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Post by Crystalpall on Sept 21, 2017 14:00:46 GMT -5
Is there a way to get to Winterspring on a Pascifist toon without having to fly? Run through Felwood
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Xaya
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Post by Xaya on Sept 21, 2017 15:42:03 GMT -5
Is there a way to get to Winterspring on a Pascifist toon without having to fly? Run through Felwood you can also run thru Moonglade, you should have the fp from Darn no matter what race
Xayawarrior lvl 90 nightelf warrior (alive) Wyrmrest Accord Xayahunter lvl 70 tinman night elf hunter Wyrmrest Accord Xayamonk lvl 110 tinman draenai monk Wyrmrest Accord Xayapaci lvl 36 pacifist gnome rogue (alive) Wyrmrest Accord Xayahorde lvl 15 bloodelf rogue (alive) Wyrmrest Accord
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Post by mrmacman65 on Dec 13, 2017 11:56:47 GMT -5
Is there a list of Ironman/Pacifist safe legion quests?
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Xaya
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Post by Xaya on Dec 13, 2017 16:47:34 GMT -5
Is there a list of Ironman/Pacifist safe legion quests? I don't think so. Legion is really hard, most level to 110 using dailies and do almost Nothing in Legion except grind the few 'easy' mobs
Xayabow lvl 62 nightelf hunter (alive) Wyrmrest Accord Xayamonk lvl 110 tinman draenai monk Wyrmrest Accord Xayapaci lvl 36 pacifist gnome rogue (alive) Wyrmrest Accord Xayahorde lvl 21 bloodelf rogue (alive) Wyrmrest Accord
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Post by fiveiron on Dec 26, 2017 16:17:51 GMT -5
It appears that lists for Argent Tournament quests stop at Learning the Reins, which is acceptable but incomplete. That quest is more annoying to me than just dueling later, but really I accidentally handed in completion of Up to the Challenge while distracted by RL.
So I scouted it, and the following quests are also paci-safe.
The Fate of the Fallen
Up To The Challenge: A Worthy Weapon (already known) A Blade Fit For A Champion (already known) The Aspirant's Challenge *
The Valiant's Charge: The Grand Melee * and again, the two weapon quests above The Valiant's Challenge *
A Champion Rises Among the Champions *
The Black Knight of Silverpine? (assumed; did not scout horde quest) The Black Knight of Westfall
* The duels are not kills, and so the chain can be continued.
This opens up the rep gains of the vanilla races. Any rep available here can be brought up to exalted by not handing in the collect quest for that race until you gain the desired rep, and moving on to next race.
You cannot do: - The Seer's Crystal This quest follows BK of ___? and clearly requires kills to complete. That's ok, at least the quest to get the Dusty Journal is safe, and gave me respectable unsquished exp (12000+) even at level 83. That's worth a little trip. - The Light's Mercy IIRC, this required drops from the krykul to use on the dead kaluak, so it is not doable.
I will be pursuing more paci violence without stat kills in the tournament, and report back & update.
Suspected ok quests ahead of me: Gormok Wants His Snobolds - very questionable A Leg Up - is it doable as ground spawns
I believe that the the obvious kill quests are obviously not allowed: Training In The Field The Edge Of Winter At The Enemy's Gates A Valiant's Field Training Battle Before The Citadel Taking Battle To The Enemy Breakfast Of Champions What Do You Feed a Yeti, Anyway? You've Really Done It This Time, Kul Rescue at Sea Stop The Aggressors Get Kraken!
Edit: Added The Valiant's Challenge, A Champion Rises, Among the Champions as safe. 1/8/18 Edit: OK'd The Fate of the Fallen as safe. 1/21/18 Edit: The Light's Mercy and Get Kraken! are not safe. 3/3/18
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Post by Xeraphia on Jan 15, 2018 23:33:15 GMT -5
Quick reply: Been away from IMC for a stupid long time and just getting back into it. I'll update the OP bit by bit starting this week, thanks all for your contribution! Happy trails out there <3
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Post by Xeraphia on Jan 17, 2018 22:49:30 GMT -5
Well... wanted to get my mind off my dead irontoon. Updated the OP with everyone's new quests (I didn't include the obvious ones), except Tullibardine's -I'll tackle your list bit by bit Again thanks to everyone for your help with that!
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Post by fiveiron on Jan 21, 2018 22:10:33 GMT -5
The Arcanic Oubliette, a quest in Krasarang Wilds to open The Incursion's arcane shield, requires destroying 3 anchors. This is paci-safe, and gives no kills or killing blows.
Edit: This quest now opens at level 82 (maybe 83 but I don't think so), which is convenient for getting to Anglers dailies, though the Anglers dailies were not open at 83. Should be 84 or 85, though. Those now do not drop off in exp past 90, but keep steady scalar all the way up to 110. Between zero and three Anglers dailies are paci-safe per day. They are all very clear about use of word 'kill' in quest description when judging what is disallowed vs. what is just a 'groundspawn' pickup, except for Jumping the Shark, which is not paci-safe because you have to kill the shark you ride on.
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Post by fiveiron on Mar 3, 2018 21:24:47 GMT -5
Is it possible to get a Dreanor Garrison on a passive ironman? Absolutely not. What a shame, as there's so much exp in there. Fortunately now since 7.3.5 patch, vanilla/Cata Arch scales to 110 and Draenor ( Edit: and Legion!) can be skipped entirely. I did explore Draenor at 99 since it scales up so that all explore exp is same higher value, and got about 70% of that level from it. Do note that Draenor treasures are very nice (as long as you don't try clearly dangerous ones), but do also consume rest exp. Defending against the Dark Iron assault (just throwing mugs, no real combat) does not count as kills. Even picking up the frenzy stein or whatever that goes about and stuns them, does not in itself begin combat with targets. Sorry for late response here, but it persists for this year's festivities. Also, 81-90 - Valley of the Four Winds - Weed War and Weed War II Destroying the weeds does not count as kills in all the various ways: pulling, walking on, using pesticide bomb. Note V4W Tillers quests open at 81 now. Availability depends on Tillers reputation. And another thing. Now with scaling, all of the vanilla quests listed in OP now scale to 60. You could avoid them until 58 or 59, then go around and get them at higher exp value similar to exp described above. It's six of one and half-dozen of the other, as earlier exp would need replaced just the same. In some cases, I can imagine higher level area mobs may make some of the previously safe quests a little more dangerous than before.
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Post by MotherOwl (Dranina) on Mar 20, 2018 2:48:47 GMT -5
There are many more doable Quests in Azuremyst Isles. It is - in my opinion - the best starter zone for a Pacifist. I majke a NE and after doing a few Q in Teldrassil, I go to Draenei-lands Also a whole lot of "get this" Quests in Stormwind.
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Dranina
Iron Veterans
MotherOwl is Draninas old alias
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Post by Dranina on Mar 12, 2019 16:57:08 GMT -5
There are many more doable Quests in Azuremyst Isles. It is - in my opinion - the best starter zone for a Pacifist. I majke a NE and after doing a few Q in Teldrassil, I go to Draenei-lands Also a whole lot of "get this" Quests in Stormwind. Unfortunately now (Sometimes before March 2019) Ammen Vale Quests have been made linear. No more going there to get XP
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Post by shimra on Mar 15, 2019 17:25:23 GMT -5
Calling to move "The Relics of Wakening" from 'Impossible' to 'Dangerous' column Little feedback on that specific quest: Don't do it. It's risky, very very risky, and just not worth it. It took me over 24 minutes for 1050 experience it provides, and I just did it to prove myself. If you don't have stealth and shadowmeld, don't bother even thinking about it. The cave is very long, the corridors are really tight and one mob takes pretty much whole space and you often have to wait until he moves a little left and turns left so you can slip behind him. The shamans (roughly 1/3rd of the mobs) throw a 12 second damage over time spell and refresh it upon ending. If you get hit by one, you're pretty much screwed, because you'd have to cancel shaman's line of sight when the dot is gonna end and then shadowmeld into stealth. Oh, and the protector won't ever kill anything, it dies before it can kill a mob (unless you attack it too but as a pacifist you shouldn't anyways) Do it if you want thrill and a quest to prove yourself on So I did this quest three times on a Pacifist (always NE Druids): first two times it was really, really easy (Stealth + Shadowmeld, as you mention) and the XP was totally worth it. I was in and out in 10-15mn. Third time, the Sentinel killed a Furlbog and gave me credit -after that, I started skipping it. My point is, I have totally different experience with this quest than you do Having said this, I think it's reasonable for that quest to be in the Dangerous column. @xaya: Good point, I'll add them all I just did this one on my lvl 35 NE druid and got a kill from the first mob the spwaned 'helper' killed I did it as it says its safe.. dangerous yes, but doeble.. and I wanted to have done all the quests that I can do, even if it wasn't gonna give me more then 300 xp.. and it got me redflagged.
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Xaya
Community Moderators
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Post by Xaya on Mar 16, 2019 4:45:24 GMT -5
I just did this one on my lvl 35 NE druid and got a kill from the first mob the spwaned 'helper' killed I did it as it says its safe.. dangerous yes, but doeble.. and I wanted to have done all the quests that I can do, even if it wasn't gonna give me more then 300 xp.. and it got me redflagged. RIP all the quests marked as dangerous are that : good chance to die or get flagged
Xayawinnia lvl 44 nightelf hunter (alive) Wyrmrest Accord Xayantame lvl 32 greenman dwarf hunter (alive) Wyrmrest Accord Xayapaci lvl 60 pacifist gnome rogue (alive) Wyrmrest Accord Xayabara lvl 15 bloodthirsty draenai hunter (alive) Wyrmrest Accord Xayabow lvl 120 tinman nightelf hunter (41 deaths) Wyrmrest Accord
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Post by shimra on Mar 16, 2019 9:31:11 GMT -5
I just did this one on my lvl 35 NE druid and got a kill from the first mob the spwaned 'helper' killed I did it as it says its safe.. dangerous yes, but doeble.. and I wanted to have done all the quests that I can do, even if it wasn't gonna give me more then 300 xp.. and it got me redflagged. RIP all the quests marked as dangerous are that : good chance to die or get flagged Thank you That I could die I knew, and I would have been fine with that. As that was my choise to go in there. I am not fine with being flaged due to a quest on this list saying its dangerous but you can completet it. I think it should be on the No go list. But now I have learned my lesson and gonna avoid all the quest not on the safe list.
Xayawinnia lvl 44 nightelf hunter (alive) Wyrmrest Accord Xayantame lvl 32 greenman dwarf hunter (alive) Wyrmrest Accord Xayapaci lvl 60 pacifist gnome rogue (alive) Wyrmrest Accord Xayabara lvl 15 bloodthirsty draenai hunter (alive) Wyrmrest Accord Xayabow lvl 120 tinman nightelf hunter (41 deaths) Wyrmrest Accord
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Post by mrmacman65 on May 2, 2019 16:57:25 GMT -5
This may be a dumb question, but if you lose the Grand Melee, do you die?
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