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Post by maarius81 on Dec 2, 2017 19:12:43 GMT -5
I'm also doing this challenge occasionally, it's fun sometimes but it can be pretty grindy to make you ready for the next dungeon. It took me a while to get my paladin through the Scarlet Halls, so I had to fight the trash before the 1st boss for quite a while. Once your level is high enough, things get much easier.
Killing blow rule could be 99% easily since other players aren't around when you're instanced, and on the way to the next dungeon I don't think others will get the 25% kills.
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Post by maarius81 on Dec 2, 2017 5:26:09 GMT -5
it seems like Ironman will become a chore with white gear only. Only pulling single mobs and being on the brink of death everytime you accidentally pull a second one... hardcore indeed.
It would be neat if Blizzard added more statistic tracker options, like how many green pieces someone has equipped or/and on which bodyparts.
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Post by maarius81 on Dec 2, 2017 5:20:17 GMT -5
hehe so don't forget that with 7.3.5, if scaling stays the way it currently is on the PTR, the Ironman challenge will become MUCH more difficult and it will take MUCH longer. Warriors (at least I know about Fury) will take much longer since they have to sit down and regenerate health after each single mob. Two mobs will be your death if you don't watch out.
So I'd set the time limit to the release of 7.3.5 if I were you.
I like the idea though, maybe you could give it some specific additional rules to highlight the Orc characteristics? (e.g. no flower picking quests, war war war,...?!)
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Post by maarius81 on Dec 1, 2017 19:18:23 GMT -5
tested it for a few hours today. Should scaling stay the way it is now, I'd give up my Ironman. More than 1 enemy at a time wasn't only dangerous but also too close to death and battles lasted quite long. I'd probably try how far I would make it, but I doubt it would be a high level.
Don't get me wrong. I love the scaling. I'd use it for own challenges though. With some form of green gear and talents. Probably Soulsearcher, it feels well balanced. The most important thing for me: Questing seems to be fun again.
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Post by maarius81 on Dec 1, 2017 18:43:42 GMT -5
I would suggest - if it stays this challenging - to allow talents in the future Ironman rules.
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Post by maarius81 on Dec 1, 2017 18:05:32 GMT -5
I copied my lv.39 Ironman Ork Fury Warrior to the PTR and tried to do a quest which involves killing Naga. Hell, this is difficult now in common gear! Every Naga brought me below 40% health, I had to use bandages after every fight. When I pulled two mobs, I'd die from the second one. I managed to kill the first one but health regeneration on Fury Warriors isn't that good. I definitely think leveling takes MUCH more time now if this stays. It's a hell of a challenge and I think getting as far as possible would be the new goal instead of maximal level. I wouldn't try a class with no selfheal. Next test: my Disc Priest... __________________________________________ Disc lv.28 - single mobs on my level (I was 28) seem to be no problem. defeatet them in 24-26 seconds
- single elite mobs (lv27 - 1 level below me) lasted 1min 25sec
- 2 bears (both 26 - two levels below me) felt like a boss battle. I had to use ALL my spells, CDs and without the fear I wouldn't have made it. My shield was gone so fast. I died in 1 of 3 battles.
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Post by maarius81 on Dec 1, 2017 9:06:53 GMT -5
to help you illustrate: from the other thread / mmo-champion
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Post by maarius81 on Dec 1, 2017 8:02:16 GMT -5
Update: Testrealm experience for 7.3.5 - level scaling implemented
I copied my Soulsearcher toon to the PTR and fought a few mobs. They mostly were at my level and it seems the balancing works quite well with this challenge. With my outdated gear I had no problems with single or paired enemies, but they hurt me enough that I couldn't blindly go into bigger groups.
I really like it so far and it would be great if this goes live.
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Post by maarius81 on Dec 1, 2017 7:23:29 GMT -5
It seems like I can make the game difficult for me - fighting higher level mobs - when I set the XP stop at certain levels example: - XP stop at level 6 when questing in Durotar (1-10)
- Finish Durotar and move to Northern Barrens (10-60)
- You're still lv.6 in a lv.10+ zone, so you can fight higher level mobs there
- PROBLEM: The quest requirements probably aren't met, so the quests won't show yet
Meh, I'll have to test the questing in 7.3.5. I want a challenging experience from questing - if I want to. It seems like it's not possible anymore?! Downloading the PTR at the moment.
___________________________________________________________________________ Edit:
I haven't tested one of my ironman toons yet, but the experience with the Soulsearcher challenge (euqip BoE greens + 1 soulbound/level) was quite good. It was challenging with more than 2 mobs. Ironman could really be a challenge now, I'll test it soon.
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Post by maarius81 on Nov 30, 2017 14:13:07 GMT -5
I also started a challenge with a hunter (I've never played one) and there's a useful passive skill you learn early on, which lets you regenerate 15% health when killing mobs. It's the perfect skill for open world challenges since there's a small tactical element with this skill, which mobs you kill first. It's the reason why I didn't get first aid yet.
I tend to go after mobs 4-5 levels higher than me when running challenges, which is not very clever since the additional xp is negligible. You also die fast when pulling too many mobs. I'm not using my pet, so that might also be a factor. How do you play? On the safe side or risky?
You could go for inns with only a handfull or less NPCs around. Or make exceptions with Nightelves since they are "one with the nature".
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Post by maarius81 on Nov 30, 2017 12:29:33 GMT -5
((Edit: rule additions (November 30)))small change: no player-arrow on the worldmap; use this command: /script WorldMapUnitPositionFrame:SetAlpha(0) 1.) Testphase: One XP-stop per zone
- I try to find a compromise between constantly switching on/off xp-gain and not doing it. It's totally optional ofc.
- Turn off xp-gain once every zone (see table below)
- easy start into the zones
- start most of the quests
- more difficult towards maximal zone level
changes:
- Flightpaths to other zones: YES
- Hearthstone: YES, for returning from SW/OG
- Auction House for selling: YES
slow questing/Loremaster: do both zones for a level bracket (turn off xp -> do as many quests as possible in zone 1 & 2) 2.) Gear requirements - for blues only?!- too complicated/distracting doing this with all green BoE items (since itemlevel grows exponentially after level 60 and not every item has a required level)
- Testrun for blue items only (Classic (1-60): Itemlevel = equip-level
_________________________________________________________________________________________________________ I'm not very happy with the crafting rules. I barely craft anything, since the gear I get from drops / soulbounds is mostly better. Maybe I should drop it?! I'm not sure yet.
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Post by maarius81 on Nov 29, 2017 16:26:07 GMT -5
added to Battlemage:
-) no Tank spec (too easy)
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Post by maarius81 on Nov 29, 2017 14:23:06 GMT -5
Yep, you just change back to 1 to get it show again. I can't take much credit, Fizzlemizz over on the WoW UI forums gave me the answer. :] As my battlemage is on an account that's not active at the moment, I'm going to remake him on this one. Here are some guidelines I'm going to try and follow. Wandering Swordsman: @1.) all rarities allowed? Only chest item and naked or other items as well? @2.) what do you possess? @3.) what do you spend it for? @4.) personally I can't see me doing this, haha. I guess battles would feel to slow for me. My hunter lv.17, who plays without pet, has still only one real attack skill. One grapple and the others use are only effective with pet. It feels a bit bland. Using 2hand weapons is tiring when waiting for swings, do you use 1handers? @5.) That's a cool one, I've tried this with the Soulsearcher Challenge and I love it. @6.) Imho mounts don't change that much, don't take away from the immersion. I don't use flying mounts though. @7.) good idea, making it about distance
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Post by maarius81 on Nov 29, 2017 11:30:00 GMT -5
Okay, so there is a way to turn off the player arrow on the world map. You can create a macro with the following command: /script WorldMapUnitPositionFrame:SetAlpha(0) It's really disconcerting to not see yourself on the map at first. Oh my god, you have no idea how long I was looking for this O__O You're awesome, thank you very much!! To turn it back on, do I have to replace the 0 with 1? ___________________ Edit: new additions in the 1st post are bold
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Post by maarius81 on Nov 29, 2017 0:46:56 GMT -5
Do you know the name? I'm looking for this for quite some time. Does it work with the Minimap hidden? Edit: Hah, I found it I'm not sure why I haven't found it before... heh I was also looking for an addon to turn off the player-arrow on the worldmap. I think it could be interesting, if you couldn't be sure where exactly you are and have to watch your surroundings to find out. I'm playing without quest tracking and quest objectives on the map for a while now in all my challenges and it's much more immersive. Reading the quest text became important.
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