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Post by Brynazul on Nov 29, 2017 15:05:07 GMT -5
1. Just the chest item and weapon. 2. No hoarding of items if I'm not currently using them. Things like keeping around cooking ingredients for an eventual recipe. Or keeping around profession mats that won't be used. 3. I suppose with the other restrictions, there's not much to buy. 4. Nope, the Exodar Bastard Sword is a 2H. The whole point of adding the wait on swing animations is to slow down combat and make it seem more like an actual fight. You end up doing so much damage, even without gear, that you can still end up one shotting mobs.
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Post by Brynazul on Nov 29, 2017 12:14:36 GMT -5
Yep, you just change back to 1 to get it show again. I can't take much credit, Fizzlemizz over on the WoW UI forums gave me the answer. :] As my battlemage is on an account that's not active at the moment, I'm going to remake him on this one. Here are some guidelines I'm going to try and follow. Wandering Swordsman: * Equipped: Plain Robe, Exodar Bastard Sword * Keeps very little possessions * Spends very little gold * Wait for swing animations * Minimal UI via Immersive * Disable quest tracking and quest objective tracking on map * Disable player arrow on world map * No hearthstone * No mounts (not sure about this one yet) * Minimal flightpaths (destination has to be at least two zones away) * Reputation and profession bags only
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Post by Brynazul on Nov 29, 2017 10:20:37 GMT -5
Okay, so there is a way to turn off the player arrow on the world map. You can create a macro with the following command: /script WorldMapUnitPositionFrame:SetAlpha(0)
It's really disconcerting to not see yourself on the map at first.
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Post by Brynazul on Nov 29, 2017 7:46:30 GMT -5
Turning off the player arrow would be interesting. I'll have to look around.
Unfortunately, when you get to the later expansions they stop telling you the cardinal directions in quests, because you could just look at the map... which I don't like.
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Post by Brynazul on Nov 28, 2017 19:13:26 GMT -5
For the Battlemage idea: [*] I've tried this and it's really fun! I have a Draenai Warrior who is only wearing a robe and wielding a Bastard Sword. I got him up to Tanaris. I actually had to skip some quests and come back later. Something else I added to this challenge was to wait for swing animations. So if you're swinging your autoattack, you can't interupt it to use Heroic Strike, you have to wait for the animation. That's part of what made some of the quests difficult.
Other ideas: [*] Only starter or iLvl 1 gear & weapons [*] Limited to only using 4 abilites at a time. To change, you have to visit a faction city. If you die, you have to remove one ability. To gain the ability back, you have to gain 2 levels, or 1 level in other expansions [*] Restriction on how far zoomed out from your character you can be. My suggestion: 3 mousewheels back, though this might be slightly too close for larger races [*] No UI, only a compass (There actually is a compass addon) [*] No flightpaths, hearthstones, or flying mounts [*] Only 3 quests at a time [*] Cannot use quest tracking or map quest objective tracking [*] I also thought of an idea for a guild, < The Naked Consortium >, where we'd see how much of the content, like dungeons, could be done naked (with an iLvl 1 weapon) and tried at level.
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Post by Brynazul on Nov 27, 2017 2:33:23 GMT -5
I started a priest to test this out. I was, at first, concerned that it would be difficult to get enough cloth to make anything, but there are more humanoids in Mulgor than I thought. I like the required level + 5. I was able to make 3 pieces, but I had to wait to equip one until next level. It made getting the next level something to look forward to, especially since it was a level I didn't get an ability. It looks like I got dressed in the dark, but it was still cool. :] I continued on and realized later that I had cheated when I made the items. I made them right in Mulgore and didn't travel to a higher level zone to make them. I had also listed items on the AH without a token to get future me money to turn off xp. I really like the idea of doing orange quests, but I agree, it would be very annoying to constantly have to travel back and forth. I'm going to reroll and try again, he's only level 9 or so. This time I'm also going to turn off my UI.
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Post by Brynazul on Nov 24, 2017 9:51:37 GMT -5
I'd love if they did add something like this. I'd even be willing to pay 10 gold, like to turn xp on or off, to recieve a debuff, basically, that would make combat harder.
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Post by Brynazul on Nov 24, 2017 9:45:47 GMT -5
I think this might work. The only issue I think you might run into is availability of quests. Quests still have a minimum level requirement. But I suppose that would just give you more incentive to gather the mats and leveling your profession to get the other pieces to turn xp on again. I agree that you'd have to make auctioning free, and allow use of flightpaths. It only costs 10 gold to turn xp off or on, but that could still add up.
For clarification: Is there a minimum amount of pieces you have to craft for the initial set? Or can you, say, make an iron chest piece, turn off xp, and then slowly get the rest of the pieces of the set, then turn on xp. Or do you have to initally have at least 2 or 3 or so pieces to start?
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Post by Brynazul on Nov 21, 2017 19:21:41 GMT -5
Restricting it to no cooking, no capital cities recipes would make it challenging. In a good way.
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Post by Brynazul on Nov 21, 2017 17:43:54 GMT -5
Kendor Karbonka in Old Town sells 13 different recipes, and you can buy as many as you want. I know the fishing and cooking vendors tend to also have recipes that you can buy any amount you want.
The tokens having to come from other professions, minus cooking, would probably work. There would be far less available from vendors that way.
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Post by Brynazul on Nov 21, 2017 16:41:30 GMT -5
The crafting tokens, does this only apply to dropped recipes? And if you get duplicates, do those count? I know that in the case of cooking recipes, you can go to the vendor in Stormwind and buy at least 12 recipes all from one vendor.
I like the overall idea of crafting tokens. I also like the idea of having to move to a higher level zone to craft and seek out areas to craft. The weapon ilvl is an interesting idea as well.
It might be interesting to not allow any healing abilities at all, but that would make some classes excluded from the challenge. Priests, particularly discipline, heal while doing damage...
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Post by Brynazul on Nov 21, 2017 1:00:14 GMT -5
I've tried quite a few, both official and unofficial. There isn't one challenge in paricular that's my favorite. I've been trying to find one that is difficult, but not to the point of boredom.
I love the idea of the bloodthirsty challenge, but I get bored by the time I hit 20 of only killing mobs, and I end up deleting the character. Pacifist is even worse. I think I've gotten to maybe 8 or 9 before stopping.
I wish there was a way to change the amount of damage I do to mobs, and how much damage they do to me. (Hoping 7.3.5 helps with this) I once tried to do a rez sickness challenge, but by the time I'd get back to where I'd been questing, the buff went away. I got to maybe level 14, but at that level the rez sickness is still really low. I was having to level the character higher, just to have a longer rez sickness time. I actually really liked combat with rez sickness. It was challenging, I got to use my full rotation of abilities, and the fights took a decent amount of time, but the buff didn't last long enough for me to continue the challenge.
I've tried the naked challenge on a paladin and a priest. Obviously the priest is easier, and I find that the fact my character is naked doesn't change the way I play the class at all because of shield and heals. The paladin was a litte more challenging, but again, they have a lot of survival abilities. I'd have to say that either Warrior or Rogue would be really difficult for a naked challenge.
I've tried a purely tradeskill challenge, which sounds a lot cooler than it turns out to be. I was attemping to RP a merchant type character. I had visions of taking my wares and standing in crowded areas once I got to Legion and selling potions, or food, or whatnot. I made it to about 22 before I got bored of only tradeskills. There's not a big market for low level crafted items or fish.
I've added my own restrictions, like no flightpaths, hearthstones, or flying mounts, only reputation & tradeskill bags, waiting on swing and animations before doing another ability (which works out well for some classes gcd, but for others not so much. Rogue was difficult with this). I've tried walking everywhere. I've tried the LotR challenge. I've tried pretty much every idea I could find online. Still trying to find one that keeps me interested for the long haul.
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Post by Brynazul on Nov 21, 2017 0:27:25 GMT -5
I was thinking that you could allow the equipping of one slot type (like chest, or legs, or feet, etc) per crafting material (like bronze, or iron, or somesuch). So you could make however many you wanted of whatever, but you could only equip one of the possible, say, bronze chest pieces available. Or equip one of the possible iron pants. Sort of playing off your soulsearcher challenge of having to decide between best in slot each level, only this would be by crafting material.
Yeah, it would get hard to track. I like the blue item auction token idea.
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Post by Brynazul on Nov 18, 2017 21:29:28 GMT -5
I just looked through some of the lower level blacksmithing, leatherworking, and tailoring recipes to see how restricting it to a particular material would work. It seems to be roughly 1-100, 100-150, 150-180 or 200 skill for the low level materials. Maybe you could allow 8 pieces of gear to be made per material, but restrict it to one equippable item per slot. (only one chest, one belt, etc. per material) This would allow (at higher levels) the making of full sets (head, shoulders, chest, belt, pants, boots, wrist, and hands), if available.
Maybe the auction tokens could be unlocked by skill level? So for every 20 or so skill you earn an auction token. For ever 10 crafted items you sell to a vendor, you gain a token. For each "set" of armor you craft you gain a token. I'm trying to think of ways that it could tie into the characters growing renown for their crafted items, so that it would make sense that people would want them to list their itmes at auction.
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Post by Brynazul on Nov 18, 2017 19:38:17 GMT -5
It sounds like an interesting idea. The only thing is, a lot of the sets aren't full sets. There can also be quite a tradeskill level difference between items in the same set. The ilvl differences, I assume, won't be an issue with 7.3.5, as I assume they're scaling with level. Hopefully. But the difference in tradeskill needed might make some sets frustrating to get.
Will you be gathering the materials yourself? Or can you buy some materials from the AH? I would think it'd be more challenging to have to also gather the materials.
I liked the idea of armor tokens from your soulsearcher challenge. Maybe those could be incorporated somehow? One of the things that I added to my version of your soul challenge was the idea of auction tokens. That for each life over three, you gained an auction token that would allow you to list an item or single stack of items on the auction house. Maybe some sort of token system could be established for a pure tradeskill character.
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