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Post by Brynazul on Jan 6, 2018 3:04:38 GMT -5
I'm doing something sort of similar on a Dwarf Monk. 50% of all incoming gold is "lost to the nether" (ie. sent to my main). He's also only wearing the starter chest, pants, fist weapons, and then some cloth sandals. I've also limited the number of auctions listed to one at a time. Even with 50% of my gold being lost, I have no problem affording anything, and that's without having gotten any gold from auctions yet. Although, I don't tend to use flightpaths on this character, as he walks everywhere. I started him as a way to slow down and take in the game world. I've found some neat things just in Dun Morogh.
I'm going to try out your challenge though, as the only gold income is from mobs and quests. And I'm curious about how often grey gear actually drops. I think I'll try a Paladin and see how grey (or no weapon, if I'm unlucky) will work out.
Edit: So I've gotten to level 20 on a Dwarf Paladin. It's not too bad so far. I got lucky early on and got a 2H mace, so I was just mowing through mobs. The mobs at the end of Darkshore where just starting to hit a bit harder, so we'll see.
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Post by Brynazul on Dec 30, 2017 19:53:18 GMT -5
Maybe have two 1-from rules, one for green and one for blue+? Giving the blue 1-from rule more restrictions.
If you're killing rare mobs to get a life, to spend a life, to equip an item, you're more likely to come across blue BoE items. I know you can also collect 8 health potions in a zone to gain a life, but I don't recall ever accumulating 8 health potions in a zone just by questing and killing mobs. Do you find a lot?
I think not allowing blue quest items undermines completing a zone's quest line, as the rewards are often blue items.
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Post by Brynazul on Dec 27, 2017 20:02:00 GMT -5
What about required level to equip? I was comparing required level. iLvl for iLvl, the quest gear wins, but if you compare level obtainable, that's when crafted gear is better.
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Post by Brynazul on Dec 27, 2017 19:29:12 GMT -5
Now I'm curious how quest gear and crafted gear compare on the PTR. If you could craft gear that has a requirement of your exact level, and you compared that item to a quest item of the same slot type, how do they compare? Is it just to the point where a major overhaul of the profession system needs to happen?
Edit: Quickly comparing quest and crafted leather items on Wowhead, surprisingly, the crafted gear is better. This assumes that you are constantly keeping up with leveling Leatherworking, and that you've not out-leveled the gear by killing mobs to get materials... Now, this is only for live servers. I'm not sure how it would be on the PTR.
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Post by Brynazul on Dec 26, 2017 19:22:16 GMT -5
No, I just meant that for some reason I keep getting the rules mixed up. It's a simple distinction, I've just got it mixed in my head. I think it's because I'm not immediately thinking of soulbound items as quest items. I think if I just start saying 1-from-6 quest items, I'll learn it.
You wouldn't necessarily need to use the achievement tracking on screen. Once you bring up the achievement panel and navigate to the section you want, if remembers which section you where in when you close it. So when you hit Y again, it'll bring up the same section. Though, like you said, getting cloth and being able to quickly and easily know how many you have, would make your progress in unlocking mount usage much more simple.
You can use addons on the PTR. You just have to put them in the PTR's version of Interface > Addons. Or did you just mean that ArkInventory is broken on the PTR?
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Post by Brynazul on Dec 25, 2017 23:16:04 GMT -5
Dark Warrior Challenge (Updated) Class Restrictions: * Arms Warrior 1H Sword and Shield * Enhancement Shaman 1H Mace and Shield No Lightning Bolt No Healing Surge No Astral Recall * Retribution Paladin 1H Sword and Shield No Flash of Light No Cleanse Toxins No Shield of Vengeance Armor & Weapons: * Can only equip: Head, Wrist, Belt, Pants, Boots, 1H, Shield, and Cosmetic * Cosmetic items: Shirts, Tabards, and Green quality cosmetic items with an iLvl = 1 * No Auction House bought or vendor bought armor or weapons (Exception: Grey or White quality armor or weapons with an ilvl < 5) * No Green quality Quest or BoE items (Exception: Shields) * No Heirlooms Professions: * Allowed: Blacksmithing, Leatherworking, Tailoring, Mining, Skinning, Herbalism, Cooking, Fishing, and First Aid * Have to keep profession tools in bags (i.e. mining pick, skinning knife, fishing pole, etc.) * Only self made or class made buffs (well fed, sharpening stones, etc.) * Only self made food, and it has to be cooked (No raw fish or chunks of meat) Interface: * No minimap or world map (Classic Quest Log) * No quest objectives shown * All NPC names turned off * Nameplates only shown in combat Other: * No Talents * No Flightpaths Gold: * 25% of all incoming gold is lost to the nether (Guild Tithe) * Limited to 2 (single item or stack of items) on the Auction House at a time Mounts: * Have to have an item (mount marker) that represents your mount kept in your bags * Only faction mounts allowed for Apprentice and Journeyman skill levels (i.e. all race mounts for a given faction - Alliance or Horde) * Vanilla mount levels and costs (The gold balance after normal skill and mount purchase is lost to the nether) Level | Skill | Skill Cost | Mount Cost | 40 | Apprentice (60%) | 90 Gold | 10 Gold | 60 | Journeyman (100%) | 900 Gold | 100 Gold | 70 | Journeyman++ (100% | 1800 Gold | n/a |
* Journeyman++ allows use of non faction mounts (Exception: No merchant or heirloom mounts) Death: * Lose everything in your inventory (This includes mount markers, crafting materials, tools, food, bandages, etc.) * Pay the equivalent of 100% durability cost on your armor and weapons * 50% of remaining gold left (after durability cost) is lost to the nether Note: "Lost to the nether" means sending the gold to another character. Or the more roundabout way is buying items that add up to the amount that is "lost" and then destroying those items.
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Post by Brynazul on Dec 25, 2017 22:55:09 GMT -5
I keep mixing the 1-from-6 rule with the BoE rules. I keep thinking they all get lumped together.
You might be able to change the mount rule to needing to complete at least half the quests in a zone. That would be easily trackable by looking at zone achievement progress. Or maybe a certain amount of mobs? Having to discover the whole map has been discussed, but maybe make it only a portion of the zone? Maybe unlocking all the flightpaths in a zone? Some zones would be very easy, but others, like Stonetalon Mountains, would be more time consuming. Hmm, some zones only have 1 flightpath though, like Arathi Highlands.
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Post by Brynazul on Dec 25, 2017 14:23:20 GMT -5
Ah, okay, that makes sense. Thanks
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Post by Brynazul on Dec 25, 2017 14:22:32 GMT -5
You might have to make it deleting all green/blue BoEs in your inventory (minus the crafting token). This would also reset the "1-from-6-rule". But this also depends on how much you want a death to setback the player.
Do you find when you get a crafting token, that you typically have the required materials to craft it right away? If there is a shortage of materials, then I would say there probably doesn't need to be a main city restriction, as you'd have to travel there, have the money for the item, and then also have to then gather enough materials. If you find you've always got enough, then possibly make a rule that only allows one main city vendor bought BoE per level? (I know this has issues at higher levels though.)
I'm curious the amount of cloth and/or materials that you've set for yourself to unlock riding in a zone? And once you collect those materials, what do you do with them? Can you still use them to craft items? Do you sell them to a vendor or on the AH Are they paid as tribute to the mount trainer?
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Post by Brynazul on Dec 25, 2017 1:08:56 GMT -5
The rules for Tin Man state that food buffs are allowed, and only First Aid is allowed? Is Cooking allowed on Tin Man? And if it's not, I'm curious what the reason would be to not allow Cooking.
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Post by Brynazul on Dec 24, 2017 23:01:32 GMT -5
It looks like IronWoman guild is on Moonguard. Also, check out: Challenge Guilds Good luck on your first Ironman!
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Post by Brynazul on Dec 24, 2017 21:22:30 GMT -5
That's awesome. It sounds like you've found a good balance.
Yeah, getting to Lorna is interesting even on live servers. If I remember that zone correctly, the mobs are packed pretty tight together. Not too bad on live, but with the scaling changes...
Is there a need to introduce restrictions on the vendor bought BoEs for Crafting Tokens? You mentioned finding some items that let you craft something. Are you just going by what vendors you happen to come across? Or do you think it'll get to a point where you'll look up vendors for a specific crafted slot? I would think with the new green/blue gear destroy at death, crafting gear could end up being a bigger priority.
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Post by Brynazul on Dec 23, 2017 11:09:12 GMT -5
Yeah, there are quite a few vendors that sell BoE items, I'd forgotten about that. That would make it so you could travel around and look for an appropriate slot.
How do those items work on the PTR with scaled leveling? Are they still the same iLevel? Or do they scale when you buy them?
I would think if they don't scale, then you would need to keep the iLevel requirements, or something similar. You could get to know a few NPCs to target specific slots by simply buying low level items. Or maybe go by required level to equip? And then just make it so the crafting token vendor BoEs are within a certain range of your character level? Like 5 before and after. So if you were level 30, you could buy crafting token vendor BoEs with required levels of 25 to 35.
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Post by Brynazul on Dec 22, 2017 20:06:42 GMT -5
I was definitely reading that wrong. For some reason I thought the Green BoE items were lumped in with the quest items, which counted toward your 8 items. I was thinking that only the Blue BoE items could be crafting tokens. I kept wondering just how long it would take to be able to craft an item. It makes much more sense now. Yeah, I'd say keep the Crafting Tokens. If there still aren't enough BoE items received, maybe add that you can trade a certain amount of crafting materials for a Crafting Token?
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Post by Brynazul on Dec 22, 2017 19:34:51 GMT -5
Maybe get rid of the requirement of having to have a crafting token to make an item? Gathering materials to craft an item could be seen as an effort in itself. Or Keep the crafting token, but make it so crafted items don't cost an extra life?
Edit: I hadn't seen your other post before I posted this. So you would basically have to get the zone exploration achievement before getting quests or being able to use a ground mount in the zone? Hmm. While you could RP this by saying you had to scout the zone to create a map for yourself first, I don't know if I'd want to do this.
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