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Post by maarius81 on Dec 22, 2017 17:46:32 GMT -5
Along with the rule change from the "1 soulbound per level" to the "8-->1" rule (which seems likely to go through at the moment) there needs to be a change to the "equipping soulbound costs 1 extra life" rule.
my thoughts:
-) you get your 8th soulbound -) normally you'd have to choose 1 and destroy the other 7... + pay with a part of your soul (cost: 1 extra life)
-) what if you don't have enough lives? -) what if you feel that it's too risky to pay?
-) --> you choose not to equip -) --> you HAVE TO destroy all the 8 soulbounds
-) there is no way you are allowed to carry 9 soulbounds with you
-) compared to the previous rule, you can't just hoard soulbounds until you can/want to pay... -) now you want to hunt a rare to earn an extra life before you get your 8th soulbound
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Post by maarius81 on Dec 22, 2017 17:32:09 GMT -5
I think you'd always end up, even with the 8 item rule in place and no crafting token requirement, never choosing a crafted item over a quest or BoE choice. Well, with the 8 -> 1 item rule and being reliant on BoE drops to fill the other slots I think there may be some slots during your journey, which are heavily underpowered - the longer you play. The advantage of crafting is that you can choose which slot you want to strengthen (if you have the right crafting token AND the right recipe for an item of that slot). Also equipping a soulbound items still costs one extra life, so you might not equip one as soon as it's possible... Hm I need to rework the rule about that a bit as well. Totally forgot about it until now. Remember, you are only allowed to equip 1/8 of all soulbound items and BoE drops you can use are quite rare. I'm not sure how this plays out, but I'm testing this on the PTR at the moment.
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Post by maarius81 on Dec 22, 2017 16:06:54 GMT -5
Good question. I admit I haven't tested crafting on the PTR a lot. It feels like a lot of work for some pieces when in most situations I don't feel that I need the upgrade. I haven't tested the 8 items, destroy 7 method yet and I have no idea how much I'd need the crafted piece.
I think leatherworkers and partly tailors have an easier job since they don't have to go out of their way to get the material. They only need to kill mobs, something I like to do.
Do you think the rules "crafting token" makes it harder to go for crafting?
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Post by maarius81 on Dec 22, 2017 12:26:54 GMT -5
Okay, for clarification: If I find a Blue BoE item, I can equip it, but I have to destroy my other (currently equipped) BoE? I like the 8 Soulbound items idea. This way you won't get into a situation where you possibly lose interest in leveling because you feel like you're not progressing your character through gear. no, I was only talking about questgear. A blue reward would mean that you'd have to take a look at all your soulbound items in your inventory and choose 1, delete the rest. example1: you have this in your bag (all unequipped): -) soulbound green gloves -) soulbound green shoes -) soulbound green chest -) soulbound green cape then you get a blue quest reward --> you choose one of 5 items, and destroy the rest (here: the other 4)example2:in your bag (all unequipped)there are: -) soulbound green helmet -) soulbound green cape -) soulbound green chest -) soulbound green chest -) soulbound green pants -) soulbound green gloves -) soulbound green cape so 7 pieces. Now you get your 8th reward --> you choose 1 of those 8 and destroy the rest (here: the other 7) I'm not sure if the example1 rule is needed though. It could make it a bit too complicated. Edit: Yes, I get rid of the example 1 rule, it would influence people in turning in their quests I think. It also makes everything more complicated, which is a bad thing.
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Post by maarius81 on Dec 22, 2017 8:30:44 GMT -5
PTR experience - I'm tuning this challenge for 7.3.5 use only, personally I'm not interested to create a new character before 7.3.5 hits live, it's much more fun on the PTR.
I'm thinking about a small rule change, I'd be happy to listen to your opinion
-) in later expansions, levels come very slow and the heart of the Soulsearcher Challenge is the limited use of soulbound items -) it would be bad if soulbound items become a low priority -) 1 level per zone means too little gear from questitems
idea for a change: -) 1 item per level not anymore, since it takes too long to earn a level in later expansions. -) collect 8 soulbound items. Not more, not less. At this point you choose 1 and destroy the other 7. -) when you get a blue, you'd also have to choose and delete
some thoughts: -) the number 8 was a spontaneous idea, maybe I'd make it lower or higher. -) a low number would probably get the experience close to the normal experience -) a high number would push the priority of soulbounds back
I'd be interested in your thoughts.
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Post by maarius81 on Dec 17, 2017 3:54:24 GMT -5
update from PTR experience:
I tested questing in Nagrand (Outland) yesterday, did the whole zone except the group quest which was impossible to solo even in green gear. I tested the zone with soulsearcher rules and with no rules.
-) I got very few BoE drops from mobs, many with intellect when I'm looking for strength -) I only gained 1 (!) player level after finishing the whole zone. I'm not sure if that's a bug. Started at level 66 and left at 67,5. Crazy.
So I got only 1 item from the soulbounds and 1 from the drops (bad luck?) in a whole zone, when ignoring crafting.
What I noticed though: being heavily undergeared improved the gameplay actually. Mobs weren't hard but harder than being in fully equipped questgear. Infact normal mobs were trivial when I equipped level appropriate gear.
What this means for the challenge: It looks good difficulty-wise BUT I need to put more emphasis on the crafting part, since its more important for gearing than previously. You'll see less gear from other sources.
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Post by maarius81 on Dec 16, 2017 13:20:24 GMT -5
I just think the amount of proposed challenges is tooooo much. I think the proposed challenges don't have to be taken as official challenges here, treat them as inofficial ones but keep them visible through the forums so that people get some ideas how to improve their personal experience. That's totally fine in my opinion.
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Post by maarius81 on Dec 16, 2017 5:30:44 GMT -5
It would be interesting to see the difficulty on a lv.60 character running and questing through scaled lv.60 zones. It could be quite difficult, I don't know.
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Post by maarius81 on Dec 14, 2017 11:22:41 GMT -5
I'm very curious how it would feel to play classes with gear they aren't supposed to wear. You just set the rules before you start and try to get the most out of it.
It's a bit sad that cloth wearers aren't allowed to wear heavier gear, the same with the leather professions. Blizzard could give all the classes a buff to encourage wearing the right gear, but it would just give us more fun options if it was possible.
I think it would be fun, at least just for the looks, to create crazy new combos -) DK with a shield -) DK with leather and daggers -) Rogues with 2-handers -) Paladins with staffs -) Druids fighting in their humanoid forms
...all of course not viable, but for fun only.
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Post by maarius81 on Dec 13, 2017 17:35:55 GMT -5
Is blue crafted gear allowed? I've tried playing without player arrow and without minimap but I've never tried to let go of the map, this sounds quite hardcore. Hehe. Do you get lost a lot? Do any skills from the two warrior specs not work because you wear a shield? I didn't know that you actually could equip a shield with those specs. Interesting.
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Post by maarius81 on Dec 12, 2017 11:13:13 GMT -5
A bit in a different way.
I've downloaded the PTR and I like the current changes, although it could be more challenging for normal leveling. I now struggle to create a new character on live because I want a new character on 7.3.5 - which will take a while. I could do the same on the PTR but I have no idea how long this is up / when my characters get deleted again.
On 7.3.5 I will definitely try the Ironman challenge, but I don't have high hopes to get far. It will be an interesting experience. I'm looking forward to try the "Soulsearcher Challenge" since I've tried a few quests with my live-character and I love the balance in the levelrange I tried.
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Post by maarius81 on Dec 10, 2017 12:38:56 GMT -5
I'm a bit confused, a few questions:
is this for the ironman challenge or any other (bloodthirsty)?
Why January and not when 7.3.5 goes live? Does this have anything to do with the changes on the PTR?
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Post by maarius81 on Dec 4, 2017 16:50:59 GMT -5
Ironman with 7.3.5 isn't a good idea in it's current implementation, just too hard and fighting two enemies or more will probably result in your death.
I can tell you one thing for sure the challenge will always evolve, always be viable and will always be a good idea. I'm sorry, you're absolutely right in that I have never played a difficult Ironman. I will certainly try how far I get and I welcome the challenge It wasn't my intention to scare people away. You said that Ironman will evolve, I was trying to say that maybe it would be a good idea to let it evolve...
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Post by maarius81 on Dec 3, 2017 11:10:55 GMT -5
I certainly see potential in an Ork challenge, here some random ideas/thoughts updates in boldMak'gora rules (Duel of Honor - Orks challenge superiors for leadership)
- You attack/kill only enemies of a higher level than you. (not that useful for 7.3.5)
- You do not attack/kill neutral non-quest NPCs
- You only equip gear you've earned through a kill (BoE-items)
- You aren't allowed to run away from a battle
Your lifestyle
- Warmachine: you don't pick flowers or bring gifts to lovers. Choose your quests accordingly.
- bloodthirsty fighter: Earn the first two levels in a zone by killing mobs, before you start a quest.
hatred: you can't run past an Alliance camp without killing at least 5 Alliance scum. - bigger = better: You don't equip weapons which LOOK weaker than the one you have (even it it has better stats/level)
- Orks are superior: you don't take orders from non-Orcs (no quests from non-Orc questgivers) - might get difficult
- Badass: you don't wear chest-armor & gloves. Show those muscles!! No capes either (Lats ftw). Hardcore: No rings and amulets. (especially nice with straight-back Orks)
I'll think of more ideas
Ironman with 7.3.5 isn't a good idea in it's current implementation, just too hard and fighting two enemies or more will probably result in your death. Not wearing specific armorpieces and going only for specific weapons as described above might give you a decent challenge though, especially when you want to pull more than one mob.
Hell, I might try this one on the PTR ^^
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Post by maarius81 on Dec 3, 2017 6:48:01 GMT -5
edit: improved readability (added a short info before all the details. It's not as complicated as it looks imho.)
Experience on the PTR: I compared the challenge with normal leveling and found it much more enjoyable because questing still isn't very challenging with green gear.
about killing rares: This rule makes much more sense with 7.3.5 since you can't kill low level rares in your currrent questing zone anymore. They scale to your level and are finally challenging enough to make the reward - an extra life - feel rewarding.
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