieces is up to you. You can equip only 2 or 3 or 4,... new pieces of a material-set at once, but you aren't allowed to add the missing pieces later. example: I'll craft 3 pieces of the "rough bronze" set (boots, pants and chest). I equip those 3. Now I'm not allowed to equip a 4th bronze item, because I've already equipped the other bronze pieces at an earlier point in time.
Tons of recipes are world drops, so this could be a huge problem. I guess it would be allowed to purchase recipes from the auction house. As some sets are far too difficult to craft (mats drop in raids) I will allow to skip sets. It's up to you if you go the long route and farm all the rare items or just farm for the next set. I'll edit the first post accordingly.
Gathering myself was the idea, yeah. Recipes would be the exception, since some only drop in specific zones or raids.
I love the auction token idea. Putting things up for sale only when you've earned it seems quite rewarding, especially when you loot some interesting rare stuff. I've no idea how to implement it yet.
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not too happy with this challenge yet, needs more work
I've once heard of a challenge where you are only allowed to equip pieces which "look good together", maybe this would be a better way... hmmm
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Post by Brynazul on Nov 18, 2017 21:29:28 GMT -5
I just looked through some of the lower level blacksmithing, leatherworking, and tailoring recipes to see how restricting it to a particular material would work. It seems to be roughly 1-100, 100-150, 150-180 or 200 skill for the low level materials. Maybe you could allow 8 pieces of gear to be made per material, but restrict it to one equippable item per slot. (only one chest, one belt, etc. per material) This would allow (at higher levels) the making of full sets (head, shoulders, chest, belt, pants, boots, wrist, and hands), if available.
Maybe the auction tokens could be unlocked by skill level? So for every 20 or so skill you earn an auction token. For ever 10 crafted items you sell to a vendor, you gain a token. For each "set" of armor you craft you gain a token. I'm trying to think of ways that it could tie into the characters growing renown for their crafted items, so that it would make sense that people would want them to list their itmes at auction.
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Post by maarius81 on Nov 19, 2017 5:22:26 GMT -5
hm I have to make it a bit simpler, so that it's not too hard to track everything. Training the crafting skill should be free, so it should be allowed to craft as many pieces of armor as I want - so skill wouldn't be the issue.
only 1 piece per material equipped at the same time? I don't understand. This wouldn't allow sets, but you mention making full sets!? Hmmm?
Good idea having to earn your reputation. Maybe crafting a blue item counts as one token, much easier to track?! Or every blue item from a quest (you finished a questline, earned reputatio) counts as a token. Or every blue item, from drops, crafted, quests...
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Post by Brynazul on Nov 21, 2017 0:27:25 GMT -5
I was thinking that you could allow the equipping of one slot type (like chest, or legs, or feet, etc) per crafting material (like bronze, or iron, or somesuch). So you could make however many you wanted of whatever, but you could only equip one of the possible, say, bronze chest pieces available. Or equip one of the possible iron pants. Sort of playing off your soulsearcher challenge of having to decide between best in slot each level, only this would be by crafting material.
Yeah, it would get hard to track. I like the blue item auction token idea.
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Post by maarius81 on Nov 21, 2017 11:27:20 GMT -5
I was thinking that you could allow the equipping of one slot type (like chest, or legs, or feet, etc) per crafting material (like bronze, or iron, or somesuch). So you could make however many you wanted of whatever, but you could only equip one of the possible, say, bronze chest pieces available. Or equip one of the possible iron pants. Sort of playing off your soulsearcher challenge of having to decide between best in slot each level, only this would be by crafting material. Yeah, it would get hard to track. I like the blue item auction token idea. Oh now I get it. I like that idea a lot, but I'm not sure if there are too many different iron-armors, bronze-armors,... are there? This idea shines at the Legion level crafting since the creations of one item can have different stats on them. I'm not sure if this was possible before Legion as well. I'm still not very happy with this challenge though. It's almost the same as the "Nomadic Challenge" and still feels boring. Some ideas to make it more unique...
- Something which could make it more interesting: There are a lot of recipes in the game which drop from mobs or can be bought from npcs. Most of the time you sell them, but let's give them a purpose. Recipes which aren't for your profession now count as crafting tokens. For each set-piece you want to equip you need one "crafing token" (a random recipe, like a cooking recipe). Only with this token you are allowed to equip a piece of armor. Now it's much more difficult to get a new set of armor, the more pieces you want to equip... the harder it gets.
for example: You craft 5 pieces of copper armor. You want to equip those (don't forget, you must equip them all at once). Now you need 5 crafting tokens to do this. In your inventory are 2 cooking repices and 2 alchemy recipes. You need one more recipe. A mob suddenly drops a tailoring recipe. Bingo. Now you are allowed to equip those 5 pieces of copper armor. The tokens must be destroyed/vendored.
- One idea came to my mind, when I heard about the different difficulties when playing with different classes. It's pretty easy: classes with a self heal skill have to take 1 healing skill off their bar. That's it.
I know, it has little to do with crafting, but the reason why I mention this here: The ironman challenge is challenging because of the grey/white gear only rule. Here in this challenge you are allowed to craft stuff, so at certain points you will be pretty powerful. To counteract: remove 1 healing skill (the one which you would use most) from your bar. You are allowed to use the profession first aid.
and last but not least something to spice things up a bit:
- each set or setpiece you want to equip must be crafted (edit: at a profession-vendor/or trainer) in a zone with a maximum level of at least 5 levels higher than your level. (if you're level 7, you have to craft it in a lv.10-15 zone).
What do you think?
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Post by Brynazul on Nov 21, 2017 16:41:30 GMT -5
The crafting tokens, does this only apply to dropped recipes? And if you get duplicates, do those count? I know that in the case of cooking recipes, you can go to the vendor in Stormwind and buy at least 12 recipes all from one vendor.
I like the overall idea of crafting tokens. I also like the idea of having to move to a higher level zone to craft and seek out areas to craft. The weapon ilvl is an interesting idea as well.
It might be interesting to not allow any healing abilities at all, but that would make some classes excluded from the challenge. Priests, particularly discipline, heal while doing damage...
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Post by maarius81 on Nov 21, 2017 17:32:19 GMT -5
The crafting tokens, does this only apply to dropped recipes? And if you get duplicates, do those count? I know that in the case of cooking recipes, you can go to the vendor in Stormwind and buy at least 12 recipes all from one vendor. Interesting, that vendor... can those recipes be bought more than once? Are there a lot of those vendors? The ones I had in mind only sell rarely recipes, but I might be wrong. I could limit it to only dropped recipes too. Duplicates would count, else you would have to take notes which ones you already have. I could include the recipes skill level, but that might also get too complicated. Another option would be, to only allow armor-recipes of the other professions. (for example: you are a blacksmith; tokens are leatherworking and tailoring recipes)... so no cooking recipes.
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Post by Brynazul on Nov 21, 2017 17:43:54 GMT -5
Kendor Karbonka in Old Town sells 13 different recipes, and you can buy as many as you want. I know the fishing and cooking vendors tend to also have recipes that you can buy any amount you want.
The tokens having to come from other professions, minus cooking, would probably work. There would be far less available from vendors that way.
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Post by maarius81 on Nov 21, 2017 17:46:24 GMT -5
Kendor Karbonka in Old Town sells 13 different recipes, and you can buy as many as you want. I know the fishing and cooking vendors tend to also have recipes that you can buy any amount you want. The tokens having to come from other professions, minus cooking, would probably work. There would be far less available from vendors that way. Or those infinite vendors don't count, only vendors who sell a limited amount of recipes... This would encourage exploration. Alternatively you can't purchase recipes in the main cities but everywhere else.
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Post by Brynazul on Nov 21, 2017 19:21:41 GMT -5
Restricting it to no cooking, no capital cities recipes would make it challenging. In a good way.
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Post by maarius81 on Nov 22, 2017 0:37:59 GMT -5
slowly we get somewhere... thanks, I've formatted the OP since it began to become unreadable. Still I feel something is missing.
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Post by maarius81 on Nov 24, 2017 7:37:30 GMT -5
At the moment I have a really odd idea and haven't thought it through yet.
What would happen if you switched the xp gain off, everytime you equip a new set of gear? Turn it on again when you have all the parts you want to equip next.
example:
-) you level up your crafting and craft pieces of the first set (copper set). -) at lv.14 you go to the main city and equip the set. At the same time you turn off your xp gain. -) you continue leveling, move to new zones and the game gets more and more difficult, since you still wear the copper set at lv.14. -) you finally have enough mats to craft the next set (iron set) -) once you've crafted the set you travel to the city and turn xp on again. -) when you're able to equip the whole set, you move tho the city, equip it and turn it off again.
tldr:
craft set > equip + turn xp off > craft set > all parts = turn xp on > equip + turn xp off ...
You would need enough gold for this, so auctioning things is necessary. Maybe allow auctioning gathered mats /or everything you loot for free?
Personally I play without flying mounts, but using flight paths would become quite important here. I think it would be a chore to ride back to your main city everytime you turn xp on/off.
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Post by Brynazul on Nov 24, 2017 9:45:47 GMT -5
I think this might work. The only issue I think you might run into is availability of quests. Quests still have a minimum level requirement. But I suppose that would just give you more incentive to gather the mats and leveling your profession to get the other pieces to turn xp on again. I agree that you'd have to make auctioning free, and allow use of flightpaths. It only costs 10 gold to turn xp off or on, but that could still add up.
For clarification: Is there a minimum amount of pieces you have to craft for the initial set? Or can you, say, make an iron chest piece, turn off xp, and then slowly get the rest of the pieces of the set, then turn on xp. Or do you have to initally have at least 2 or 3 or so pieces to start?
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