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Post by thereallink on Jan 27, 2013 19:35:05 GMT -5
Posting this as it's long-overdue but I'm testing at the moment in different leveling strats through Azeroth. Previously I was 63.5 when I had all but Surwich area in Blasted Lands completed (nearly the entirity of the classic game). This was by doing what was developed as a standard idea of "max every drop of exp out of a zone then only move on once it's grey" kind of idea. I've swapped to handling each by their in-game ratings to better manage exp gain and see if I can boost any higher.
Now that I know to avoid a particular demon quest (mentioned in the dangers thread), I hope to be able to test whether I can go beyond 64 in the old world. As far up for warriors is highly advised before getting into Outland.
I've yet to complete a full second test run but so far, so good. EXP for me is about even or ever so slightly below the "traditional" way I'd run the zones so give me some time and hopefully I can report back with any leveling insights.
I will agree with Lyssan / Sarghir that Warrior is still very doable. You just have to be patient and careful. Take what you could do in Cata and scale 2-5 levels back and you should be good.
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Post by marston on Mar 26, 2013 14:30:09 GMT -5
So, I am back with a new warrior. I haven't played since cataclysm and the only things I read are "Warriors are extreme hard now."
I want to know something different:
1-hand and shield or 2-hand?
I only played 1-hand and shield during cataclysm, but because the rage regeneration has changed, maybe 2-handed is better now. Has anyone tested those two types and knows what's better?
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Dranina
Iron Veterans
MotherOwl is Draninas old alias
Posts: 1,063
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Post by Dranina on Mar 26, 2013 14:40:11 GMT -5
I have only played paladins, but I will tell what I did and still do. Since neither bag space or money is an issue, I have both. Then I use the in-built Equipment Manager to make two different sets. I then put both as icons on my bar, and can change at will. That way you'll be able to test, and change whenever it suits you - even mid-combat - as you can change weapon when in combat (but not armour pieces).
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Post by thereallink on Mar 26, 2013 23:32:19 GMT -5
That makes sense, Dranina. FWIW I've only ever gone 2H Sword, Axe, what have you. I'd need to test this theory too but personally I've felt that since we don't have tons of HP to poke a mob to death with a 1H'er, just use a 2H and be done with it. By the time you get to Outland at 60+, it's quite common for mobs to equal or signficantly exceed your HP, level depending and their DPS factor easily becomes 2x (and eventually higher). When I was at 73, I'd hit for 120, 150, 130, and be hit for 250-300 constantly. Even if you sword-n-board it, I can't see a Warrior doing enough damage mitigation to be living long enough to kill something. But again, that's just my observation. I've never personally messed with a mob with a 1H + Shield short of Level 5. Like I said above, my TL:DR guide for MoP (especially since we lose Slam, lose Rend, and are delayed by 20 levels for any shouts), take what worked for you in Cata and back off 2-5 levels. For safety, do zones at borderline grey - not to worry, the difficulty will catch up sooner or later by the 50s . Noticing (which I had never done until my last attempt) that there's a great deal of EXP in Winterspring's Cub daily, as well as being lucky with a holiday or two during your leveling, I'm saying ideally you should be at 62+ before hitting Outland. 63 is doable. 64 is doable. 65 with a good holiday and patience is probably doable. For me I then went 64-69 HFP (90% of it at least in one go). 69-70 Zangarmarsh (all in one go). 70-71 Terrokar (about 85% of it as some quests are tricky). 71-74 in Blade's Edge / Nagrand (could do about 70-80% of each zone I think). Couldn't pass 73,5 but probably could've eeked out 74 had I finished both Blade's Edge and Nagrand. Presumably Netherstorm would've gotten me to 75 and SMV probably 76+. I would only then even dare consider Northrend for me personally, in MoP. You want to buffer yourself as much as possible.
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Post by marston on Mar 27, 2013 12:02:20 GMT -5
So, at the moment I still run around with 1-hand and shield, but I am only level 17. The shield alone basically doubles my armor which reduces the damage by 10%-20% I think. I am pretty sure that until you don't get any better shields (that would be after Outland, so level 70+ I guess) 2-handed becomes stronger because of the much higher DPS compared to 1-handed.
Then again, it's just a guess.
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Post by Lyssan on Mar 27, 2013 12:25:36 GMT -5
Stay with the 1h/shield. The dps gain for 2h doesn't justify losing half of your armor. Lyssanne has used a shield from 1 to 79 (before MoP though)
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Post by thereallink on Mar 27, 2013 22:45:19 GMT -5
Stay with the 1h/shield. The dps gain for 2h doesn't justify losing half of your armor. Lyssanne has used a shield from 1 to 79 (before MoP though) Hmm fair enough . Guess I've just played what I've found has worked but I can always go grab a 1H and Shield to test it out.
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Post by thereallink on Mar 28, 2013 0:21:07 GMT -5
Ok so I did a few kills of mobs with a 1H Broadsword coupled with a Heavy Pavice (level 36 / 37) compared to my Bullova (level 35). Armor without is 1,294 and with is 2,216. Level 36 Warrior.
A few Elder STV Tigers (level 29-30 range, grey) seemed to favor the 1H ever so slightly.
Tried again on a few skeletal ghouls in the S.STV ruins (level 30 and 31 green) and again, it's pretty darned close. I lost the same amount of HP either way give or take 100. Of course naturally, damage mitigation benefits the 1H and shield and burst damage favors the 2H but I can't possibly do enough tests to show one is necessarily better.
Sarg, did you ever try a 2H weapon?
Normally when I played my 85 Warrior, I always did 1H + Shield until Dual Wield and then went with two two handers of course but for this it's not comparable.
I suppose it's personal preference but at the moment I could imagine perhaps a slight advantage either way depending on what mob and class you're fighting. Is there any way to really show one is better?
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Post by Lyssan on Mar 28, 2013 8:24:08 GMT -5
I have tried a 2 hander at lower levels(on my first pally) until I realized I was killing with about the same speed as 1h while losing a lot of protection. The 1 handers also hit faster so any effects that proc from hits trigger faster. It's a matter of preference, after all, but, the main point of this challenge is to complete it without dying. I felt much safer with a shield in hand.
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Post by frozboz on Mar 28, 2013 10:42:09 GMT -5
I always did 2H almost exclusively on my iron warriors, into the 60s. That was pre-MoP, though. I did have slam/interrupt macros to equip a shield when needed.
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Post by thereallink on Mar 29, 2013 3:14:08 GMT -5
Ahh ok, cool. Fair enough. I suppose like art or anything else creative there isn't a "wrong" way to do it - well ok, there is, but in this case it is up to preference.
Perhaps I can revisit this 1H / 2H idea at a higher level where a mob can be taken either way with relative safety. When I equipped the shield atleast at 36, I noticed it gave about 900 more AR which translated to a ~13% damage reduction increase. Higher AR values may be the same but the mobs hit harder too so I'd imagine at the end of the day it all balances out.
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Post by frodofraggins on Nov 23, 2013 18:27:53 GMT -5
Warrior sounds too rough for my first try. I probably won't even attempt warrior unless I succeed first with another class.
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Post by brittleiron on Oct 29, 2014 8:41:23 GMT -5
Heroic Strike no longer gives boosted damage to one handed weapons and hits a lot harder with a two handed weapon.
Combined with loss of Thunderclap and other warrior changes, going 2h is likely the only real option now. 1h/shield did slightly less damage before but that was countered by reduced damage taken, now the damage gap may be too great to bother with a shield anymore. We shall see...
Edit: Reaching level 18 grants Shield Charge which boosts Heroic Strike damage by 50% with 2 charges... no real clue if this will draw 1h damage close enough. Fun to need to "learn" again in IMC.
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Post by Broken Fox on Dec 14, 2014 3:00:50 GMT -5
Shield Charge is useless for us as it requires the level 100 Gladiator Stance talent.
Only level 16 on a new Warrior and it's already pretty torturous. Charge > Heroic Strike/Victory Rush is all we get. Coupled with very, very slow rage regen and barely any utility/survival skills, I'd say the Warrior class is effectively dead for this challenge (at the moment). It's doable I guess, but it'd also be painfully slow and boring.
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Post by ironmanpaff on Nov 6, 2015 18:23:26 GMT -5
Look what i Found a Warrior area , well im lvl 22 now on dalaran so far things are fine, i am using the AH to sell the greens i get as drops, i dont fly however, I hearth and run, going to start a Pacifistpaff as well i prob should keep the warrior routine as well for that as i am imagining running from things wanting to kill me a lot and a good set of armor should help a little
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