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Post by 'Ster on Jun 19, 2015 7:52:56 GMT -5
All of you have summed it up nicely, SM is a great talent, followed by FD or Vanish. Druid's instant sprint/cat form can be handy too if you've got a clear path. Once you're past the starting zone and acquire decent base talents for your race/class, it really is up to the player's skill and play style. I.e., do you prepare an escape route, do you carefully pull one NPC at a time, clear the PAT so there are no surprises during a fight? When asked in chat channels what's the best race/class to play, I usually respond with "what's your best main toon? Play that, cause to play Iron, you're going to need to execute every trick you know to stay alive...."
Over time, certainly different classes/races have been OPed or nerfed. Seems like warrior is still nerfed based on other player comments.
My humble .02
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Post by Ironworgen on Sept 30, 2015 15:25:59 GMT -5
My attitude is not what race will help me kill, but what race will help me not GET killed.
Clearly Night Elf with Shadowmeld is the hands down favorite for not getting killed.
Panda 4 second stun to either run or bandage has helped me several times. Pandas also have the rested bonus bonus which is helpful.
Worgen have a 10 second speed burst which is useful for escape. Goblins can Rocket Jump for a hasty retreat.
Goblins, Pandas, and Worgens also have the benefit of an extra zone to quest in and gain extra easy experience.
Draenei have a heal which can be helpful. Dwarves can reduce damage taken for 8 seconds. Tauren have a short stun for a head start in running away. Trolls have a minor health regen during combat.
All of those races have a useful ability which can be used at any time, whereas other race’s abilities are more situational.
Undead have Cannibalize which is kind of like another bandage. Touch of the Grave has a chance to do damage and heal. Will of the Forsaken removes Charm, Fear, Sleep effect. Useful but can be situational or out of your control.
Blood Elves can silence, which is very situational, but can also restore a little rage, energy, or whatever which could be beneficial.
My three choices for the most difficult race to play are Gnome and Human (remove movement impairment, and how often does that happen?) and Orc (15 second attack power bonus).
I haven’t played all of these classes so some of this is based only on what I have read.
Gnome, Human, Orc
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Post by Ironworgen on Jun 17, 2016 14:03:50 GMT -5
Based on this post: Lore - Shamanistic Travels, I have reevaluated my opinion. Most classes provide some sort of buff, or advantage. Based on the above link, I've decided I'm not giving enough credit to stats that scale with level, so the Human Versatility increase is probably more powerful than I think. Also, there seems to be some consensus on the frailty of Blood Elves: Lore - I will get Ironman or die trying!Dwarves seem to be the only class that do NOT provide a buff of some sort. Stoneform simply provides the removal of a debuff, no advantage given but the removal of a disadvantage. ( EDIT: oops, I guess reduced damage for 10 seconds is an advantage, but seems minimal. hmmm) Gnomes may offer Expansive Mind, which has been expanded to resources for all classes, but as I am thinking of Naked Warriors, which have no use for Rage, this is nothing for me. And Escape Artist is not an advantage, it's the removal of a disadvantage.
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Post by Anaralah on Jun 17, 2016 18:08:12 GMT -5
Based on this post: Lore - Shamanistic Travels, I have reevaluated my opinion. Most classes provide some sort of buff, or advantage. Based on the above link, I've decided I'm not giving enough credit to stats that scale with level, so the Human Versatility increase is probably more powerful than I think. Also, there seems to be some consensus on the frailty of Blood Elves: Lore - I will get Ironman or die trying!Hi, I noticed the link to my comment here about Blood Elves and just wanted to note that there was no consensus about the frailty of the race. I simply said they are not the most "ideal" race. If one reads past that comment, they can see I disagree with the opinion that the race is weak. Just wanted to clarify. Thank you
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Post by Ironworgen on Jun 17, 2016 20:32:32 GMT -5
... the frailty of Blood ElvesMy words and no one else's. I've long thought that Blood Elf racials were weaker than other classes, and especially from my perspective as a Naked Iron Warrior. Silence is very situational, and Rage is useless, but your mileage may vary.
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Post by theironwolf on Jul 3, 2016 3:48:29 GMT -5
pandas hands down because 1 the double good buff is useless 2 reduced fall damage isnt that great because if you are doing a challenge you are going to be careful so it might save you from a mistake or an accident but unlikely 3 the double rested exp isnt that much unless you are only going to play every now and then
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Post by gnumbers on Jul 3, 2016 7:49:05 GMT -5
pandas hands down because 1 the double good buff is useless 2 reduced fall damage isnt that great because if you are doing a challenge you are going to be careful so it might save you from a mistake or an accident but unlikely 3 the double rested exp isnt that much unless you are only going to play every now and then You're undervaluing the panda. And, yeah, the two food racials are both worthless. However: * Quaking Palm is a four second incapacitate and incapacitates are amazing for irons. Stuns and incapacitates can used be as 'hard interrupts'--if the enemy can be CCed, then you can prevent one usage of ANY skill, even the ones that can't be stopped by a normal interrupt. * Reduced fall damage only needs to save your life once to be worth it. Plus, reduced fall damage means that you have extra escape routes. If you're in a fight you can't win, running off a medium sized cliff can save you if you don't take full damage. * Non-pandas get 5% of a level for every 8 hours of rest. Pandarens get 10% per 8 hours. Even if you're playing 8 hours a day, every day, that's an extra 10% of a level in rest xp per day. I think Gnomes are worse. (And this is coming from the only level 100 Iron Gnome, ever.) The resource boost is better for PVP rogues or healers. Escape Artist is rarely useful. The arcane resistance is negligible and the 1% extra haste is a very small damage boost.
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Post by Margothon Lord of the Elements on Jul 3, 2016 9:50:20 GMT -5
From the stats i have compiled from the data available, the four least played races are:
Gnome Goblin Pandaren Worgen
In the case for these 4 races, they can all be Rogues and all but Gnome can be Hunters (changing in Legion), both race friendly classes. I think it has very little to do with racials, as from what i have seen a large percentage of the player base pay very little attention to racials or maybe rightly so, think racial choice outside Hunter and Rogue isn't even important. Therefore there must be something else going on here to make them stay away from these races.
The common denominator between these four races are the starting zones, all four races have relativlely new and unfamiliar starting zones, compared to Draenei and Blood Elf very new indeed. Most people cannot even remember a time when there were not Draenei or Blood Elf. I think starting zone can put a large percentage of people off when it comes to choosing a race.
So i think the question here is not what is the hardest to play, but which race is the least desirable due to the fact of starting zone, racials and classes available to that race. The answer you get could indeed be gnome, Legion is bringing them another class and in Hunter i think their popularity will increase considerably in the iron community. Gaining the popularity of Human and Dwarf at least. Sad times indeed for the unpopular Worgen.
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Post by at on Aug 4, 2016 11:06:59 GMT -5
For Alliance, Gnomes and Humans offer the least helpful racials, followed closely by Draenei. For Horde, least helpful are Orcs and Trolls (+ xp for Bloodthirsty only), followed by Goblins.
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