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Post by Crusader JCarrillo@Terenas on Nov 6, 2012 13:49:03 GMT -5
Since there has been quite a bit of changes to the Paladin class, I figured i would help out by spelling out a few things for each young inspiring Paladin to follow. PRO vs CON - P - Paladins are still (since vanilla) the highest survivability class in the game (DKs don't count)
- C - Flash of Light is also a great ability, but its mana consumption may not be worth it unless your an emergency. (Train in First Aid!)
- P - Word of Glory is a spell at Level 9 now, Use it! (your life depends on it)
- C - Range attackers/Caster are not your friends, get in get close, Hammer of Justice/Rebuke, then kill them first.
- P - Seal of insight is a Major improvement for Tanking and healing in MOP, unfortunately you don't get it untill Level 32, survive till then with Seal of Command/Seal of Truth.
- C - Cleanse does not remove magic Debuffs, that's a holy spec only, if you get magic debuff, this is an often mistake among many young paladins.
I pretty much even'd the con's and Pros for now, Later on i will offer more advise for the Adept Paladins. here is a few Recommendations for young initiates: - 2-handed Weapons, over Sword-n-Board
- Plate over Mail once you hit 40
- Poor Quality (grey) items are your friend. don't discourage because you have a White (common) item.
- Crusader Strike/Judgement are your best friends, like em, love em, They'll make you proud.
- Aside from Flash of light being expensive, it's the best way top get ina quick heal when Word of Glory isn't doing the job you need it too.
- Don't forget Lay on Hands for that HOLY CRAP moment. 10 mins CD or re-roll cause you died. you decide.
- Seal of Righteousness is great for killing multiple targets, Seal of Truth is good to stack on high HP targets, & Seal of Insight keeps you alive and mana bar filled while attacking targets.
I will say MoP makes playing a paladin that much harder for IronMan Challenge, but then again this is a challenge is it not? PS - One more thing, if you hear a murloc, it's better to RUN, then to try and be a hero! They are fish gangsters, you wont fight just one!
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Post by jamiedeer on Nov 8, 2012 3:20:38 GMT -5
There is one big thing on your second list that I have to disagree with - If you are using Seal of Truth, pull with judgement, NOT reckoning. Judgement applies Censure from your seal, so you have a DoT applied to your target; they will take damage before they even reach you. I have kited slow moving mobs (like the Zanzil zombies in STV) and have been able to kill them without them even touching me with this method. ;D
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Dranina
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Post by Dranina on Nov 8, 2012 4:00:51 GMT -5
There is one big thing on your second list that I have to disagree with - If you are using Seal of Truth, pull with judgement, NOT reckoning.Since Judgement and Reckoning now have the same range, there's almost never any situation where Reconing is a better choice.
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Post by Crusader JCarrillo@Terenas on Nov 8, 2012 8:56:07 GMT -5
These are also just my opinions based on my 8 years of playing Warcraft as a paladin (beta baby). Reckoning is less mana then judgement. it was just an opinion, and a good choice IMO. you can stil pull with judgement if you choose to. I wont hold it against you.
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Dranina
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Post by Dranina on Nov 8, 2012 12:11:38 GMT -5
I know it's less mana to use Reckoning than Judgement, but as Reckoning no longer does anything but taunt, and now has exactly the same range as Judgement, I feel it is useless mana (or maybe I mean mana used in vain - sorry for my clumsy expression, English is not my first language) since you first start to attack after Reckoning. Judgement gives you a charge of holy power too. Earlier, when Reckoning had a longer range it was very good for pulling 1 target at a time, and yet earlier it even did do some damage. But with these two assets nullified, I stay with the use of Judgement, and then using Kyrie's strategy of not using all attacks as soon they're off CD, but rather intersperse some meelee damage to conserve mana. It worked very well for my - now late lamented - Paladrina. I can not claim your experience in-game, as I have only been playing for 6 years now, but like you my main has always been a paladin.
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Post by Crusader JCarrillo@Terenas on Nov 8, 2012 13:48:05 GMT -5
I guess I hear ya point there, I don't always pull with full mana bar, so I use the less amount to mana possible. I also like to sue all of my abilities since we don't have alot offered anyways, But I see your point when mana effective vs mana consumption. It would be more effective to start with judgement and having seal of insight you get mana returned.
I have since edited and changed my first post, due tot he fact the onions expressed has changed the opinion of my own.
All in all reckoning is a useless spell. (unless tanking with a group)
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Dranina
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Post by Dranina on Nov 14, 2012 16:44:04 GMT -5
I have been trying and testing with 1-hand + shield and 2-hand weapon. And now, at the mature age of 20, I have to say that a 2-hand weapon - preferably an axe, although not very paladinlike - is better, as it helps to kill off an enemy quicker. I save my mana by mostly getting close up and only using 2 Crusader Strike - 3 in a long fight - entirely omitting Judgement unless they try to flee. 2 Crusaders Strike generates 2 Holy Power, normally enough for a total heal immediately upon leaving combat. I once made a list - and posted somewhere I can't find - over all vendor armour and most weapon from the start up to and including level 75. Vendor armour and weapon are most of the time superiour to any drop, except from cloak and shoulders, which you cannot buy. I think the change to drops being better than vendor items happens at lvl 61 with the Tarnished set for armour and at level 74 for weapon. And axes are actually dealing more damage than swords. ETA: Found the thread. wowironmanchallenge.proboards.com/index.cgi?board=general&action=display&thread=378
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Post by Crusader JCarrillo@Terenas on Nov 15, 2012 11:15:21 GMT -5
Thanks for the link, that was very helpful ![:D](//storage.proboards.com/forum/images/smiley/grin.png)
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Dranina
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Post by Dranina on Nov 21, 2012 14:07:18 GMT -5
Update at level 27. At level 25 I changed to 1 hand weapon and shield (away from 2H axes) as I became too vulnerable even with the new armour. The tacts proposed by Kyrie, use your melee power to squash the foes, not mana-draining spells, have worked perfectly. It even kept me alive when two normal mobs in Dun Moeogh were joined by an elite Boss Galgosh in the excavation ( www.wowhead.com/npc=1398 ) I made it, even though my heart was beating like (Insert favourite profainty here) after the fight! I have since been elite bashing again with this strategy even beating elites with yellow level numbers! This one: www.wowhead.com/npc=14424 at level 24. It is doable, but only just, and makes for quick levelling.
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Dranina
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Post by Dranina on Dec 12, 2012 3:20:26 GMT -5
Update at level 32. at level 32 you get Seal of Insigth. Use it! I killed Mor Ladim at lvl 31, and almost died (he found me!). Then I handed in the preQuest to killing him, levelled to 32, and killed him with Seal of Insigth active. What a difference. I had about 3/4 HP left and a bit more than a quarter of my Mana, which was totally depleted (below 8 - the mana needed for Reckoning at 31) first time around. I am now off to Stormwind to buy my new suit of armour (Augmented Chain). I had totally forgotten an update was due at this level, untill I sat down and gathered my wits for this post. And then I'm back to Stranglethorne Vale and the hearthbreaking tale of the Lashtale Hatchling. If ever enough of us reach level 85 (90) we should form a IMC raid for Zul'Gurub to get our Old Friend www.wowhead.com/quest=29208#comments:id=1408932 back! And actually I think it is an idea to always carry both sword & shield and a 2H weapon. It's not that I'm normally out of bag space, and this way you can change into 2H whenever figthing lov levels and to 1H & shield when you thake too much damage. You can put armour sets buttons from Character interface on the bars and even change mid-combat with those. It's only armour, not weapon, that cannot be switched mid-combat.
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Post by Crusader JCarrillo@Terenas on Dec 28, 2012 3:34:51 GMT -5
Update at level 32. at level 32 you get Seal of Insigth. Use it! I killed Mor Ladim at lvl 31, and almost died (he found me!). Then I handed in the preQuest to killing him, levelled to 32, and killed him with Seal of Insigth active. What a difference. I had about 3/4 HP left and a bit more than a quarter of my Mana, which was totally depleted (below 8 - the mana needed for Reckoning at 31) first time around. [/li][li]P - Seal of insight is a Major improvement for Tanking and healing in MOP, unfortunately you don't get it untill Level 32, survive till then with Seal of Command/Seal of Truth. [/quote] And then I'm back to Stranglethorne Vale and the hearthbreaking tale of the Lashtale Hatchling. If ever enough of us reach level 85 (90) we should form a IMC raid for Zul'Gurub to get our Old Friend www.wowhead.com/quest=29208#comments:id=1408932 back! are we allowed to do that since it requires a Heroic level 85 Party in Ilvl 346?
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Dranina
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Post by Dranina on Dec 28, 2012 15:53:32 GMT -5
And then I'm back to Stranglethorne Vale and the hearthbreaking tale of the Lashtale Hatchling. If ever enough of us reach level 85 (90) we should form a IMC raid for Zul'Gurub to get our Old Friend www.wowhead.com/quest=29208#comments:id=1408932 back! are we allowed to do that since it requires a Heroic level 85 Party in Ilvl 346? I suppose that once we reach level 90 (note the optimism here) we're "free" to do as pleases us, and I'm going to equip all the armour I can buy, gather a party, and get my 'aka back. Only thing is: I will gather a party that will defend me = me not dying, so that if IMC continues beyond 90 on a later date, I'll be able to participate again.
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Post by Crusader JCarrillo@Terenas on Dec 29, 2012 4:13:47 GMT -5
Well I have my pet back on my main toon, but I can summon him on any toon since it is all shared on the account now. An example is my Lil ony is a used for my main but I can summon him on my IMC toon, Why not just go into ZG on your main, save him then log on your IMC toon, and summon him ![:P](//storage.proboards.com/forum/images/smiley/tongue.png) I plan to save my IMC for post -MoP after 90 (crosses Fingers) and continue above that.
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Dranina
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Post by Dranina on May 22, 2013 7:35:40 GMT -5
Well I have my pet back on my main toon, but I can summon him on any toon since it is all shared on the account now. An example is my Lil ony is a used for my main but I can summon him on my IMC toon, Why not just go into ZG on your main, save him then log on your IMC toon, and summon him ![:P](//storage.proboards.com/forum/images/smiley/tongue.png) I plan to save my IMC for post -MoP after 90 (crosses Fingers) and continue above that. Seems I never read this post. My main will go to STV immediately and hope that his I-level is above the limit - I'm not that much of a raider, and still only leve 89 ![:D](//storage.proboards.com/forum/images/smiley/grin.png)
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Post by Crusader JCarrillo@Terenas on May 23, 2013 11:06:01 GMT -5
hehe ZG is level 85 heroic
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