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Post by Ironworgen on May 30, 2015 11:24:07 GMT -5
OK, this might not completely fit in this category, but goes hand-in-hand with the class question.
The differences between these aren't going to be as dramatic as for classes, but which races would have a harder time of it (or less easy).
No other race struck me as having a benefit as large as Night Elves. Shadowmeld always seemed like a huge bonus compared to other races, although the problem was remembering to use it.
So which race has the least amount of advantage?
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Post by iarnaig on May 30, 2015 11:30:41 GMT -5
Oof, no idea which is hardest, it's easier to say which have advantages! That would be: Night elf... and undead to a lesser extent (Cannibalise is great if you can eat whatever you just killed). Blood elf silence is also very useful and I could see the worgen sprint coming in handy too. Most races have some minor bonus to dmg or whatever, but none stand out as particularly bad to me so I don't think I could pick one.
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Xaya
Community Moderators
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Post by Xaya on May 30, 2015 13:38:46 GMT -5
if you exclude Shadow Meld, which can be pretty handy when a pat comes in or if you misjudge aggro, all the races are more or less the same except for the starting zone. The worgen, pandaren and goblin starting zones all have one or 2 quests which involve elites or specific mechanics, because of that I'd say those races are a little bit harder. Once you get out of the starting zone, it doesn't matter much
Xayaforsi lvl 100 pandaren hunter (alive) Wyrmrest Accord Xayatherogue lvl 61 night elf rogue (alive) Wyrmrest Accord
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Post by brittleiron on May 30, 2015 16:25:11 GMT -5
Purely my opinion but...
Night Elf (Shadowmeld of course, but also higher chance to evade attacks)
Pandaren/Undead (Extra rest exp/Consume Corpses and leech life)
Goblin/Worgen (Rocket Blast and Jump/Speed Boost)
Then the rest of the races all having useful abilities of varying types, but not to such a potentially powerful degree as the ones listed above.
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Post by Broken Fox on May 30, 2015 18:37:48 GMT -5
They're all more or less the same except for Night Elves which because of Shadowmeld are OP as fuck.
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Post by Lyssan on May 30, 2015 19:45:01 GMT -5
Shadowmeld OP would imply that night elves irons cruise through content, which is far from true. Try a NE warrior and let us know how OP it is
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Post by iarnaig on May 30, 2015 20:15:42 GMT -5
It does make a very significant difference though, my DK would've died at least twice in the starter zone if she wasn't a nelf, for example - that's the only nelf I've played as an ironman, as in general I prefer to avoid having it, simply because it is very OP in certain situations. Won't make you kill stuff if you're weak, yep, but will save your life from that dodgy pull. Maybe more OP for careless ironmen and less so for the careful who don't make many bad pulls
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Post by Ironworgen on May 30, 2015 20:30:44 GMT -5
Certainly, Night Elf Irons do NOT cruise through anything, but in comparison to other Racial Traits, Shadowmeld IS overpowered (at least in my humble opinion).
Shadowmeld definitely has saved me from certain death on a number of occasions, and I highly doubt that a 1% crit bous or damage reduction would do that.
A quick heal, speed burst, removal of movement impairment, or some others MAY be helpful in certain situations, but I think Shadowmeld is the only ability that can save you from a fight that has gone completely wrong.
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Post by Lyssan on May 30, 2015 20:55:26 GMT -5
SM is indeed very powerful but is not the only ability that can save you in tough spots. Rogues have Vanish and hunters have Feign Death which have the same effect. I would argue that FD is even more powerful than SM due to the short cooldown.
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Post by Broken Fox on May 30, 2015 21:08:17 GMT -5
Shadowmeld OP would imply that night elves irons cruise through content, which is far from true. Try a NE warrior and let us know how OP it is I have, and without Shadowmeld I would have been dead looooooooooong before the mid 20s (Didn't die, just straight up retired the character at that level because post-WoD Warrior is torture) Certainly doesn't mean NEs "cruise" thru Iron but it's the single most powerful racial ability for this challenge, without question.
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Post by Ironworgen on May 31, 2015 0:18:55 GMT -5
SM is indeed very powerful but is not the only ability that can save you in tough spots. Rogues have Vanish and hunters have Feign Death which have the same effect. I would argue that FD is even more powerful than SM due to the short cooldown. Vanish and Feign Death are Class abilities, not Racial. I don't think any other Racial would measure up.
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Post by fiveiron on May 31, 2015 21:59:28 GMT -5
I'm looking at voted results, and as a primarily Horde player, this lists the IMC races I've played other than Pandaren: Goblin, Orc, and Troll. Goblin is surely a PITA to go through its newb zones, as I've done so over 70 times in total, but then its Rocket Jump ability adds a sorely needed get-away function to the Shaman class, in my experience. Similar applies to Worgen, I imagine. Orcs have been slightly easier in the past with expertise bonuses on axes or whatnot, but I think Blood Rage (+atk/spell power) is still more common to be tactically useful than the Tauren stomp.
Trolls? As the primary Blood Thirsty representative, I think it outpowers Pandaren's rest bonus. Killing 1/6 less mobs by targeting similarly leveled beasts (+20% exp racial since WoD, formerly +20% damage to beasts) is entirely significant to this specific challenge. BT Pandaren are faster to get to Outlands, but then the rest bonus accumulates faster than it can be reasonably spent out, in my world of playing many IMC alts anyway. I.e., rest bonus can be compensated for with time and patience, and provides no real survivability benefit. Speed is not ease.
I agree with others that NE are easiest. Not entirely OP, just far more useful in our unique situations than other options. Escape is paramount to have available as an encounter alternative, especially for classes without such innately.
It's too difficult for me to accurately estimate an answer for the original question other than to disagree with results so far, so I haven't voted. Other folks' insightful replies are more varied than my own, but then I've got a less popular string of trends that I follow differently.
I think this would be best answered by someone who's played all races, and I don't know of anyone who has.
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Post by Broken Fox on May 31, 2015 22:40:24 GMT -5
Shamans have excellent getaway functions: the slow Totem and Ghost Wolf.
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Post by fiveiron on May 31, 2015 23:27:23 GMT -5
Macro Ghost Wolf + Rocket Jump: Flying Wolf GTFO Now. I haven't played it since WoD; my Shaman recollections are dated to a previous expac.
Edit: @brokenfox I believe you summed it up best with, They're all about the same except..
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Dranina
Iron Veterans
MotherOwl is Draninas old alias
Posts: 1,063
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Post by Dranina on Jun 19, 2015 5:34:36 GMT -5
I go with Xayacq The worgen, pandaren and goblin starting zones all have one or 2 quests which involve elites or specific mechanics, because of that I'd say those races are a little bit harder. Once you get out of the starting zone, it doesn't matter much I have died several times to the Pandaren start zone. I never had the patience to get a Goblin or Worgen IMC out of their zones.
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