Post by 'Ster on Apr 26, 2021 9:33:01 GMT -5
Notes: If listed here, it has technically been completed by an iron. If a particular quest is not listed here, either it has not been attempted <or> it is deemed so dangerous to irons that you shouldn't try it on a challenge toon. (The forum post about SL Mobs to Avoid likely contains a list of don't try quests.) Obviously, your challenger must have gone thru The Maw and selected Threads of Fate, to allow easy access to all 4 SL zones. Some quests are difficult to get to until you get a nearby Flight Point (FP). If you don’t know a safe path to the FP, ask others who know the path.
Risk Level Quest Name
(Low = do 'em ; Medium = be very careful ; High = death likely, skip)
BASTION
Low We’ll Make an Aspirant Out of You (Bastion, FP = Aspirant’s Rest)
Combat training by performing requested action. Simply click on requested command.
Low A Steward for Every Occasion (Bastion, FP = Hero’s Rest)
Medium Soaring Over Bastion (Bastion, FP = Hero’s Rest)
First you need to kill a number of Cloudstriders to accumulate 5 antlers. Killing them is very risky because
they have a DoT “gore” - which can stack. Druid can root-n-shoot these NPCs, maybe other classes. can
kill them. After that, you deposit the antlers and fly thru smoke rings.
High Training Regimen (Bastion, FP = Hero's Rest)
You retrieve Gatamatos and need to go into a cave to search for gems and to kill 8 Agitated Etherwyrms.
They are agitated for a reason, difficult to kill, and Gatamatos messes up your crowd controls.
High History of Corruption (Bastion, FP = Hero’s Rest)
Enter a dream-like world to close gateways and/or kill NPCs. You can grab javelins to assist in killing NPCs.
But really, you have to kill 8 defenders (use javelins) and 4 elite Cloudfeathers, which the javelins will only
serve to piss them off. You’ll have to tag other player’s Cloudfeathers, which is not a good idea.
If you are in trouble, click the buff icon to immediately exit the dreamworld. Re-ring the bell to re-enter.
High Let’s Get Ready to Humble (Bastion, FP = Aspirant’s Rest)
Combat training by challenging a lot of aspirants, 3 named bosses, and 1 monster elite boss.
Extremely difficult, and the last elite boss will sometimes kill you anyway. (He’s not supposed to.)
Skip this quest.
REVENDRETH
Low It’s Race Day in The Ramparts! (Revendreth, FP = Charred Ramparts)
Just a fun wheelbarrow race, no dangers. If you lose, try again.
Low Aid From Above (Revendreth, FP = Halls of Atonement)
Fly over targets, drop bombs.
Low Parasol Peril (Revendreth, FP = Darkhaven)
Grab a parasol, leap over building edge, try to hit red blobs in sky to continue to other side of castle to land.
You won’t crash to the ground, a NPC bat will rescue you to try again. The difficult part is reaching the
ARDENWEALD
Low Squish and Burn (Ardenweald, FP = Tirna Vaal)
Go into gorm caves, squish larvae, light eggs on fire. Easier if other players kill / aggro gorm guards.
No fighting needed, but don’t try to fight the groms.
High Gormageddon (Ardenweald, FP = Tirna Vaal)
Become a Shadowstalker cat, smacking the gorms inside. Use heal to top off your cat’s health. Your toon will get damage, use focus on yourself to check it.
Also when you get to 100% you'll loose the cat immediately and can find yourself in the middle of hostile mobs
Low It’s Raining Sparkles (Ardenweald, FP = Hibernal Hollow)
Medium We’ll Workshop It (Ardenweald, FP = Glitterfall Basin)
Rogue & druid can sneak around to pick up items that are on the ground, big advantage. Either way, you
must rely on other players to clear out mobs so you can get to items on the ground. Be warned, if there
are a lot of players, the respawn rate of hostiles can be fast and you’ll find yourself in combat. Mobs can
hit very hard, and some DoT, so don’t try to fight them. Run, SM, FD, etc. to leave combat.
Medium Spriggan Size Me! (Ardenweald, FP = Glitterfall Basin)
Rogue & druid can sneak around to pick up items that are on the ground, big advantage. Either way, you
must rely on other players to clear out mobs so you can get to items on the ground. Be warned, if there
are a lot of players, the respawn rate of hostiles can be fast and you’ll find yourself in combat. Mobs can
hit very hard, and some DoT, so don’t try to fight them. Run, SM, FD, etc. to leave combat.
High Pupa Trooper (Ardenweald, FP = Heart of the Forest)
Rogue & druid can pick up item to allow flight, stealth/prowl, then lift off invisible to loot the cocoons.
Even with this advantage, it is very easy to accidentally aggro NPCs - which cast damage and DoTs.
If you aggro multiple mobs, the DoTs will kill you easily. Pro’s skip this quest.
MALDRAXXUS
Low Calling the Champions (Maldraxxus, FP = Theater of Pain)
Run around the loop of Theater of Pain, clicking the braziers. Avoid purple blobs. Very easy quest.
Do not leave your toon unattended in Maldraxxus, occasionally an inbound bomb with the swirling pattern
on the ground. Get out of the bomb’s swirl before it hits - or die.
Low Just Winging It (Maldraxxus, FP = Kere’s Rest)
Click on the Flawedwing to ride a mount and click the action requested. Very simple quest.
Do not leave your toon unattended in Maldraxxus, occasionally an inbound bomb with the swirling pattern
Think that's it. If you discover a SL World Quest that is doable, post your findings here!
Risk Level Quest Name
(Low = do 'em ; Medium = be very careful ; High = death likely, skip)
BASTION
Low We’ll Make an Aspirant Out of You (Bastion, FP = Aspirant’s Rest)
Combat training by performing requested action. Simply click on requested command.
Low A Steward for Every Occasion (Bastion, FP = Hero’s Rest)
Gather up 5 helpful stewards and deploy them to problems around the area.
Low-Medium Gateways of Horror (Bastion, FP = Hero's Rest)
Ring the bell, enter a dream-like world, and close 3 void gateways. No killing required, but certainly
local mobs will try to kill you if you aggro them. Approach a gateway, stay at maximum distance and
still be able to click it. Hostiles will spawn, but if you are at max distance, you will not aggro them.
If you get into trouble, simply click the Witness the Past buff and you will instantly leave. Ring the
bell to re-enter.
Medium Soaring Over Bastion (Bastion, FP = Hero’s Rest)
First you need to kill a number of Cloudstriders to accumulate 5 antlers. Killing them is very risky because
they have a DoT “gore” - which can stack. Druid can root-n-shoot these NPCs, maybe other classes. can
kill them. After that, you deposit the antlers and fly thru smoke rings.
High Training Regimen (Bastion, FP = Hero's Rest)
You retrieve Gatamatos and need to go into a cave to search for gems and to kill 8 Agitated Etherwyrms.
They are agitated for a reason, difficult to kill, and Gatamatos messes up your crowd controls.
High History of Corruption (Bastion, FP = Hero’s Rest)
Enter a dream-like world to close gateways and/or kill NPCs. You can grab javelins to assist in killing NPCs.
But really, you have to kill 8 defenders (use javelins) and 4 elite Cloudfeathers, which the javelins will only
serve to piss them off. You’ll have to tag other player’s Cloudfeathers, which is not a good idea.
If you are in trouble, click the buff icon to immediately exit the dreamworld. Re-ring the bell to re-enter.
High Let’s Get Ready to Humble (Bastion, FP = Aspirant’s Rest)
Combat training by challenging a lot of aspirants, 3 named bosses, and 1 monster elite boss.
Extremely difficult, and the last elite boss will sometimes kill you anyway. (He’s not supposed to.)
Skip this quest.
REVENDRETH
Low It’s Race Day in The Ramparts! (Revendreth, FP = Charred Ramparts)
Just a fun wheelbarrow race, no dangers. If you lose, try again.
Low Light Defense (Revendreth, FP = Charred Ramparts)
Using arrow keys, direct a beam a light at hostiles below. Easy.
Using arrow keys, direct a beam a light at hostiles below. Easy.
Low Aid From Above (Revendreth, FP = Halls of Atonement)
Fly over targets, drop bombs.
Low Parasol Peril (Revendreth, FP = Darkhaven)
Grab a parasol, leap over building edge, try to hit red blobs in sky to continue to other side of castle to land.
You won’t crash to the ground, a NPC bat will rescue you to try again. The difficult part is reaching the
quest giver, you need to mount up and run past some guards to get to start of quest. (Or stealth if you have it.)
Low-Medium Tea Tales: Theotar (Revendreth, FP = Sanctuary of the Mad)
Go find Theo, kill 10 mobs, turn in quest. Its kindof like a vehicle quest. Keep your heals up. Recommend
you scout once to understand mechanics. You can abort using the leave-vehicle icon.
ARDENWEALD
Low Squish and Burn (Ardenweald, FP = Tirna Vaal)
Go into gorm caves, squish larvae, light eggs on fire. Easier if other players kill / aggro gorm guards.
No fighting needed, but don’t try to fight the groms.
High Gormageddon (Ardenweald, FP = Tirna Vaal)
Become a Shadowstalker cat, smacking the gorms inside. Use heal to top off your cat’s health. Your toon will get damage, use focus on yourself to check it.
Also when you get to 100% you'll loose the cat immediately and can find yourself in the middle of hostile mobs
Low It’s Raining Sparkles (Ardenweald, FP = Hibernal Hollow)
Fly overhead, dropping bombs on mobs below. Use heal to top off your vehicle’s health.
Medium-High A Dangerous Harvest (Ardenweald, FP = Glitterfall Basin)
A vehicle quest where you become a moth and pick up 10 animacones. You have some defensive actions
to mitigate attacks. Rogues/druids with stealth can go to an unprotected cone, become a moth to loot,
then go back into stealth. For other toons, there is a pretty easy pattern to loot 10 cones without
actually engaging hostiles. But if you do run into a hostile, put them to sleep, and leave area.
When you get to 100%, you'll be yourslef back again an can be in the middle of hostile mobs
When you get to 100%, you'll be yourslef back again an can be in the middle of hostile mobs
Medium We’ll Workshop It (Ardenweald, FP = Glitterfall Basin)
Rogue & druid can sneak around to pick up items that are on the ground, big advantage. Either way, you
must rely on other players to clear out mobs so you can get to items on the ground. Be warned, if there
are a lot of players, the respawn rate of hostiles can be fast and you’ll find yourself in combat. Mobs can
hit very hard, and some DoT, so don’t try to fight them. Run, SM, FD, etc. to leave combat.
Medium Spriggan Size Me! (Ardenweald, FP = Glitterfall Basin)
Rogue & druid can sneak around to pick up items that are on the ground, big advantage. Either way, you
must rely on other players to clear out mobs so you can get to items on the ground. Be warned, if there
are a lot of players, the respawn rate of hostiles can be fast and you’ll find yourself in combat. Mobs can
hit very hard, and some DoT, so don’t try to fight them. Run, SM, FD, etc. to leave combat.
High Pupa Trooper (Ardenweald, FP = Heart of the Forest)
Rogue & druid can pick up item to allow flight, stealth/prowl, then lift off invisible to loot the cocoons.
Even with this advantage, it is very easy to accidentally aggro NPCs - which cast damage and DoTs.
If you aggro multiple mobs, the DoTs will kill you easily. Pro’s skip this quest.
MALDRAXXUS
Low Calling the Champions (Maldraxxus, FP = Theater of Pain)
Run around the loop of Theater of Pain, clicking the braziers. Avoid purple blobs. Very easy quest.
Do not leave your toon unattended in Maldraxxus, occasionally an inbound bomb with the swirling pattern
on the ground. Get out of the bomb’s swirl before it hits - or die.
Low Just Winging It (Maldraxxus, FP = Kere’s Rest)
Click on the Flawedwing to ride a mount and click the action requested. Very simple quest.
Do not leave your toon unattended in Maldraxxus, occasionally an inbound bomb with the swirling pattern
on the ground. Get out of the bomb’s swirl before it hits - or die.
High Spore Losers (Maldraxxus, FP = Renounced Bastille)
Vehicle quest, where your toon takes the damage, not your vehicle. Irons have died trying this quest.
Skip
Think that's it. If you discover a SL World Quest that is doable, post your findings here!