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Post by Brynazul on Dec 25, 2017 22:55:09 GMT -5
I keep mixing the 1-from-6 rule with the BoE rules. I keep thinking they all get lumped together.
You might be able to change the mount rule to needing to complete at least half the quests in a zone. That would be easily trackable by looking at zone achievement progress. Or maybe a certain amount of mobs? Having to discover the whole map has been discussed, but maybe make it only a portion of the zone? Maybe unlocking all the flightpaths in a zone? Some zones would be very easy, but others, like Stonetalon Mountains, would be more time consuming. Hmm, some zones only have 1 flightpath though, like Arathi Highlands.
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Post by maarius81 on Dec 26, 2017 17:04:42 GMT -5
I keep mixing the 1-from-6 rule with the BoE rules. I keep thinking they all get lumped together. On live I play with the addon "arkinventory" which helps sorting the items. I've got a category for soulbound items in the bottom right corner of my bag-window, so I know where to look when choosing the one piece I'm gonna keep. Another category is BoE items which is named "crafting token". Without a way to sort soulbounds and BoEs in your bag it's probably a complicated thing It's not a bad idea, but I'd have to use a tracking-UI element, which I want to avoid... keeping the screen clear of UI elements. It also takes away from the excitement to get a new piece of cloth as drop. I think cloth isn't that bad an idea, humanoids drop it quite regularly and it's just a matter of tuning the number imho. Thanks for the ideas though, it helps immensely at the decisions.
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Post by Brynazul on Dec 26, 2017 19:22:16 GMT -5
No, I just meant that for some reason I keep getting the rules mixed up. It's a simple distinction, I've just got it mixed in my head. I think it's because I'm not immediately thinking of soulbound items as quest items. I think if I just start saying 1-from-6 quest items, I'll learn it.
You wouldn't necessarily need to use the achievement tracking on screen. Once you bring up the achievement panel and navigate to the section you want, if remembers which section you where in when you close it. So when you hit Y again, it'll bring up the same section. Though, like you said, getting cloth and being able to quickly and easily know how many you have, would make your progress in unlocking mount usage much more simple.
You can use addons on the PTR. You just have to put them in the PTR's version of Interface > Addons. Or did you just mean that ArkInventory is broken on the PTR?
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Post by maarius81 on Dec 26, 2017 20:58:16 GMT -5
oh I didn't know that, thanks. I'll have to try
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Post by maarius81 on Dec 26, 2017 21:18:26 GMT -5
I think it's because I'm not immediately thinking of soulbound items as quest items. I think if I just start saying 1-from-6 quest items, I'll learn it. You have a point there, since BoE items turn into soulbound items the moment you equip them. Maybe the distinction BoEs vs. Questitems is a better wording. Thanks for pointing that out!
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Post by maarius81 on Dec 26, 2017 21:32:14 GMT -5
update on Pandaren run:
I'm in the middle of questing in Hillsbrad Foothills and crafting doesn't feel very rewarding at all at the moment. I went out of my way and farmed some leather for a while, got my skill up to a level where I could finally use my cape-crafting token and craft a upgrade: a nice cape. It took me quite a while to farm the mats, return to the leather trainer in Undercity (I'm not sure if this was the nearest one, one in Brill had only low level stuff) and craft it.
I wore the cape for about 10 minutes when I suddenly got a mobdrop: another cape with much better stats.
I never felt it was worth it. Maybe on my next death?!
It isn't any one of my rules which made crafting unsatisfying. I didn't need any token for an upgrade since the limited questgear I wore was already superior to the stuff I could craft at that time. Maybe I'd need to invest much more time in crafting, but it looks like getting gear through "BoE-mobdrops" and "1-from-6-questitems" is the much faster way. Especially since I can target rare mobs when I'm lucky enough to find some.
Sure, I could go back to the itemlevel requirement to make crafting more viable again, but I don't think that would be fun for the challenge.
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Post by maarius81 on Dec 27, 2017 5:29:01 GMT -5
Right now I'm not sure if I should remove the crafting token rule altogether, even disallow crafting BoE gear or allow crafting in it's original state
Pro for removing the crafting token rule -) the challenge gets easier to do - one rule less -) you'd craft more
Contra for removing the rule -) you lose the excitement when BoEs which you can't use drop -) you might get stronger/too strong which diminishes the challenge -) death penalty won't seem that scary anymore
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Post by maarius81 on Dec 27, 2017 10:57:24 GMT -5
I wonder how many people would bother crafting gear alongside questing, maybe it wouldn't be too bad to just allow it in its original state. -) BoEs could get a different purpose - like: 4 mobdrops you can't use --> unlocks zone riding -) I doubt that crafted gear comes to a point when it's better than your current questrewards/mobdrops -) death could have you delete 50% of all crafting materials as well
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Post by Brynazul on Dec 27, 2017 19:29:12 GMT -5
Now I'm curious how quest gear and crafted gear compare on the PTR. If you could craft gear that has a requirement of your exact level, and you compared that item to a quest item of the same slot type, how do they compare? Is it just to the point where a major overhaul of the profession system needs to happen?
Edit: Quickly comparing quest and crafted leather items on Wowhead, surprisingly, the crafted gear is better. This assumes that you are constantly keeping up with leveling Leatherworking, and that you've not out-leveled the gear by killing mobs to get materials... Now, this is only for live servers. I'm not sure how it would be on the PTR.
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Post by maarius81 on Dec 27, 2017 19:49:35 GMT -5
Now I'm curious how quest gear and crafted gear compare on the PTR. If you could craft gear that has a requirement of your exact level, and you compared that item to a quest item of the same slot type, how do they compare? Is it just to the point where a major overhaul of the profession system needs to happen? an example on the PTR: The Questgear (scaled gear) is better. Imho too powerful.
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Post by Brynazul on Dec 27, 2017 20:02:00 GMT -5
What about required level to equip? I was comparing required level. iLvl for iLvl, the quest gear wins, but if you compare level obtainable, that's when crafted gear is better.
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Post by maarius81 on Dec 27, 2017 20:21:08 GMT -5
What about required level to equip? I was comparing required level. iLvl for iLvl, the quest gear wins, but if you compare level obtainable, that's when crafted gear is better. Spritescale Epaulets have a required level of 22. Hmm ok another comparison about required level: Not sure which one's the winner here. Looking at the armor value, the crafted item seems to be ahead, statswise they're about the same. Hmm
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Post by maarius81 on Dec 27, 2017 20:50:46 GMT -5
Hm maybe I should look at crafted gear as pure filler gear which helps me fill holes in my gearing.
When I die I lose all my gear but white/grey stuff. Even outleveled crafted gear would be a welcome upgrade then. It would feel rewarding enough. Does it get too easy that way - not if I'm not allowed to buy mats on the auction house (which I am not) and have to collect it by myself.
I'll give a few changes a try in my next testing hours: -) free crafting with no crafting token (crafting in the original state) -) 4 mobdrop BoEs (I can't use) = unlock riding for that zone -) back to the 1 questitem from 8 rule (because 1 from 6 felt a bit too powerful lately, forgot to mention this)
Let's see how this turns out.
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Post by maarius81 on Dec 28, 2017 5:47:57 GMT -5
Edit to OP:
Added graphical updates for easier reading/learning
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Post by maarius81 on Dec 29, 2017 8:03:58 GMT -5
Pandaren run update
I wonder if someone has tried to play without character-healthbars yet. In my first runs on the Paladin it worked quite well, but now on my Shaman I'm not sure if this would work. (On the PTR I only use some addons, for testing purpose of the gearing mostly). Health goes up and down pretty frequently and I think this could be too difficult.
NPC/mobs without visible healthbars on the other hand should work fine. I think this is my next focus, working on this issue.
Edit: Without the soundclues from Weakauras it's very scary... the standard clue (red borders) when on low health comes much too late. Having no healthbar when being used to it is also scary, especially on classes with low armor.
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