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Post by mosotti on Feb 1, 2018 1:25:03 GMT -5
I started a new character, until now I love it. I'm level 12. The best things is that I don't have to constantly check the quest log to see what quests are becoming green, I just do everything considering a minimum traveling path. I'm curios if I get to level 20 faster than before, it was about 4 hours, now I'm about 1h15m at level 12.
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Post by mosotti on Feb 3, 2018 0:04:53 GMT -5
Got to level 20 in exactly 5 hours, so it's 1 hour more than before patch. I would assume things will go even slower. It's not only the mob's health that increased the time, it's also the number of players, which seems to have increased dramatically. I had to call it for the evening because I couldn't find mobs for some quests. Next is how much until level 60, before patch it was about 1 day. I also hope I won't die
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Xaya
Community Moderators
Posts: 1,682
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Post by Xaya on Feb 4, 2018 14:12:46 GMT -5
lost 4 contest toon below 30, lost my lvl 84 hunter because some named mob had just about twice the hp I expected (like 6 time mine instead of the usual 3-4 Siren's song). Think I need a break
Xayablue lvl 84 draenai hunter (dead) Wyrmrest Accord Xayablood lvl 11 bloodthirsty nightelf druid (alive) Wyrmrest Accord Xayamonk lvl 110 tinman draenai monk Wyrmrest Accord Xayapaci lvl 36 pacifist gnome rogue (alive) Wyrmrest Accord Xayahorde lvl 21 bloodelf rogue (alive) Wyrmrest Accord
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Post by mrmacman65 on Feb 4, 2018 16:59:40 GMT -5
It is with sad heart that I have decided to leave wow after 10 years...level scaling sucks; I wish you all the best of luck!
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Post by mrmacman65 on Feb 4, 2018 16:59:54 GMT -5
I think I'll try Guild Wars 2.
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Post by ferbane on Feb 4, 2018 21:45:02 GMT -5
I moved my highest leveled Arms Warrior from the contest to Tin Man since he was defeated at level 33. There were a few dicey moments but 33 to level 35 felt relatively comfortable. Level 35 itself was unmemorable besides curiously checking the inn at Raven Hill, Duskwood.
Since hitting 36 however, the challenge has intensified significantly. I've had to abandon Arathi Highlands due to difficulty, I'm required to consume food after almost every single fight – the healing rate between level 25 and level 35 food is so trivial that the window of opportunity for Victory Rush is so low it now sits on the threshold of worthlessness. I talented into Overpower with the idea to use it once I felt comfortable I could tackle an area with just the basic skill set; my hand as been forced since level 36.
Improved armour isn't available for another 7 levels, and if Rank 2 Mortal Strike evidences no sign of improvement at level 38 then I genuinely question the viability of continuing.
Edit: I've noticed a slight error in my method. Level 35 food has a worse health per tick than level 25 food.
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Post by Discordiankitty on Feb 4, 2018 23:48:03 GMT -5
It is with sad heart that I have decided to leave wow after 10 years...level scaling sucks; I wish you all the best of luck! Sorry to read this. Personally I love level scaling. It's a pity it's made ironman so hard, but I've rarely enjoyed normal levelling this much.
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Post by mosotti on Feb 5, 2018 1:31:21 GMT -5
Got to 35 in 16 hours. I think I will get to 60 in about 40 hours instead of the 20-24 hours before patch. That is if I don't die The scaling thing, from a hunter perspective is not really a big deal, but I imagine it sucks ass for any petless class with no serious healing. The main con for me is the time it takes to kill a mob, because really there's not much changed in the damage. On the other hand there are good things about the change. First of all, it's not boring anymore, 1-60 were extremely easy before, which made me go way above my level, which in turn did cause some retarded deaths. For example I lost my level 40 bloodthirsty because I got a disconnect while killing level 44-45 mobs in Thousand Needles. Now I have to be really careful and sometimes I need to use traps or feign death which was not the case before the patch. Also they've changed a little the quest order / quest givers, at least in the belf starting zone, that removed some crazy walking around. The main problem I see long term is that I would probably need to just farm a lot in the upper levels, instead of doing quests, and I mean Cata/Pandaland/Draenor. The other zones (Outland/Northrend) are better because the quests are not retardedly linked. However Outland worries me a little because of the mob density and some stupid elites that roam around. But first to get there Currently I'm in Stranglethorn Vale, I think from now on I will avoid caves and crowded places, so I probably won't do the pirate ships, there are plenty of outdoor quests to get me to 60 comfortably without taking chances. Another stupid thing I've noted is that the Young Panther mobs are now stealthy and they get like 10% hp of you until the pet gets to them. Seriously, Blizzard... As for the change itself as a whole, it seems to only affect the Ironman in a really bad way, from a difficulty point of view. I can see that people in heirlooms are going through mobs like butter so really it's a useless change for the normal players, just artificially increase the leveling time a little.
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Post by mrmacman65 on Feb 5, 2018 8:23:31 GMT -5
It is with sad heart that I have decided to leave wow after 10 years...level scaling sucks; I wish you all the best of luck! Sorry to read this. Personally I love level scaling. It's a pity it's made ironman so hard, but I've rarely enjoyed normal levelling this much. I'm glad it works for you and others, and I wish you the best!
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Post by Margothon Lord of the Elements on Feb 6, 2018 13:49:40 GMT -5
So ventured onto my Outlaw Rogue (77), Resto Shaman (77), Feral Druid (80), to do the daily for love is in the air for the rest of the holiday.
Before doing this i tried some questing in Dragonblight on the Rogue, impossible to kill anything without all cooldowns, 50% of the time i would have to bail and shadowmeld even with cooldowns. On the Druid i tried the starter quests in Icecrown, oh boy, two hits, i was on 5% health, shadowmelded, bailed and got the hell out, not even trying on the shaman (no shadowmeld for bailing purposes). I have a feeling this could be the case for most classes 70+.
Not sure this is a problem or not, maybe we have got too used to all the classes being as doable and on par with the Hunter through Legion, which i believe, was never the case before, even more so now with content scaling with you, i believe even more so now that this will return to the NightElfs/Hunters/Dailys Meta, which is not necessarily a bad thing, unfortunatly for many it is just too much to take, as we can see with a few comments on here, the final nail in the coffin.
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Post by brittleiron on Feb 6, 2018 21:40:15 GMT -5
I've been of the opinion that perhaps allowing talents would make things a little bit easier for some classes/specs, but looking at the way scaling affects things I think it would just push the 'max' possible level up a few levels until dailies/holidays become the only real option. At the very least it might open up a few playstyle options for Irons.
Personally the daily 'meta' is something that was always disappointing to me as a leveling method... seeing a couple of them nerfed didn't break my heart.
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Post by mosotti on Feb 7, 2018 1:37:40 GMT -5
I reached level 40 after 24 hours on my hunter, I would have been in Outland by now before the patch. I had some funny encounter with 3 respawns in a cave, because I forgot my HS is on cooldown. I had to trap twice and revive pet to kill 3 stupid spiders that were popping on my head. Since I'm playing naked, I get to half my hp in like 2-3 hits. I avoided some quests that I knew were tricky even before the patch, no need to risk it, I still have tons of zones. I will completely avoid Western Plaguelands, the whole Andorhal is retarded. The same applies for Thousand Needles, I remember doing some really tricky quest chain with some really nasty bosses. Normal mobs have around 4k health at level 40 but the quest bosses and rares have 8-9k. The damage is all over the place, I can see that some normal mobs do much more damage than the quest mobs. For the rares I usually trap them when they are half hp and let my pet heal, because it probably won't survive (and it's a turtle). Also the scaling is kinda retarded because I've seen rares TWO levels above me. I think they really destroyed the challenge as it was intended. I mean before the patch it was already kind of messed up, because a lot of classes avoided Legion zones. I don't think the spirit of the challenge is to do some 2-3 dailies for like 9 months to get to max level. That is not Ironman, it's Dailyman. Maybe it's time to rethink the requirements and maybe restart the challenge with a new set of REALISTIC rules, that allow other classes than hunter and maybe a few others to actually play the game as it should be played... I would rather have talents and greens allowed and make dailies not allowed. Ironman should be about fighting not spraying perfume in some city. Stone's assumption from before the patch was dead wrong Honestly, I believe level-scaling will make things much faster for leveling in old-world content. Instead of farming green-level quests at slightly reduced XP, you'll be getting full quest XP. The mobs will be a little stronger as they will either be one level lower or at level than you, but they will be killed fairly quickly all the same. It'll make things a little more difficult for some classes (let's say the Shaman, they're horrid) but overall should be fine for most.
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Post by Margothon Lord of the Elements on Feb 7, 2018 2:39:39 GMT -5
I've been of the opinion that perhaps allowing talents would make things a little bit easier for some classes/specs, but looking at the way scaling affects things I think it would just push the 'max' possible level up a few levels until dailies/holidays become the only real option. At the very least it might open up a few playstyle options for Irons. Personally the daily 'meta' is something that was always disappointing to me as a leveling method... seeing a couple of them nerfed didn't break my heart. I think you could possibly be onto a good point here, my opinion is, as always, the challenge must evolve with the environment. Making the challenge viable and fun but not straying too far from its core, sometimes these changes are forced, other times perhaps they must be made for the good of the challenge, example being greens allowed in bloodthirsty. Allowing greens in bloodthirsty didnt break the challenge, we are yet to see someone even get to 100 since the change. I personally think that allowing talents is possibly one of these changes, such a small benefit that it doesn’t break the challenge, perhaps it would balance the challenge in the right way. Talents usually give cc and survival options in the early tiers, which is nice for the early grind in old world, bearing in mind you still have to make a choice and use these talents correctly and skilfully. Later on you get the big damage talents, which balances out the 70+ jump in scaling. Also like with the greens in bloodthirsty, you always have the option to not wear greens, the same goes for talents, if you wish to do so, you dont have to chose talents, the option would be there nonetheless. These kinds off changes are hard for some to swallow, in all honesty I think this is a good idea, perhaps not now, let’s see how things go running up to BfA, things change, maybe they will scale things back before launch. With all that in mind I think this is definitely a conversation that could be discussed in the meantime. Also I’m sick of that bloody window that keeps popping up 😁
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Post by Ironworgen on Feb 7, 2018 2:49:50 GMT -5
Talents and/or greens just makes it regular WoW. And I hate Daily/Holiday quests. Irons should be able to do a quest once.
I think this is potentially a good thing for the challenge (or different Iron 2.0 challenge), and makes it more of a competition. Instead of everyone racing to max level, which has already been done a couple dozen times or so, it's a competition to get a class as high as possible. If someone gets to 53, can you be the first to get to 54? 55?
Also, every class is different. Maybe Hunters can get to 87, but Paladins can only get to 71. Each class has a different goal, and it probably isn't max level for any of them.
I like the potential here, but don't think it will go over well with everyone else. It's a similar idea to my Naked Challenge that nobody has shown any interest in. Made level 19 so far on my Naked Warrior, with completed quests to turn in to get me to 20, and think mid-20s is definitely reachable, maybe higher (but probably not my record of 42). And other classes can get further I'm sure.
People have gotten completely spoiled with how simple the game has become and seem afraid of an actual challenge. Well here is an actual challenge, stop crying and step up.
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Post by Discordiankitty on Feb 7, 2018 5:24:52 GMT -5
You're aware that it's possible to disagree with people who are presenting a viewpoint without getting personal? I'm just curious here, because I've been hanging out on the official forums, and if you think this thead has crying in it, you've not seen people complaining about the allied race rep grind. Anyway. I would welcome talents, for a few reasons: First: I started Ironman partly because I wanted to get better at my class. While I've never gotten all the way to 110, there's no doubt Ironman has made me a better player in general. Playing my main feels instinctive on a new level now. However, I do find it frustrating that I just can't use certain abilities while I'm playing my irons, and it means that even achieving 110 on an iron will only be able to teach me so much, because Ironman is, inherently, that seperated from the rest of the game. I see the point of proving that you're so good at a class, you can get to max level with crap gear, with no xp buffs, and without dying. I still don't quite understand the point of proving that you're so good at a fraction of your class you can etc etc. And as we're not allowing talents, why allow anything that you're given after level 1? Why allow use of anything other than auto-attack? Hell, why allow mounts? Technically they're buffs. Suck it up, cry babies! I mean eventually the rules feel a little random sometimes. Not allowing talents when we've been forced into specs just seems pointless now, tbh. When we're still using common or junk armor and weapons are they REALLY such a HUGE buff? Green gear would be quite the buff. Not convinced talents would be, but maybe I'm underestimating them. I would argue that the challenge would remain just as hard, and still much harder than it was before 7.3.5, with talents. Hard enough to stay a true challenge. (And for those who feel it isn't, there's always the naked man challenge.) I want one talent and one talent only. If I could pick a talent it would be this one: Trailblazer. I MISS MY 30% SPEED BOOST. Running around at a slow speed is agony. Just plain agony, I tell you. And finally, I'd be rid of that "you haven't chosen any talents" reminder.
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