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Post by Xezzy on Aug 15, 2023 0:23:49 GMT -5
Yay!! I've had my Classic Ironman parked in wowironman on BB for years now waiting to goooo. Hopefully this gets implemented.
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Post by Xezzy on Jun 20, 2021 14:08:47 GMT -5
I'm interested in hearing more about this if you manage to swing back by and check this post. Your discord link is dead.
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Post by Xezzy on Jul 12, 2018 11:06:55 GMT -5
Technically you 'can' do the challenge without talents, but I am with you 100% that you should be able to choose if you'd like to use talents as part of your challenge run and not be punished for that choice. What about the idea of Talents yellow flagging you instead of red flagging? That way it would allow you to participate in the challenge until the end, but still show that you made a choice that was outside of the scope of the original rules and you would have to live with that. This is a personal challenge right? If your okay with your choice of being flagged then go for it. In this way you can customize the way you play, but show that you deviated from the original rule set. On that note, I also feel that professions should only yellow flag you instead of red flag at this point. Again, prof's are a way to further customize your character for people who are really into that. I don't see a reason to restrict them anymore other then it was the rule of the legacy Iron Man rule set. Heck, wearing your personally crafted green gear would be a neat part of Green Man challenge. Do we really care if you got 200xp from mining a node rather than killing a mob? Yellow flagging would show that you chose to deviate from the original rules, but still made it passed the finish line in the end.
*shrug* my two cents...
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Post by Xezzy on Feb 10, 2018 11:09:50 GMT -5
A greens-only no-death leveling run using the Iron rule set may be a close facsimile of Legion Iron'ing if not a bit easier (which may be a fun thing for beginners). You would be able to at least play through Legion content The above statement is not "normal WoW". The only reason that I keep advocating for this is because the current system isn't as workable as it used to be. Level scaling seemingly only took heirloom gear in mind to keep up with the HP increases on mobs. How can you counter balance that in just white gear and hope to survive on a majority of classes? We play the Iron Man challenge for fun right? The 7.3.5 changes aren't exactly great changes for the growth of the community. Sure snarky old-timers stick around, but the uptick in the challenge interest during Legion was a good thing. I'm not saying greens are the only way to go - but what is the next logical step to take if white gear can't keep up with the scaling curve?
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Post by Xezzy on Feb 6, 2018 5:15:50 GMT -5
*poke for bumps* I've been grinding away at reps lately to unlock Allied races *shakesfist*, so I haven't been running on my Irons for a bit, but I was just wondering if we feel that this proposition has become more of an option now that scaling is in and white/grey leveling is quite grueling. Legion definitely gave us a taste of quicker Iron leveling and I don't know if the step back is going to be as satisfying for a lot of folks. A greens-only no-death leveling run using the Iron rule set may be a close facsimile of Legion Iron'ing if not a bit easier (which may be a fun thing for beginners). You would be able to at least play through Legion content Plus! Tabards, shirts, and Worgans would be good to go out the gate!
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Post by Xezzy on Jan 6, 2018 0:07:33 GMT -5
I've been play testing both Forge and Scribe for a couple of weeks now and I've come to the following conclusion: They're both FREAKING EASY compared to the traditional challenges. I'm going to continue to play them to scout as listed above, but they are definitely not challenging, just limiting. In fact, Scribe was mowing through mobs so quickly that I removed the weapon and ran completely naked and arm-less and was still destroying everything monk style. Wanting for something more, this gave me an idea to start a new Iron, using the D&D Monk concept "Vow of Poverty" as a new challenge for myself. Vowofpoverty - I chose Night-Elf-master-race for the run. The Vow of Poverty in D&D is an optional Feat that a Monk character may take that gives them fantastic bonuses for eschewing all material wealth and possessions. They may only use common non-magical items, carry limited money, food etc... ( dndtools.net/feats/book-of-exalted-deeds--52/vow-of-poverty--3081/ if you're interested in looking into it). So to adapt the concept for the challenge, I gave myself the following added rules on top of the standard Iron Man fare: 1. Since you have vowed to be poor, you may not wear any gear higher than 'Poor' quality. 2. You may not vendor any items for profit. 3. You may not auction any items for profit. 4. Money for character essentials may only be gained from drops and quest rewards. I started by deleting all starter gear before accepting the first quest. Hunting down greys wasn't too difficult for the Monk, but other melee classes may have some hangups there. Since it seems that most Iron Man toons end up in full sets of grey gear anyway, I doubt that this will impact the difficulty at all. The challenge is more about hunting and finding new gear drops for yourself. In fact, as of level 43 I am still shoeless . I am wearing a mix of cloth and leather at the moment, pretty much which ever has the higher armor rating that I can find. I've turned off auto-loot so that I just scrounge for essential gear and quest items. This helps with not nabbing pesky potions as well. If I come across a rare green or blue item, I may pick it up and mail it off to another character, as this doesn't break the Vow. You have to be careful though because sending mail costs precious coppers, so I don't pick up every single green item, and leave most of them around for "other adventurers to find". Luckily, shortly after the 20 mark I had enough gold to purchase riding. When I closed in on the 40 mark tho' I decided to break down and purchase a weapon from the AH. Fists of Fury requires 2 melee weapons equipped to function rather than the staff that I was using. There is only a single poor quality weapon pre-level 64 that is one-hand (Feeble Sword) rather than main-hand that I had to buy for 3g to be able to utilize the skill. This set me back a level to make up the scratch to purchase Journeyman riding at 41. I am now sitting at about 5g so the path to the skies may take awhile. You also need to maintain a small cache of money at all times for flight paths or you'll be doing a lot of walking. I'll update the post with further information as I have it. I lost my Iron Warlock tonight *shakes fist*... so I'll have more time to invest in this play test. If anyone else wants to give this a go as well feel free! Edit - Lost Vowofpoverty to a quest mob that wouldn't die at 1/3700 hps... gonna try again after 7.3.5.
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Post by Xezzy on Jan 5, 2018 22:23:29 GMT -5
Popped the character to focus on other challenges for now
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Post by Xezzy on Dec 21, 2017 14:12:09 GMT -5
Died 3 times in 3 days on my Iron Rogue at 24, 38, and 44. 2 of those were being swarmed by summoned adds in Andorhol and Darrowshire and SM not holding up against the beatings. The other was me just being dumb and inattentive. I am going to convert to Tin tho' to take a break from re-leveling it due to limited play time. I want to see what comes beyond 1-60 danggit!
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Post by Xezzy on Dec 16, 2017 14:44:02 GMT -5
Here's one off the top of my head: - Best Defense is a good Offense challenge: Run completely naked except for the best weapon you can find, maybe even an heirloom weap. Key is to murder things before getting squishified. I've decided that I am going to be play testing a few "self made" challenges as well. While leveling my Pacifist, I was wanting a meaningful reason to utilize the mats that I have been gathering. I created two 'scout' characters to test out quests and areas for my other Irons. And while they won't be traditional WoW Challenge characters, I am going to be using a specific limiting rule set while leveling them for fun and for trial. Both will be following the majority of the standard Tin Man rules unless noted. The first is Scribe, a Night Elf Monk - Scribe is going to be played using the "Best Defense is a Good Offence" challenge concept quoted above, which is essentially a Naked Man variant. Here are the challenge rules: 1. Cannot equip any gear other than a weapon. Tabard's are optional if the nakedness becomes too unbearable. 2. Able to make use of flask augments and scrolls since equipable gear is barred from the challenge. All starter gear removed before accepting the first quest. I am initially going with an heirloom staff, but if this becomes too easy, I will scale down to something else. Artifact Weaponry would be allowed under this rule set. I'm rocking the Tabard of the Explorer as I got sick of looking at a naked Night Elf after about a half an hour. I took Alchemy and Inscription to be able to utilize the flask and scrolls rule using mats sent to Scribe from my pacifist character. All other materials and items must be purchased on the AH from funds gained through 'scouting'. The second is Forge, a Dwarf Warrior - Forge is going to be played using the "Self-Crafted Item Only" challenge rule set. Here are the challenge rules: 1. May only equip self-crafted items. 2. Any professions are allowed as it is your only means to gear up. Outside of starter gear, anything else equipped must be crafted and have the "made by Forge" tag below the item description (heirlooms excluded). My pacifist will supply the needed ores, gems, and stones to be able to accomplish this through gathering professions. Forge will be taking Blacksmithing and Jewelcrafting to be able to equip the maximum amount of items per open slots. This should only exclude back armor, shirts, and tabards by my estimation. Jewelcrafted trinkets end at around MoP levels. All other materials and items must be purchased on the AH from funds gained through 'scouting'. So far, both characters are in the 15 - 20 range and have been a blast. I am intrigued to see how things will turn out in later levels when getting smacked will decimate Scribe, or when Forge runs out of items to craft and gets stuck.
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Post by Xezzy on Dec 3, 2017 17:50:37 GMT -5
I did a bit more playtesting to find out if Iron Warlock would be doable at my current level [55] and spec [Destruction]. I logged into Winterspring and did the "Chop Chop" quest, killing 10 Treants and Lashers on both PTR and Live.
Here are the results:
PTR: Felgrits HPs: 3468 Voidwalkers HPs: 1734 Treants and Lashers HPs: 8808 Time to complete: 12m 48s
I was lucky if I could keep the Voidwalker alive for a single target. I would always have to resummon and wait for soul shards to repop back to 3 before opening attack on another target. Rotation would be open with Immolate, blow both conflagrates to build up enough soul shard fragments to do two Chaos Bolts, then spam Incinerate praying I could build up enough fragments to resummon my voidwalker on its eminent death. If I didn't have enough fragments, I would Fear and/or pop Undying Resolve to survive long enough to resummon the Voidy to get back on track. I left the Doomguard open for 'last stand' scenarios, but it still needs a soul shard to summon, so that may be out of the question.
Live: Felgrits HPs: 3468 Voidwalkers HPs: 1734 Treants and Lashers HPs: 2171 Time to complete: 3m 31s
I would open with Immolate, burn two conflags, and really only have to Incinerate once or twice, or fire off a single Chaos Bolt if I so chose. Voidwalker would be at about 1/2 to 3/4 life, so I could choose to resummon or charge onto the next target safely. I can honestly handle 2-3 targets without any downtime to resummon another Voidy or wait for Soul Shard repops (mostly because I never used them if I didn't Chaos Bolt). Fear and Unending Resolve are never used outside of dire circumstances.
So, this is doable at this level, . Not nearly as quick, but imho that's okay, I like the challenge and utilization of other skills. The downtime will get a bit tiring tho'. I honestly hope for a slight downgrade in the mobs HPs to get to a happy medium.
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Post by Xezzy on Dec 3, 2017 5:50:46 GMT -5
Realizing too that Pacifist is going to be getting a bit of a break. It will be a lot easier to sneak past level-equivalent mobs for gathering resources rather than possible high level mobs that may see through stealth while farming mats and/or exploring the map for exp.
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Post by Xezzy on Dec 3, 2017 0:04:57 GMT -5
So here are some key points I'd like to share while playtesting a new Human Paladin on the PTR: 1. I immediately noticed that they have FINALLY figured out a way to increase the backpack bag space! A prompt comes up saying "Because you have an Authenticator attached, here are 4 extra bag slots" taking us from 16 to 20 2. There are now Heroes Call boards at Inns. Pretty handy way to guide you around into different zones. 3. Argus is thankfully missing from the sky. I hope this sticks. 4. Level scaling really messes with you if you are familiar with traditional leveling paths. For instance, at level 5, I was hunkering down for a fight with Princess the Pig, when I noticed, oh.. she's level 5... right.... That had me curious, so I wandered over to Westbrook Garrison to see if I could nab the Hogger quest at 5 as well, which I could! All the Gnolls in the area scaled down to 5 so fighting my way to him was easy, but, Hogger did * not* scale and was an elite level 11. I came back to fight him at 8. I decided to do a bit more investigating at 5, so I took a stroll into Westfall. Mobs there were all red, levels 10-11 to me. Duskwood "red" mobs were skulls, but the "yellow" mobs allowed me to see level, which were 20 and 21. I went back to finish Elwynn and didn't have too much trouble in white gear except for the Morgan the Collector quest where you have a 3 mob pull in the cottage. I strategised a great way to stun Morgan, LoS the caster, and focus on the melee, but I still had some trouble once Morgan broke out of stun and started trouncing me. I honestly don't think I could have done this pull without healing. Well maybe if I'd run away one kill after another... but you catch my drift. I am moving onto the Ironman Valhalla also known as Loch Modan for some more testing. 5. The world at large still has a semi-natural level progression to it, which I really appreciate (especially for the loremaster challenge I am going for): Elwynn 1-10 Westfall 10-60 Redridge 15-60 Duskwood 20-60 North STV 25-60 Cape STV 30-60 SoS, Blasted Lands, EPL, Ungoro, Winterspring etc...the same 40-60 spread. Northrend and Outland, similar spreads with minimum level requirements 58/62/64/67-80. Jade Forrest/Vash'jir and Hyjal all starting at 80, then a similar pattern to 84-90 for Dread Lands and Twilight Highlands. Draenor showing minimum for zones tho, which is odd because I'd figured that it would be a "choose your own path" kind of thing like the Broken Isles, which stays the same. 6. On my way to Loch Modan, I headed to Stormwind to catch a ride and noticed "Renato Gallina" on my minimap offering me a Wine Shop Advert! Yep, those level 1 Stormwind quests scale Got about 1500xp a pop from each of them. All-in-all, the beginning game feels about the same. A little more grindy, but that's not such a bad thing. I'm sure the real pain will come when mobs start massively outpacing your HP's, and you hit that annoying white gear gap post level 40.
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Post by Xezzy on Dec 1, 2017 10:01:09 GMT -5
Good thing you are doing it Tinman... one quest in Twilight Hihglands requires a real death to complete Hehe yeah, I think that there is one in Howling Fjord like that too when interacting with the Lich King.
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Post by Xezzy on Nov 30, 2017 3:14:39 GMT -5
Wild Man Challenge Update #1: Here are some initial notes and observations that I have gathered while playing. I've got to say I've been having a lot of fun with this and it's going pretty smoothly. Wildergrit has hit level 15 while scouring the wilds of Loch Modan! Hunting down rare-spawns has netted me a near-complete set of greens between cloth, leather, and mail. I've found that I have been gravitating towards hunting down humanoids for possible gear upgrades. I've noticed that this really helps with the perceived monotony of the Blood Thirsty Challenge. I look forward to each and every kill for that chance at an upgrade! At this point, it almost masks the fact that I only get very little rested exp because the thrill of the hunt keeps me blasting away for better stuff! And speaking of stuff, limiting what I've been picking up due to the no-vending rule is also surprisingly freeing. I only grab upgrades for gear that I have equipped, and then delete the old stuff. I keep a back up two-hander on me in case I swap to survival, and a stack of meat in my bags for my pet, but that's about it. I still have been picking up cloth, just in case I decide to nix the no first aid rule, but so far I haven't needed any extra healing. I've only managed to pick up one extra bag so far, but inventory management hasn't been an issue because being selective means you don't need the space. I am still on the fence about whether or not to change the no inns/hearthstones rule, since I agree with Ster that Wildergrit should probably be taking occasional baths! (the grind may get too much to take later on down the road). But I'm going to continue to play within the original rule set for play-testing purposes for now. I may end up amending the no entering towns rule to a limited NPC interaction rule instead (Innkeepers/Mount trainers only) to stay within the spirit of the challenge, but be able to meaningfully play the it within the confines of the game world. Further updates to follow. Thanks for the read!
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Post by Xezzy on Nov 29, 2017 19:29:11 GMT -5
Here's one off the top of my head:
- Best Defense is a good Offense challenge: Run completely naked except for the best weapon you can find, maybe even an heirloom weap. Key is to murder things before getting squishified.
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