Dranina
Iron Veterans
MotherOwl is Draninas old alias
Posts: 1,063
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Post by Dranina on Nov 16, 2012 5:21:27 GMT -5
Wow, I never knew that. Definitely added it to my list of things to avoid doing! Thank you. I wonder if there are other situations where that can happen? Might've personally only seen it once or so. Other than that, at least it seems that MoP fixes some of the mob stacking issues (such as multiple Blood Elves at the Cryo Core splitting once attacked). But yes, if anyone does find other cases of this, please make it known! Ahh that is what happened to my first Draenina. I took on two or three Blood Elves, and then there were many. I thought re-spawn
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Post by thereallink on Dec 3, 2012 3:29:52 GMT -5
As a heads up, apparently the (new) rare silver Nychus in Dustwallow Marsh is quite nasty even if you're overleveled. There's such little data about it on WoWhead that I even had to submit data and an image of him. Found him near the Bloodfen Burrows while on the Goreclaw quest from Mudsprocket. Basically, raptor, silver, level 39. GREEN! Hits for roughly 200 a hit on mail even at 44. Barely took the guy down (15% health left) despite getting a good bandage tick off. Significantly tougher than the already rough-playing red Bloodfen raptors. IMC melee definitely want to engage him with Victory Rush active or at minimum, 100% rage or whatever else you're building up for attacks. This guy appeared to also charge but thankfully missed. He didn't seem to rend or stun but I also really didn't let him try to get anything else off. You are now warned
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Post by thereallink on Dec 7, 2012 5:43:34 GMT -5
Bumping this for the "Go Blow That Horn" quest in Thousand Needles. www.wowhead.com/quest=25813#commentsWhrrrl hits on plate for almost 200 a hit now, even being several levels above the quest. He'll more than likely also have more than double an Ironman's HP. While he was carefully doable in Cata, I abandoned this quest since trying it in MoP, at least as a Warrior. He hits quite hard. Also, "Get Zherin" www.wowhead.com/quest=25756 is now more challenging. He'll rapid-shot you repeatedly for 20 a tick very very fast and again, probably will have more than double your HP. I found out that should you need to leave the tent to escape or meld, he will go back to arguing with the chief and *not* reset his HP. Heal up then go bash him down. He becomes dazed at about 300 HP so if your health and his is down to the wire, keep in mind he won't yield at the typical 10-25% or 50% range - you practically have to kill the guy for his drilling offer. Finally, "The Ancient Brazier" www.wowhead.com/quest=25762 water elemental Aquarian has again, 6K HP so be sure to be far past his level if you're melee. For whatever reason, I've never used Snared so much in my life until this point but it's useful for re-charging, escaping, and healing if necessary, which for these fights, it practically is.
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Post by frozboz on Dec 7, 2012 9:36:15 GMT -5
Have these changed? All those you mentioned used to be cake, free exp. In fact the only 2 quests in 1000 Needles worth paying attention to were the one that had you defending the oil drilling rig, and the final Grimtotem one (see my sig). Other than that, the zone was pretty fun. I ask because I just started the zone @ level 44. If it's changed at all then this is good information indeed and makes me wonder what other zones have had their quests tweaked. Thanks. Good to know. I've taken to snaring/kiting a lot more on than in the past too in general.
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gopher
Iron Veterans
Always Clumsy !
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Post by gopher on Dec 7, 2012 12:17:07 GMT -5
You can paralyse all of them so it does make it easier (subject to Lev 44 of course). Watch out for company from other realms as the respawn means killing back to the quest giver - or maybe I'm just too hesitant ? Whrrrl did a couple of largish hits but as he was on his own it wasn't too much of a problem - just repeat the 'Paralyse' until your bandage timeout expires. This doesn't apply to anything with Grimtotem in its name though. I gave up and went to Badlands for a bit. Those cows like high places and it's not always water underneath.
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Xaya
Community Moderators
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Post by Xaya on Dec 7, 2012 17:02:41 GMT -5
Arnak Grimtotem killed Xayatwesev last tuesday when Shadow meld failed me. I've been able to do all the others quests leading to that without too much problems, but I'll avoid all the grimtotems chiefs from now on...
There was a rare near Arnak, that I usually try to do. While I was killing the rare there was another player doing Arnak so I got credit for killing him. To stay honest with the spirit of the challenge, I decided to try Arnak alone. Being honest can make you stupid...
Xayatwefor lvl 71 hunter (dead) Xayatwesi lvl 63 monk (dead) Xayatweeig lvl 12 monk (alive)
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Post by thereallink on Dec 7, 2012 18:07:54 GMT -5
Have these changed? All those you mentioned used to be cake, free exp. In fact the only 2 quests in 1000 Needles worth paying attention to were the one that had you defending the oil drilling rig, and the final Grimtotem one (see my sig). Other than that, the zone was pretty fun. I ask because I just started the zone @ level 44. If it's changed at all then this is good information indeed and makes me wonder what other zones have had their quests tweaked. Thanks. Good to know. I've taken to snaring/kiting a lot more on than in the past too in general. Well, I can only speak from a Warrior's perspective but so far I've gotten this far 4-5 times or so during Cata and only this is the first time since MoP - it seems far more difficult to me now. Whrrrl who before, was doable and moderately tricky, now even at 47 is still undoable since having changed to MoP. I built up rage, slammed him as soon as he landed and by the time I had him at 5K or so HP (from 6K), I was already approaching half HP. He moves fast even if snared so getting a bandage off is unlikely. Your mileage may certainly vary but I want to say, I've felt like I've done these quests so many times now that I can certainly tell differences apart.
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gopher
Iron Veterans
Always Clumsy !
Posts: 248
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Post by gopher on Dec 8, 2012 4:49:03 GMT -5
Lesson to self - TRL is a warrior. Sorry - for some reason I thought you were a monk. I withdraw the 'Paralyse' recommendation. A very handy rooting tool - except when you suddenly find a mob that resists it at the wrong moment. Personally, I have rarely done Kalimdor compared to the Eastern Kingdoms...... too many cows *grins*
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gopher
Iron Veterans
Always Clumsy !
Posts: 248
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Post by gopher on Dec 10, 2012 5:37:33 GMT -5
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Dranina
Iron Veterans
MotherOwl is Draninas old alias
Posts: 1,063
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Post by Dranina on Dec 10, 2012 5:40:10 GMT -5
Spellbinder Maryana !! - Very big arcane attack on her which almost just killed me. Totally unexpected but it looks like normal for her Happy to see the almost part of this statement. Take care!
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Post by thereallink on Dec 10, 2012 18:07:18 GMT -5
Was working through Western Plaguelands late last night and surprised it hasn't been mentioned - the Andorhal quests where you get to kill the Scholomance bosses outside of the dungeon: "Araj The Summoner" www.wowhead.com/quest=27164"Brute Strength" www.wowhead.com/quest=27163"Scholomancer" www.wowhead.com/quest=27162These three quests have you fight what upon first glance, appears a no-go for Ironmen - all level 36 or skull portrait gold elite enemies! They have ~5K, ~5K, and ~7.3K HP respectively. While I did these all far beyond required level and in plate, I would presume they could be moderately challenging at level. Really since I hadn't done these before, it was more the nervous feeling of "Wait, these have GOLD dragons around them... should I really poke them!?" rather than the fights themselves being difficult. Not to worry, these three are not your typical overpowered for the area elites. The Lich will summon skeletons which can be blown up using the provided grenades from an earlier quest. Once you get plate, damage given is very light, very light, and moderate, respectively. Only the Dark Master is the one that hurts simply because again, as a Warrior, you have to whittle down his 7K HP slowly once the rage burns off. Once he's around 2-3K, you'll be raised up and sealed in a shadowy bubble and then Thassarian will come and finish him off. Only dangerous things that Gandling does is repeatedly shadow bolt and do a missle spread barrage of shadow bolts, otherwise just outlast him. Also the quest "Ambushed!" www.wowhead.com/quest=27171While these undead would rise up and ding a little here and there on plate far past level, keep in mind that this all is in a crypt and is incredibly close quarters combat. It is super-easy to grab two mobs at a time. At level I could see this being a fairly dangerous mid-30s quest. Not sure if I'd say avoid completely but just try to pull off what you can as far away from other mobs as you can. Since the crypt is three or so levels deep, I don't know if simple fleeing (for Melee) is advised - you'll aggro quite a few mobs on the way up. There are very few places where you could shadowmeld and not be bugged by something... Probably would recommend being a few levels above 35-36 for safety.
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Post by thereallink on Dec 11, 2012 3:12:38 GMT -5
Not to be quest-crazy but I think this one deserves a mention too: Unusual Behavior...Even for Gnolls: www.wowhead.com/quest=27152Simple enough, run to the top of the hill and Moldfang should spawn immediately or after a short delay. Giant Gnoll that doesn't seem to do anything special - just whacks you hard. The regular gnolls at 48 aren't really hard at all at this point but they do respawn quite fast in their little nook. The big guy however, has 5.5K HP and even on plate will still hit for 150 a hit. If you don't beat him in seclusion, build up rage, charge to the gnoll right next to him, disarm it, then beat it down ASAP. Did this and then dropped Moldfang with 40% HP left, even after getting a heal off. While he might be doable in mail, I'd imagine he'd wallop someone good. If you let his friend chase you down before engaging, they'll beat you to ~60% by the time you flee the area of the hill they're on before disengaging so you don't necessarily have to waste a Shadowmeld. ----- Oh and for Bisp who is the following quest after the Gnoll one now has a whopping 8.3K HP. A heal during his constant arcane bolts might be a good idea.
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Post by frozboz on Dec 11, 2012 7:26:54 GMT -5
Was working through Western Plaguelands late last night Not to threadjack, but you're in WPL at level 47? Is that how warriors have to play now, killing greys and getting (what must be) really low exp for quests? I'll also add this. I tried Captain Redbeard (http://www.wowhead.com/quest=24950) this weekend in Tanaris. It was the first time post-MoP, and I wanted to see how (or if) this guy changed. He still spawns a golem, he is still "skull" level. Still off limits, imo, to irons.
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Post by thereallink on Dec 11, 2012 18:14:57 GMT -5
Was working through Western Plaguelands late last night Not to threadjack, but you're in WPL at level 47? Is that how warriors have to play now, killing greys and getting (what must be) really low exp for quests? I'll also add this. I tried Captain Redbeard (http://www.wowhead.com/quest=24950) this weekend in Tanaris. It was the first time post-MoP, and I wanted to see how (or if) this guy changed. He still spawns a golem, he is still "skull" level. Still off limits, imo, to irons. Well... part of me is playing incredibly conseratively this time around and the other part of me is just adjusting to the increased difficulty in normal zones we'd do before at IMC levels but post MoP. Mobs in Andorhol do turn green still even at 48 (they're 40) and the quests are still giving a few thousand per turn in which beats 250 xp haha. Again, YMMV but I'm seeing the scaling that I'd normally overcome skyrocket with MoP and knowing that it will grow larger the further I travel so I am trying to literally eek out as much remaining borderline grey/green exp as possible. It's slow, but those 1-2 extra levels make a huge difference IMO. Originally said you'd need to take a Warrior to ~15 to start seeing the disparity in Cata > MoP but just noticed you're also a Warrior there, sorry. Have you rerolled a Warrior at all since MoP? Not trying to rebutt but it's only ever been the class I've played. Despite my numerous IMC deaths, I feel very in tune with the class and my playstyle and can definitely notice a difference once you get to 20+. Just saying ...If I can't clear the typical quests at 47 in Thousand Needles that I could easily do before, and Tanaris is the next step after, that should give relation to the difficulty. I stopped at the Oil Drilling - I didn't get to the Grimtotem ones in the central part of the zone just yet but those do tend to be easier with the Sentinel's help.
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Post by thereallink on Dec 12, 2012 5:14:42 GMT -5
Sorry for bumping again but suffice it to say EPL is well, still EPL. Ghouls, ghosts, grubs (grrrruubbbzzzz!), gnats, giant guppies, giant abmoninations, giant bats, giant spiders, oh, and skeletons all have no problem putting the hurt on us IMCers.
Even at 48-49, everything will have +10% to +300% your HP and you're looking at between 10-50% of your life taken on every fight. Forget handling more than the mob you're dealing with unless it's nearly dead, most of the time.
Three spiders in Terrorweb got me to 10% A couple different pulls with shades and the like had me escape at 20-30% Borelgore (that HUGE grub) had me at 5%... O.O Ix'lar was surprisingly easy.
TLDR.. Just ... all of EPL is best to be carefully treaded through or avoided. Yuck.
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