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Post by Brynazul on Dec 14, 2017 13:44:30 GMT -5
A rogue with a 2H would be hilarious trying to sneak around. Although that might be interesting if a Rogue tank spec were ever introduced. They could give them more parry and dodge chance, poison abilities with leech, and smoke screens to reduce dmg.
I suppose a Worgen Rogue with fist weapons would be the closest to a feral druid fighting in a humanoid form.
Weirdly, Warrior's can use staves. There's an early quest in Kharanos that the only quest reward offered is a staff, and it's an upgrade.
It might be fun to cobble together a melee magic user. Maybe a Mage or Warlock with a 1H sword and only able to use instant cast spells?
Edit: Haha, wow, okay, so I tried out a Warlock. I was going to have him wield a 1H sword and only use instant cast spells. Problem is, him being a caster, he has absolutely no melee attack power. I couldn't use the staff because of the 1H sword stipulation, so I unequipped it and went to go hit a level 1 mob. Each hit only did 1 point of damage. I died trying to beat a level 1... I though, well, maybe I just got unlucky with the rng on the mob's hits, so I tried again. Let it be noted that if you attack a trogg in Coldridge Valley, he will chase you throughout the zone. As I had looped the zone 3 times, I decided to give in and equip my staff and fight back. Haha, nope, even with my staff equipped I only did 2 points of damage to the mob. I promptly died.
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Post by Xezzy on Dec 16, 2017 14:44:02 GMT -5
Here's one off the top of my head: - Best Defense is a good Offense challenge: Run completely naked except for the best weapon you can find, maybe even an heirloom weap. Key is to murder things before getting squishified. I've decided that I am going to be play testing a few "self made" challenges as well. While leveling my Pacifist, I was wanting a meaningful reason to utilize the mats that I have been gathering. I created two 'scout' characters to test out quests and areas for my other Irons. And while they won't be traditional WoW Challenge characters, I am going to be using a specific limiting rule set while leveling them for fun and for trial. Both will be following the majority of the standard Tin Man rules unless noted. The first is Scribe, a Night Elf Monk - Scribe is going to be played using the "Best Defense is a Good Offence" challenge concept quoted above, which is essentially a Naked Man variant. Here are the challenge rules: 1. Cannot equip any gear other than a weapon. Tabard's are optional if the nakedness becomes too unbearable. 2. Able to make use of flask augments and scrolls since equipable gear is barred from the challenge. All starter gear removed before accepting the first quest. I am initially going with an heirloom staff, but if this becomes too easy, I will scale down to something else. Artifact Weaponry would be allowed under this rule set. I'm rocking the Tabard of the Explorer as I got sick of looking at a naked Night Elf after about a half an hour. I took Alchemy and Inscription to be able to utilize the flask and scrolls rule using mats sent to Scribe from my pacifist character. All other materials and items must be purchased on the AH from funds gained through 'scouting'. The second is Forge, a Dwarf Warrior - Forge is going to be played using the "Self-Crafted Item Only" challenge rule set. Here are the challenge rules: 1. May only equip self-crafted items. 2. Any professions are allowed as it is your only means to gear up. Outside of starter gear, anything else equipped must be crafted and have the "made by Forge" tag below the item description (heirlooms excluded). My pacifist will supply the needed ores, gems, and stones to be able to accomplish this through gathering professions. Forge will be taking Blacksmithing and Jewelcrafting to be able to equip the maximum amount of items per open slots. This should only exclude back armor, shirts, and tabards by my estimation. Jewelcrafted trinkets end at around MoP levels. All other materials and items must be purchased on the AH from funds gained through 'scouting'. So far, both characters are in the 15 - 20 range and have been a blast. I am intrigued to see how things will turn out in later levels when getting smacked will decimate Scribe, or when Forge runs out of items to craft and gets stuck.
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Post by Brynazul on Dec 19, 2017 23:51:11 GMT -5
You may want to try Forge on the PTR. They changed the tradeskills somewhat. I know they made changes to Blacksmithing. There's now low level plate gear, material requirements have changed, and weapon augment stats have been increased. I've not tried any of the other professions, but I would assume they are similarly changed.
It might also be interesting to combine Scribe and Forge to make a naked variant with the best crafted weapon you can get. Not sure how viable that will be, but it's worth a shot. I think I'll try this out on the PTR.
Edit: It turns out that all the weapons in the new Blacksmithing require leather to make. As the PTR doesn't have a big AH, I'll need to create another character for the strict purpose of skinning to test out this character.
Edit 2: So...tradeskills haven't been changed. I was hopeful that Blacksmithing had been changed when I saw low level white quality plate gear. All the greens and blues are still mail with agility / intellect. Sad times.
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Post by Brynazul on Dec 25, 2017 23:16:04 GMT -5
Dark Warrior Challenge (Updated) Class Restrictions: * Arms Warrior 1H Sword and Shield * Enhancement Shaman 1H Mace and Shield No Lightning Bolt No Healing Surge No Astral Recall * Retribution Paladin 1H Sword and Shield No Flash of Light No Cleanse Toxins No Shield of Vengeance Armor & Weapons: * Can only equip: Head, Wrist, Belt, Pants, Boots, 1H, Shield, and Cosmetic * Cosmetic items: Shirts, Tabards, and Green quality cosmetic items with an iLvl = 1 * No Auction House bought or vendor bought armor or weapons (Exception: Grey or White quality armor or weapons with an ilvl < 5) * No Green quality Quest or BoE items (Exception: Shields) * No Heirlooms Professions: * Allowed: Blacksmithing, Leatherworking, Tailoring, Mining, Skinning, Herbalism, Cooking, Fishing, and First Aid * Have to keep profession tools in bags (i.e. mining pick, skinning knife, fishing pole, etc.) * Only self made or class made buffs (well fed, sharpening stones, etc.) * Only self made food, and it has to be cooked (No raw fish or chunks of meat) Interface: * No minimap or world map (Classic Quest Log) * No quest objectives shown * All NPC names turned off * Nameplates only shown in combat Other: * No Talents * No Flightpaths Gold: * 25% of all incoming gold is lost to the nether (Guild Tithe) * Limited to 2 (single item or stack of items) on the Auction House at a time Mounts: * Have to have an item (mount marker) that represents your mount kept in your bags * Only faction mounts allowed for Apprentice and Journeyman skill levels (i.e. all race mounts for a given faction - Alliance or Horde) * Vanilla mount levels and costs (The gold balance after normal skill and mount purchase is lost to the nether) Level | Skill | Skill Cost | Mount Cost | 40 | Apprentice (60%) | 90 Gold | 10 Gold | 60 | Journeyman (100%) | 900 Gold | 100 Gold | 70 | Journeyman++ (100% | 1800 Gold | n/a |
* Journeyman++ allows use of non faction mounts (Exception: No merchant or heirloom mounts) Death: * Lose everything in your inventory (This includes mount markers, crafting materials, tools, food, bandages, etc.) * Pay the equivalent of 100% durability cost on your armor and weapons * 50% of remaining gold left (after durability cost) is lost to the nether Note: "Lost to the nether" means sending the gold to another character. Or the more roundabout way is buying items that add up to the amount that is "lost" and then destroying those items.
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Post by Margothon Lord of the Elements on Dec 26, 2017 7:00:42 GMT -5
The Obnoxious Drunk Challenge
Class : Monk Race: Dwarf Weapons: None {drunks should not have weapons}
No professions (you can't be bothered)
Mounts are not allowed as you will be drunk walk everywhere (slowly)
The basic rules to the challenge is before every quest you must visit a main city and have as many drinks as it takes to get plastered, you then walk around the city not doing much, visit the auction house, have a little browse. Then go and do your quest, this will be hard of course as you have no weapon, but thats the beauty of the challenge, its impossible, long winded and a waste of time. Or is it?
You have to obnoxiously talk to everyone you meet in the cities and on your travels until they block you, this gives you drunk points.
Drunk points allow you to do quests without having to visit a city and getting plastered, so building up these points allows you to do more quests in one go so the more time you spend annoying people and procrastinating in a city/AH the better.
Any suggestions on making this challenge better are welcome, but keep it constructive please.
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Post by maarius81 on Dec 26, 2017 10:48:24 GMT -5
hahaha
for people 18+: when accepting a quest, drink something ingame + in real life
Walking everywhere would feel quite annoying to me after a few minutes. Questing only when being drunk ingame could be an interesting experience though. I think the level of the mobs is shown differently as well when drunk, or did they change this with the level-scaling?
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Post by maarius81 on Jan 5, 2018 19:48:20 GMT -5
DND Dice game when looting & getting questitems:
Just a variant of the 1 from 8 rule (Soulsearcher Challenge)
The standard 1 from 8 rule (choose 1 green item from 8 in your bag; destroy the rest)
NEW: BoEs and Questitems count towards 1 from 8 now Blue Item (quest & BoE) = Joker: choose 1 of your green items and equip it
each time you loot a green item or get green quest loot, you roll a d6 dice 1. critical fail: the item + ANOTHER green item in your bag gets destroyed (the last attack damaged your belongings) 2. fail: the item is too damaged – destroy it
3. it’s in a bad shape, store it only when you have < 5 greens in your bag 4. it’s ok but it needs to be evalued… store it in your bag 5. it's ok but it needs to be evalued… store it in your bag 6. It’s fine, you may equip it now
Once you have 8 greens, choose 1 and destroy the other 7. Choose wisely.
Why? Because it limits the amount of items you equip on your character --> the game gets more challenging
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Post by maarius81 on Jan 5, 2018 20:15:04 GMT -5
or something much simpler, which increases difficulty as well:
Outdated Challenge:
-) you collect all the green questitems in your bag -) when you've completed a zone --> -) --> you choose what you want to equip... -) ...and sell the rest
in short: you quest through a zone in gear from the previous zone
(I haven't thought what to do with the blues yet)
Edit Hardcore edition: -) Choose 6 green and 1 blue item, delete the rest
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Post by Xezzy on Jan 6, 2018 0:07:33 GMT -5
I've been play testing both Forge and Scribe for a couple of weeks now and I've come to the following conclusion: They're both FREAKING EASY compared to the traditional challenges. I'm going to continue to play them to scout as listed above, but they are definitely not challenging, just limiting. In fact, Scribe was mowing through mobs so quickly that I removed the weapon and ran completely naked and arm-less and was still destroying everything monk style. Wanting for something more, this gave me an idea to start a new Iron, using the D&D Monk concept "Vow of Poverty" as a new challenge for myself. Vowofpoverty - I chose Night-Elf-master-race for the run. The Vow of Poverty in D&D is an optional Feat that a Monk character may take that gives them fantastic bonuses for eschewing all material wealth and possessions. They may only use common non-magical items, carry limited money, food etc... ( dndtools.net/feats/book-of-exalted-deeds--52/vow-of-poverty--3081/ if you're interested in looking into it). So to adapt the concept for the challenge, I gave myself the following added rules on top of the standard Iron Man fare: 1. Since you have vowed to be poor, you may not wear any gear higher than 'Poor' quality. 2. You may not vendor any items for profit. 3. You may not auction any items for profit. 4. Money for character essentials may only be gained from drops and quest rewards. I started by deleting all starter gear before accepting the first quest. Hunting down greys wasn't too difficult for the Monk, but other melee classes may have some hangups there. Since it seems that most Iron Man toons end up in full sets of grey gear anyway, I doubt that this will impact the difficulty at all. The challenge is more about hunting and finding new gear drops for yourself. In fact, as of level 43 I am still shoeless . I am wearing a mix of cloth and leather at the moment, pretty much which ever has the higher armor rating that I can find. I've turned off auto-loot so that I just scrounge for essential gear and quest items. This helps with not nabbing pesky potions as well. If I come across a rare green or blue item, I may pick it up and mail it off to another character, as this doesn't break the Vow. You have to be careful though because sending mail costs precious coppers, so I don't pick up every single green item, and leave most of them around for "other adventurers to find". Luckily, shortly after the 20 mark I had enough gold to purchase riding. When I closed in on the 40 mark tho' I decided to break down and purchase a weapon from the AH. Fists of Fury requires 2 melee weapons equipped to function rather than the staff that I was using. There is only a single poor quality weapon pre-level 64 that is one-hand (Feeble Sword) rather than main-hand that I had to buy for 3g to be able to utilize the skill. This set me back a level to make up the scratch to purchase Journeyman riding at 41. I am now sitting at about 5g so the path to the skies may take awhile. You also need to maintain a small cache of money at all times for flight paths or you'll be doing a lot of walking. I'll update the post with further information as I have it. I lost my Iron Warlock tonight *shakes fist*... so I'll have more time to invest in this play test. If anyone else wants to give this a go as well feel free! Edit - Lost Vowofpoverty to a quest mob that wouldn't die at 1/3700 hps... gonna try again after 7.3.5.
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Post by Brynazul on Jan 6, 2018 3:04:38 GMT -5
I'm doing something sort of similar on a Dwarf Monk. 50% of all incoming gold is "lost to the nether" (ie. sent to my main). He's also only wearing the starter chest, pants, fist weapons, and then some cloth sandals. I've also limited the number of auctions listed to one at a time. Even with 50% of my gold being lost, I have no problem affording anything, and that's without having gotten any gold from auctions yet. Although, I don't tend to use flightpaths on this character, as he walks everywhere. I started him as a way to slow down and take in the game world. I've found some neat things just in Dun Morogh.
I'm going to try out your challenge though, as the only gold income is from mobs and quests. And I'm curious about how often grey gear actually drops. I think I'll try a Paladin and see how grey (or no weapon, if I'm unlucky) will work out.
Edit: So I've gotten to level 20 on a Dwarf Paladin. It's not too bad so far. I got lucky early on and got a 2H mace, so I was just mowing through mobs. The mobs at the end of Darkshore where just starting to hit a bit harder, so we'll see.
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