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Post by maarius81 on Nov 21, 2017 17:46:24 GMT -5
Kendor Karbonka in Old Town sells 13 different recipes, and you can buy as many as you want. I know the fishing and cooking vendors tend to also have recipes that you can buy any amount you want. The tokens having to come from other professions, minus cooking, would probably work. There would be far less available from vendors that way. Or those infinite vendors don't count, only vendors who sell a limited amount of recipes... This would encourage exploration. Alternatively you can't purchase recipes in the main cities but everywhere else.
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Post by maarius81 on Nov 21, 2017 17:32:19 GMT -5
The crafting tokens, does this only apply to dropped recipes? And if you get duplicates, do those count? I know that in the case of cooking recipes, you can go to the vendor in Stormwind and buy at least 12 recipes all from one vendor. Interesting, that vendor... can those recipes be bought more than once? Are there a lot of those vendors? The ones I had in mind only sell rarely recipes, but I might be wrong. I could limit it to only dropped recipes too. Duplicates would count, else you would have to take notes which ones you already have. I could include the recipes skill level, but that might also get too complicated. Another option would be, to only allow armor-recipes of the other professions. (for example: you are a blacksmith; tokens are leatherworking and tailoring recipes)... so no cooking recipes.
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Post by maarius81 on Nov 21, 2017 11:27:20 GMT -5
I was thinking that you could allow the equipping of one slot type (like chest, or legs, or feet, etc) per crafting material (like bronze, or iron, or somesuch). So you could make however many you wanted of whatever, but you could only equip one of the possible, say, bronze chest pieces available. Or equip one of the possible iron pants. Sort of playing off your soulsearcher challenge of having to decide between best in slot each level, only this would be by crafting material. Yeah, it would get hard to track. I like the blue item auction token idea. Oh now I get it. I like that idea a lot, but I'm not sure if there are too many different iron-armors, bronze-armors,... are there? This idea shines at the Legion level crafting since the creations of one item can have different stats on them. I'm not sure if this was possible before Legion as well. I'm still not very happy with this challenge though. It's almost the same as the "Nomadic Challenge" and still feels boring. Some ideas to make it more unique...
- Something which could make it more interesting: There are a lot of recipes in the game which drop from mobs or can be bought from npcs. Most of the time you sell them, but let's give them a purpose. Recipes which aren't for your profession now count as crafting tokens. For each set-piece you want to equip you need one "crafing token" (a random recipe, like a cooking recipe). Only with this token you are allowed to equip a piece of armor. Now it's much more difficult to get a new set of armor, the more pieces you want to equip... the harder it gets.
for example: You craft 5 pieces of copper armor. You want to equip those (don't forget, you must equip them all at once). Now you need 5 crafting tokens to do this. In your inventory are 2 cooking repices and 2 alchemy recipes. You need one more recipe. A mob suddenly drops a tailoring recipe. Bingo. Now you are allowed to equip those 5 pieces of copper armor. The tokens must be destroyed/vendored.
- One idea came to my mind, when I heard about the different difficulties when playing with different classes. It's pretty easy: classes with a self heal skill have to take 1 healing skill off their bar. That's it.
I know, it has little to do with crafting, but the reason why I mention this here: The ironman challenge is challenging because of the grey/white gear only rule. Here in this challenge you are allowed to craft stuff, so at certain points you will be pretty powerful. To counteract: remove 1 healing skill (the one which you would use most) from your bar. You are allowed to use the profession first aid.
and last but not least something to spice things up a bit:
- each set or setpiece you want to equip must be crafted (edit: at a profession-vendor/or trainer) in a zone with a maximum level of at least 5 levels higher than your level. (if you're level 7, you have to craft it in a lv.10-15 zone).
What do you think?
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Post by maarius81 on Nov 20, 2017 14:44:54 GMT -5
EU Ironmen: should I start a new character at Earthen Ring or Chamber of Aspects?
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Post by maarius81 on Nov 20, 2017 10:44:32 GMT -5
Have you tried more than one wow challenge (official and non-official)? - Which one do you like most? Why?
- What (rule,...) makes the challenge fun for you?
- Have you added some personal rules to it, to make it more fun for you?
- What's the coolest memory you had in that challenge?
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Post by maarius81 on Nov 19, 2017 5:22:26 GMT -5
hm I have to make it a bit simpler, so that it's not too hard to track everything. Training the crafting skill should be free, so it should be allowed to craft as many pieces of armor as I want - so skill wouldn't be the issue.
only 1 piece per material equipped at the same time? I don't understand. This wouldn't allow sets, but you mention making full sets!? Hmmm?
Good idea having to earn your reputation. Maybe crafting a blue item counts as one token, much easier to track?! Or every blue item from a quest (you finished a questline, earned reputatio) counts as a token. Or every blue item, from drops, crafted, quests...
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Post by maarius81 on Nov 18, 2017 20:32:27 GMT -5
Thanks for your thoughts!
I just looked into it and it's more complicated than I thought, so I have to take a few adjustments. You're right, the sets-idea would be a problem since some bodyparts don't even have a set-item, and some are unique. Level required isn't that big a problem I think, you'll just have to wait longer before you can equip all parts. I haven't looked closely to the tradeskill requirements though yet.
maybe from set I could change it to material type: -) equip only armorparts which are created by the same basic material (copper, bronze, iron,...) -) the number of armor-pieces is up to you. You can equip only 2 or 3 or 4,... new pieces of a material-set at once, but you aren't allowed to add the missing pieces later. example: I'll craft 3 pieces of the "rough bronze" set (boots, pants and chest). I equip those 3. Now I'm not allowed to equip a 4th bronze item, because I've already equipped the other bronze pieces at an earlier point in time.
Tons of recipes are world drops, so this could be a huge problem. I guess it would be allowed to purchase recipes from the auction house. As some sets are far too difficult to craft (mats drop in raids) I will allow to skip sets. It's up to you if you go the long route and farm all the rare items or just farm for the next set. I'll edit the first post accordingly.
Gathering myself was the idea, yeah. Recipes would be the exception, since some only drop in specific zones or raids.
I love the auction token idea. Putting things up for sale only when you've earned it seems quite rewarding, especially when you loot some interesting rare stuff. I've no idea how to implement it yet.
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not too happy with this challenge yet, needs more work
I've once heard of a challenge where you are only allowed to equip pieces which "look good together", maybe this would be a better way... hmmm
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Post by maarius81 on Nov 18, 2017 11:44:05 GMT -5
I'm not only trying out a few challenges currently, it's so much fun to me that I'm actively thinking about new challenges. The following is all about crafting. I will start it when 7.3.5 goes live, so zones/mobs will scale to my level, keep that in mind. The title indicates "personal" because this challenge can't be tracked (I think), so the death-rule from the iron man challenge won't be unfair (dc,...) What I've got so far: 1.) only self crafted armor is allowed - no vendor items either2.) there are rules for what/how you equip armor:
Edit1: new rules for sets, dropping stuff and fitting token Edit2: making it easier to read Edit3: added fitting token joker
3.) the weapon4.) auction house- you may buy crafting recipes for the crafting profession you have
- blue BoE-Items count as auction tokens --> you can use one to sell 1 item / 1 stack of an item in the auction house
- you must not buy anything else!
5.) Death- death = the end
- except: technical issues like disconnect
6.) Alternative rules for more challenge- If you play a class with a strong self heal (Paladin, Druid,...) you must delete your most used heal skill from your skillbar.
- You are allowed to solo dungeons for recipes, it's probably not worth it though. You may die in dungeons.
what do you think? How could this challenge be improved? Am I missing something which makes this challenge a drag?
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Post by maarius81 on Nov 18, 2017 5:54:07 GMT -5
a quick question: on the server Blackhand there's someone listed (2nd place) who has this level: "52(16)", what does this mean? He's green flagged.
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Post by maarius81 on Nov 17, 2017 8:33:06 GMT -5
I recently started my first ironman: Ironback (Orc Warrior) on Blackhand (EU). My current level is 28. It's my first time leveling in the old word post Cata and it's pretty exciting to learn to know all those "new" quests. I'm curious if I will make the jump from 60 to 61 (getting to Outland), it would make me number one on my server (there aren't too many who really try ironman here). Those rankings are an awesome motivator for me, especially since I'm not a really good player and this is something I can see myself achieving in the near future. I'm eagerly waiting for the level scaling to continue with my Soulsearcher Challenge, I paused it because I'm outleveling content too fast and it's too easy in its current state. Itemization rules are really fun for me though. I miss equipping all that awesome stuff that drops in my ironman run, yesterday 2 blue really good items dropped in some hidden world-chests. _________________________________ dead, died at lv.39 through a one shot attack from a guard in Desolace when a quest led me there _________________________ My next one is Ironfaith (Human Priest) on Blackhand (EU). Level 10
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Post by maarius81 on Nov 15, 2017 17:09:43 GMT -5
I don't use dropped, quest, or vendor bags, except buying from the faction vendor at revered. That and I allow profession bags. The idea about creating your own quests I'll have to look into. I didn't realize rp3 had that feature. Wonder if I can get Gryphonheart to do that... Not using dropped bags would go against the idea of the soulsearcher challenge, since one of its goals is to give mob drops more value. I really like your motivation to create your own rules though, so respect for that. You give crafting a meaning, so that's nice. What I forgot to mention was the fact that money isn't so easy to get in the SSC (soulsearcher challenge). Buying stuff like bags from the vendor is something that also feels quite rewarding. Especially since you may have lost tons of money from a surprise death which you could have saved by putting it in your guildbank. At least it's not lost in the world and someone else might find it useful.
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Post by maarius81 on Nov 15, 2017 17:02:17 GMT -5
What I like about this challenge: 1. The "Soulsearcher" theme. I personally would modify it to be able to equip "Soulbound" items gained from questing. You put in the work, you should be able to equip the item. Fits the theme quite nicely. 2. Being able to use Talents. What I don't like about the challenge: 1. Over-complication of addons. I only use a single quest tracker addon period. Many people are not addon savvy or do not want to even bother with them. 2. Allowing deaths. Not really much of a challenge outside of limiting what you see in your UI. 3. Zero way to track any of this outside of personal limitations. So what it seems to be is that you are trying to create another game out of the existing game and making it more of a UI-limitation-challenge rather than test your skill/knowledge vs. the existing game. Honestly, I really like the idea, but what I would suggest is modifying the existing Tin-man rules to limit green's equipped items to quest-received soulbound items to fit with your theme. It's great that you like to challenge and limit yourself to a particular playstyle, but how does it translate to allowing others to participate without having to spend hours self-tracking and tweaking with UI settings. Keep it simple Thank you for your opinion, I appreciate it! As this challenge is nothing official since most rules can't be tracked everyone is free to change the rules to his/her liking. You're spot on that I basically tried to create my own little version of WoW with those rules. My ideas are based on the themes: challenge, not taking away stuff but giving existing things a new take. @1: why the restriction of only 1 soulbound item per level (for a cost of 1 life): The idea was to make items which drop from mobs much more meaningful. Those should be an upgrade most of the time, which can only be true if you aren't overflowing with other items. In order to make the game more challenging, kind of like the iron man challenge, something had to be the limiting factor. There are a lot of really good items you get from questing, so the idea was to make a difficult choice. A choice you don't have in the current game. Decide between two, three or more upgrades and only keep one of them. The others are lost for you. And if you want that very useful item, you weaken yourself by losing one of your lifes. ...so you now have an incentive to kill those rare mobs. Not only for the potential BoE drop but also in order to get a new extra life (which in turn can be spent for another soulbound item on your next levelup). It isn't that easy though, since you aren't equipped like someone who has done all the quests. You may have a few very old pieces of gear - so it's risky to take on the rare mob. And then there's crafting. As BoE-items which aren't useable are crafting tokens now, you might finally craft something you really can use. @dislikes, 1: I understand your point of view. For me personally challenge doesn't only mean a statistical challenge but also a "new way to play"- challenge. A real fighter doesn't know how much energy his/her opponent still has. A real fighter doesn't exactly know when he becomes stronger. A real fighter watches his enemy and his movements, not some statistics. I really tried to recreate a new feeling when fighting in WoW. Addons help me with that. Maybe it's because I get distracted so easily from the UI. @dislikes, 2: Well before I paused the challenge to wait for the "hardcore soulsearcher challenge"(which is 7.3.5 level scaling) I basically played with 2 lives most of the time, since I wanted to spend the extra lives on equipping one soulbound item. I didn't/don't want to run around with only one life, because a single mistake would end that challenge. My current thoughts about how it goes: it's too easy because I gain xp too fast. I'm quite happy with the item-rules though, gearing is fun for me this way. 7.3.5 can't come soon enough. I will update this thread with how it feels with level scaling and what I am going to change to keep the challenge fun but not TOO hardcore.
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Post by maarius81 on Nov 15, 2017 1:40:40 GMT -5
There's also the Gryphonheart Items addon. It'll let you make your own items (like how lore library lets you collect books). Another thing I've incorporated is to only use bags that I've earned the reputation to get, or profession bags are allowed. So you'd start off with the default and then when you get revered with one of the factions, you can get the bag. I took forever to think of what class and race combo I wanted to make to try out your challenge. I think I'll remake my wildhammer dwarf shaman. Now, you mentioned that you only have a weakauras sound to tell you if your health is low, do you show the mob health on screen, or do you have something similar for the mob health? Thanks for your reply and for trying the challenge I also wanted to try the Gryphonheart addon first, but at the time I created this challenge it didn't support 7.3. I've seen now that they updated it a few days ago. Total RP 3 was a good alternative, you can also create your own quests and I wasn't sure if I'd make a few for me (unlock riding). In the end it was a bit too complex to get into that process and just writing down the things I need for zone-riding was a bit easier. The idea with the bags is interesting, I like it. Do you still use dropped bags or vendor bags? At the moment I have only the mini-healthbar (I couldn't get them completely gone) behind the level-number for enemies, no soundclues. I wanted to take out the "hurry up"-factor in questing completely, that's also why I hide my experience bar. I don't care if a battle takes 5 seconds or a minute - it's over when the enemy is dead and part of the challenge is to handle multiple mobs that way. I have to admit that the mini-healthbar still distracts me sometimes, I'll look for a way to get rid of it as well. I'll probably add the soundcues via Weakauras in the future, but it's not a top priority. Battle shouldn't be a race to get the mob down as fast as possible. I can also cheat by looking at the mob tooltip in my bottom right corner, which also shows the enemy health. The only thing I find important to show is the enemy level imho. Once you get rid of all (and I really mean all) ui elements, combat will be a much more immersive element. I play a paladin and the only thing I had on my screen were the holy power charges. It was VERY distracting, that tiny element. I didn't look at the enemy, I watched the charges. I got rid of them and it was a totally different experience. At the moment I paused the challenge because doing most quests gives me too much experience and mobs are usually a few levels below me. I'll wait for the level scaling, so excited about that.
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Post by maarius81 on Nov 14, 2017 11:43:22 GMT -5
If you're into hiding the UI, you might want to check out the Immersive addon. It will autohide the UI for you, while allowing you to create conditions for it to show the UI elements. It's also, imo, easier to use than MoveAnything. I'm also interested in the lives concept of play. That's an interesting idea. I also like the professions tie in. I've been trying to come up with a way to make professions relavent to leveling again. thanks for the suggestion, it's a great one. Actually I already use it for the chat window, it's awesome. here a short list of some of the addons I use Asyluun: I think I should have clarified it better: because I think that the current leveling isn't fun enough for me. Most enemies are dead before I hit a second skill and gear from quests - if you equip everything - makes the experience completely trivial. Personally there is too little excitement for me when something nice drops from an enemy and most of the time it's useless because I already have superior gear. I wanted to change that as much as possible. I know, it's still quite simple but with 7.3.5 this will change a lot.
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Post by maarius81 on Nov 13, 2017 17:15:34 GMT -5
It is probably possible to lvl to 100 without doing any dailies, but Legion mobs are hard to kill for iron toons, even those with the less hp, and they all scale with your lvl so never get easier. I don't think getting to 110 without any dailies is possible As for flying, I think 'Ster have not yet opened WoD nor Legion flying and got many lvl 110 already
Xayawarroir lvl 54 nightelf warrior (alive) Wyrmrest Accord Xayamonk lvl 110 tinman draenai monk Wyrmrest Accord Xayapaci lvl 36 pacifist gnome rogue (alive) Wyrmrest Accord Xayahorde lvl 20 bloodelf rogue (alive) Wyrmrest Accord
thanks for your answer! interesting. Out of interest a short follow up question, because I'm also doing another challenge which allows green gear. How difficult do you think would be 100-110 with green gear only?
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